Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Where Do We Go From Here? Procedural Map Genera...
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Ian O'Dea
March 18, 2014
0
32
Where Do We Go From Here? Procedural Map Generation for Games
Some slides for a quick presentation on procedural map generation for video games
Ian O'Dea
March 18, 2014
Tweet
Share
Featured
See All Featured
Gemini Prompt Engineering: Practical Techniques for Tangible AI Outcomes
mfonobong
2
280
Refactoring Trust on Your Teams (GOTO; Chicago 2020)
rmw
35
3.4k
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
46
2.7k
Jamie Indigo - Trashchat’s Guide to Black Boxes: Technical SEO Tactics for LLMs
techseoconnect
PRO
0
62
I Don’t Have Time: Getting Over the Fear to Launch Your Podcast
jcasabona
34
2.6k
Conquering PDFs: document understanding beyond plain text
inesmontani
PRO
4
2.3k
The AI Search Optimization Roadmap by Aleyda Solis
aleyda
1
5.2k
Scaling GitHub
holman
464
140k
Measuring & Analyzing Core Web Vitals
bluesmoon
9
750
The Illustrated Children's Guide to Kubernetes
chrisshort
51
51k
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
31
3.1k
Designing for Timeless Needs
cassininazir
0
130
Transcript
WHERE DO WE GO FROM HERE? Procedural Map Generation for
Games
Templates!
None
None
None
None
None
None
None
None
None
None
None
None
None
None
That's it! twitter.com/iaman Ianodea.me tinysubversions.com/spelunkyGen tinysubversions.com/spelunkyGen2