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You Will Not Go To Space Today

You Will Not Go To Space Today

Presented at desertedislanddevops.com/
Recording of this talk is here: https://www.youtube.com/watch?v=ZObcl-GcirI

When your application is mission critical, DevOps can feel a lot like fixing a spaceship to go to space. It can be hard to get all the right pieces in the right places at the right time, & sometimes all you can do is take a step back and have a little fun with what you’ve learned. That’s how a software engineer & a devops practitioner who have neither been to space nor built a video game before found themselves swapping roles as well as building a game about making it to space to bring people together during a time of unprecedented isolation.

We’ll share our progress & mistakes made as well as some of the highs & lows of our game development foray (featuring challenging moments such as “why is it green in my terminal and pink in yours??” & “what are tilesets and why are they so hard?!”).

Jacquie Grindrod

April 30, 2020
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Transcript

  1. Jacquie Grindrod • Developer Advocate @ HashiCorp • DevOps Practitioner,

    Digital Health • First Time Game Dev Not A Space Expert @devopsjacquie
  2. Jenkins-X Pipeline Runs 03. Export Artifacts (Linux, OSX, PC, Web)

    04. Push to Github 02. Deploy to Nomad/ Consul Cluster on AWS 05. Local Development 01. Expectations: Pipeline
  3. Jacquie Grindrod • Developer Advocate @ HashiCorp • DevOps Practitioner,

    Digital Health • First Time Game Dev Not A Space Expert @devopsjacquie github.com/gogococo
  4. Jacquie Grindrod • Developer Advocate @ HashiCorp • DevOps Practitioner,

    Digital Health • First Time Game Dev Not A Space Expert Sophia Gad-Naser @astropartigirl Actual Space Expert @devopsjacquie github.com/gogococo