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Diminishing Returns on Hard Crowd Control in Smite

Avatar for Lukas Lukas
February 21, 2016
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Diminishing Returns on Hard Crowd Control in Smite

Avatar for Lukas

Lukas

February 21, 2016
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  1. What is treated as hard CC in Smite? Banish, Disarm,

    Disorient, Fear, Grab, Intoxication, Knockback, Knockup, Madness, Mesmerize, Pull, Silence, Stun, Taunt and Tremble
  2. So how is DR applied on hard CC? • The

    first hard crowd control will apply normally, so a 2s stun is a 2s stun. • The second hard crowd control will be reduced by 33% in the duration, so a 2s stun lasts now only 1.34s. • The third and any hard crowd control afther this will be reduced by 66%, so a 2s stun would last only for 0.68s. Diminishing returns last 15s after the last hard crowd control was applied. Hard CC cannot be reduced to less than 0.5s from diminishing returns.
  3. Special cases for DR on hard CC • Knockups/Knockbacks, Pulls

    and Grabs are not affected by DR but contribute to it. You will be always knocked up/back for the full duration, but subsequent hard CC would be recuced by DR coefficients. • Banishes do not create DR at all, but are treated as hard CC
  4. And what about Tyr’s passive Unyielding? Unyielding: “Stuns, Taunts, Fears,

    Intoxicate and Mesmerize cannot affect Tyr for longer than 1s.” DR coefficients are taken from the post-Unyielding value. Example: Ymir’s max. leveled Frostbreath (3): 2,25s Stun -> recuced to 1s. If this is for example the 2nd hard CC in the chain the 1s is reduces by 33% not the 2,25s.
  5. Complete CC calculation 1. Crowd Control duration 2. Unyielding 3.

    Crowd Control reduction 4. Crowd Control DR