Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Xamarinからネイティブコードを活用する
Search
Nobuhiro Ito
May 28, 2014
Programming
1
990
Xamarinからネイティブコードを活用する
2014/05/28(Wed) Xamarin User Group 勉強会
Nobuhiro Ito
May 28, 2014
Tweet
Share
More Decks by Nobuhiro Ito
See All by Nobuhiro Ito
Bitriseで本をビルドする / Build a book with Bitrise
iseebi
0
130
BitriseでmacOSアプリをビルドする / Build macOS apps with Bitrise
iseebi
1
750
iOS/Androidアプリ転送ツール TransporterPadの紹介
iseebi
0
6k
Xamarinアプリとプッシュ通知
iseebi
2
1.7k
Apple Developer Enterprise Program でどこまでいけるのか
iseebi
0
750
ReactiveProperty を使ったアプリの設計に Realm Xamarin を組み合わせる
iseebi
0
620
ReactiveProperty で Xamarin アプリの作り方が変わった
iseebi
3
1.7k
600件のPull RequestからみたXamarinのはまりどころ
iseebi
3
4.2k
Yet Another Cross Platform Development
iseebi
0
4.2k
Other Decks in Programming
See All in Programming
AWSマネコンに複数のアカウントで入れるようになりました
yuhta28
2
160
技術を根付かせる / How to make technology take root
kubode
1
240
Unity Android XR入門
sakutama_11
0
140
最近のVS Codeで気になるニュース 2025/01
74th
1
250
“あなた” の開発を支援する AI エージェント Bedrock Engineer / introducing-bedrock-engineer
gawa
11
1.8k
Conform を推す - Advocating for Conform
mizoguchicoji
3
680
Kanzawa.rbのLT大会を支える技術の裏側を変更する Ruby on Rails + Litestream 編
muryoimpl
0
220
Java Webフレームワークの現状 / java web framework at burikaigi
kishida
9
2.2k
Amazon Bedrock Multi Agentsを試してきた
tm2
1
280
Writing documentation can be fun with plugin system
okuramasafumi
0
120
[Fin-JAWS 第38回 ~re:Invent 2024 金融re:Cap~]FaultInjectionServiceアップデート@pre:Invent2024
shintaro_fukatsu
0
400
AIの力でお手軽Chrome拡張機能作り
taiseiue
0
170
Featured
See All Featured
Why You Should Never Use an ORM
jnunemaker
PRO
55
9.2k
How to Ace a Technical Interview
jacobian
276
23k
Bootstrapping a Software Product
garrettdimon
PRO
305
110k
Product Roadmaps are Hard
iamctodd
PRO
50
11k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
132
33k
What's in a price? How to price your products and services
michaelherold
244
12k
What’s in a name? Adding method to the madness
productmarketing
PRO
22
3.3k
Practical Orchestrator
shlominoach
186
10k
Build The Right Thing And Hit Your Dates
maggiecrowley
34
2.5k
Building Adaptive Systems
keathley
40
2.4k
Design and Strategy: How to Deal with People Who Don’t "Get" Design
morganepeng
129
19k
ReactJS: Keep Simple. Everything can be a component!
pedronauck
666
120k
Transcript
Xamarin +'/#4* ¬ĔĿ (@iseebi) XamarinķŁēŁĎĻŁĬÅL 2014/05/28(Wed)
»Ã • ¬x±À / ¬ĔĿ – @iseebi / id:iseebi • ĪćĿĺĻr!6,M½
– iOS / Android / Windows 8 ëĄĬĺ6ÚåòÜ • đIJĶģĞą – ĖıŁĠĪĉĿÅL@.R – ÜØÎHaskell¼t in • H¼ĀæòÜÊ(2¯7)
4-ëÑÚéÓÔ • iOS ëĤĆĞąīĦĆĿğąĿĎëiú$ • Android ëĤĆĞąīĦĆĿğąĿĎëiú$ • Â¥ iOS
ĄĬĺëĘŁĖÿvÏ
ĤĆĞąīĦĆĿğąĿĎ • ĤĆĞąīđŁġætÒüàĹĆīĹĺÿv<æÔû øÏêéû$5 – Xamarin.iOS æ Objective-C ætÒüà ĹĆīĹĺÿvÏ – Xamarin.Android
æ Java ö NDK ætÒüà ĹĆīĹĺÿvÏ
ĤĆĞąīĦĆĿğąĿĎÿvÎàÎoçì • jqŀ¢w¹(ë SDK – Admob – nend – Google Analytics • UIĹĆīĹĺ
– Nimbus
ĤĆĞąīĦĆĿğąĿĎÿvÎàÎoçì • ¤9Hëy< – Â¥ĄĬĺÿXamarin æĺĬļĆĖÚàÎ – æõ=,ëBsÿYãåÕû%'õéÎ â÷ãçÝäöúàÎ
iOS+'/-3(3"
iOSĤĆĞąīĦĆĿğąĿĎĬĽĕćčĠiN • Google Analytics SDK æöãåóòÜ – https://developers.google.com/analytics/ devguides/collection/ios/resources?hl=ja – ÜæêXamarin Components
ê ¨ÙüåÎûëæÉÍÕòælæÜÊ (EéE´ÓÈãååçÚåÎ)
Eéõëÿ • ĹĆīĹĺëĦĆĢĺĪăĆĻ (.a) • vÎàÎĆĿęŁĪćĆĖëĭĜĚ (.h) • Objective Sharpie
– http://docs.xamarin.com/guides/ios/ advanced_topics/binding_objective-c/ objective_sharpie/
ĬĽĕćčĠëiN • iOS Binding Project ÿiN – ĬĽĕćčĠ`êË.ÌÓäÕçĥıúòÜÊ (×ë9|iãåûçÔòàĥıãàÊĖčĔĸì.äÎåûëæI )
ĹĆīĹĺëU • ĬĽĕćčĠêĹĆīĹĺÿU
ĹĆīĹĺëU • .a ÿUÜûç .linkwith.cs ĪăĆĻÓ ?)êiùüòÜÊ
linkwith.cs ĪăĆĻ • ĤĆĞąīĹĆīĹĺëĺĿčê.ÜûeXÓtÒü åÎûÊ – #ÚåÎûCPUĄŁČĞčěĵÉ EçÜû©ĹĆīĹĺéèÿ\(ÜûÊ • ğĪĉĻĠæS2ëøÏé(Ó NÙüòÜ
[assembly: LinkWith ("libGoogleAnalyticsServices.a", LinkTarget.ArmV7 | LinkTarget.ArmV7s | LinkTarget.Simulator, ForceLoad = true)]
EéĪļŁijľŁč • iOSëĹĆīĹĺëÉ áÎàÎëìUĪļŁijľŁčÓEçé úòÜÊ • Google Analytics ë https://developers.google.com/analytics/devguides/collection/ios/v3/?hl=ja
UĪļŁijľŁčë\( • LinkWithAttribute ê Frameworks ÿU • .framework æéÎõëìÉ LinkerFlags
æUÚòÜÊ [assembly: LinkWith ("libGoogleAnalyticsServices.a", LinkTarget.ArmV7 | LinkTarget.ArmV7s | LinkTarget.Simulator, ForceLoad = true, Frameworks = "CoreData SystemConfiguration AdSupport", LinkerFlags = "-lz", IsCxx = true)]
(ëiN • ĺĿčÙüàĹĆīĹĺðë C#ëĆĿęŁĪćĆĖÿUÚòÜÊ – P/Invoke )éç×ý • Objective Sharpie êĭĜĚÿ¼òÞûçÉ?
)ê(ÿiNÚåÕüòÜÊ – NÙüàĪăĆĻë*nÿ ApiDefinition.cs çStructsAndEnums.cs ë êÒÔaóòÜÊ
None
None
None
None
?æiãåÕüûÓFsæìéÎ • 0Ùüà(ìÒéúĈĹŁáùÖ… – [¾Úåàú – [unmapped: unexposed: Elaborated] çÒ – VerifyAttribute çÒ
• ÓĀíãåéÑÜ – áïãåûëìÜ – VerifyAttributeìÉêtÒüåÎû3ÿ zfÚå¥ÚåÉJWéÖüíÜ • ¶éĹĆīĹĺñè PÓÎû – vþéÎõëì(ê"üûëÿÇôûÄP
(ĥıúİĆĿĠ • FieldAttribute ÓäÎåÎåÉ ĐĜęŁëóëĬĽħĞą • "__Internal" ÿäÖûEÓÍúòÜÊ [Field ("kGAIUseSecure",
"__Internal")] NSString GAIUseSecure { get; } [Field ("kGAIUseSecure")] NSString GAIUseSecure { get; }
ßüæõòáûĈĹŁ • ĹĆīĹĺìĩĻġÓ1ãåõÉ C)êĄĬĺÿĩĻġÜûçÔê úéÎçZþüûĹĆīĹĺÓÍû – 8_êĄĬĺêĺĿčÜûçÔê^3ÜûÊ – gùÝgùÝëÏâêvãåûöäçÒÊ • LinkWith êĹĆīĹĺÿÚòÚ÷ÏÊ
[assembly: LinkWith ("libGoogleAnalyticsServices.a", LinkTarget.ArmV7 | LinkTarget.ArmV7s | LinkTarget.Simulator, ForceLoad = true, Frameworks = "CoreData SystemConfiguration AdSupport", LinkerFlags = "-lz -lsqlite3", IsCxx = true)]
Android+'/-3(3"
Androidõ!ÛøÏê • Google Analytics æöãåóòÚ÷ÏÊ – https://developers.google.com/analytics/ devguides/collection/android/resources?hl=ja • Android ëì
.jar ĪăĆĻáÖæ OKÊ
ĬĽĕćčĠëiN • Android Java Bindings Library ÿiúòÜÊ
.jar ĪăĆĻëU • JarsĪĉĻĚðUÚòÜÊ • ÍçìĩĻġÚåþú – ÏòÕÕìÉDê×üáÖÊ – àáÚÉáÎàÎÏòÕÎÒéÎÊ
ĈĹŁëd/ • h[(Ó ÚàúÚòÜŀŀŀ • Transforms ëë XML æ>ÚòÜÊ – ìòáÍòú;dæÔåÑùÝ…
– https://bugzilla.xamarin.com/show_bug.cgi? id=15005 Error CS0102: The type `Com.Google.Analytics.Containertag.Proto.DebugEventInfo' already contains a definition for `EventType' (CS0102)
Transforms/Metadata.xml • 4-ìC×üáÖÍüí1û£+Ê – 17ì@6ÙüåéÎ,ÿòçôå§K – 27쵺cëčĹĖÿLG)êtÔ • @6ëčĹĖÒùµºÙüåÎû@6čĹĖáãààôÉ ùÚÎÊ <metadata> <remove-node
path="/api/package[@name!='com.google.analytics.tracking.android']" /> <attr path="/api/package[@name='com.google.analytics.tracking.android']/ class[@name='GoogleAnalytics']" name="extends">java.lang.Object</attr> </metadata>
iOS01%4$
Â¥9Hë· • Â¥ë iOS ëĄĬĺÓÍãåÉ • oļĮĻæßëBsØçÓãÙúYãåÔàÎ • ßĀéçÔê×ë$5ÓvÐûçpÎòÜÊ
×ÏÎÏĄĬĺÿ·ÚòÜ .m, .xib, .png ² vÎßÏéĪăĆĻ1ú
zf<ĄĬĺĬĽĕćčĠiN • Empty Application éèæiNÚòÜÊ
zf<ĄĬĺĬĽĕćčĠÿiû • ĬĽĕćčĠÿªčĺĜčÚåÉ ĹĆīĹĺĬĽĕćčĠÿiû
ĬĽĕćčĠiN • Cocoa Touch Static Library ÿiN
ĺĘŁĖ<ëNÿU • ĹĆīĹĺëĬĽĕćčĠĬĽħĞąÿ6ÔÉęŁĐĜ ĠU
ĺĘŁĖ<ëNëU • Bundle ÿU – OS X êÚÒéÎëæÉòÝìOS X æU
ĺĘŁĖ<ëNëU • BundleëęŁĐĜĠSDKÿÚå ĬĽĕćčĠêþÞû ċŁĘĻÍþÞå deleteÿ®Ü ³¡êéãåiOSêéû
ęŁĐĜĠë¿¥.{O( • LibraryìResourcesê¿¥Üûç(ÜûÊ
ęŁĐĜĠë¿¥.{O( • cëĘŁĖÓ¿¥Üû Framework ÿ ÁÜû
ĩĻġëO( • ĬĽĕćčĠëO(æ Build Active Architecture Only ëO(ÿ No êÜû
ķģĦŁĒĻĹĆīĹĺiN • ĔIJĶļŁę<ç8B<ëĦĆĢĺÿ bÜûĄčĔĸĿÿUÜû – ĔIJĶļŁę<ç8B<ëĦĆĢĺì }êiNÙüûàô • ęŁĐĜĠêAggregateÿU [ĬĽĕćčĠ`]Universal çÎÏ
`&ÿ~Öû×çÓ]ÎæÜÊ
ķģĦŁĒĻĹĆīĹĺiN • Aggregate ê Run Script Build Phase ÿ UÚòÜ
ķģĦŁĒĻĹĆīĹĺiN • ĖčĺĬĠÿtÔòÜÊ Bundle ë¿¥õ(ÚåÑÔòÜÊ
# define output folder environment variable LIBRARY_TARGET_NAME=${PROJECT_NAME} UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal # Step
1. Build Device and Simulator versions xcodebuild -target "${LIBRARY_TARGET_NAME}" ONLY_ACTIVE_ARCH=NO -configuration $ {CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" xcodebuild -target "${LIBRARY_TARGET_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator -arch i386 BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" # make sure the output directory exists mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" # Step 2. Create universal binary file using lipo lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/lib${PROJECT_NAME}.a" "${BUILD_DIR}/$ {CONFIGURATION}-iphoneos/lib${PROJECT_NAME}.a" "${BUILD_DIR}/${CONFIGURATION}- iphonesimulator/lib${PROJECT_NAME}.a" # Last touch. copy the header files. Just for convenience cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/include" "${UNIVERSAL_OUTPUTFOLDER}/" cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${LIBRARY_TARGET_NAME}Resources.bundle" "${UNIVERSAL_OUTPUTFOLDER}/” open "${UNIVERSAL_OUTPUTFOLDER}/"
ĘŁĖÿĬĽĕćčĠêU • ĬĽĕćčĠêĘŁĖŀĺĘŁĖÿU – ĘŁĖì Library ðÉĺĘŁĖì Bundle ðęŁĐĜĠ ÿėĜĠÜû
None
đŁġë> • ĺĘŁĖÿ¼óaĀæÎûç×ýìE> • [NSBundle mainBundle] æìéÕÉ ĹĆīĹĺë bundle ÿ3k\(Üû
– xib*ëĺĘŁĖìďĄAE • ×ÏÎÏĴĘĜġÓÍûç¸VÊ static NSBundle *editor_SharedBundle = nil; + (NSBundle *)bundle { static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ editor_SharedBundle = [NSBundle bundleWithURL: [[NSBundle mainBundle] URLForResource:@"EditorResources” withExtension:@"bundle"]]; }); return editor_SharedBundle; }
?đŁġÿtÕ • Objective Sharpie æ;ÙÞûđŁġÿ CêÜûç'ÓÒÒùéÎÊ – CëĊīĕćčĠÓåÕûđŁġÿtÕççåõ¦Ê #import "Editor.h" #import
<UIKit/UIKit.h> @implementation Editor + (UIViewController *) editorViewController; @end
××òæĹĆīĹĺëO( ××ÒùĒĿĬĻĄĬĺëO(
ĹĆīĹĺÿÁêU • ĄĬĺë Link Binary With Libraries êU Copy Bundle
Resources êì + æ å×éÎ×çÓÍûëæ ßëìĪăĆĻĝĺŁÒù ġĽĜĬÜû
ĭĜĚëÁħĖÿO( • ĄĬĺë User Header Search Path ê $SRCROOT ÿėĜĠ
ÍçìèÏÜû • ęŁĐĜĠuú°ÐåiÿÜû ĒĿĬĻĄĬĺæ?izf …Universal æĦĆĢĺiN (iOS Device êÍþÞû×ç )
ÍçìèÏÜû • Universal ëñÏÿ8ÜûçÉ NbwëĪĉĻĚÓ6Õ – ĬĽĕćčĠêUÜû .a ç Objective Sharpie
êÒÖû .h Ó 0ÙüåÎû – ×üÿvãåĦĆĿğąĿĎÿiN
òçô • ĤĆĞąīĦĆĿğąĿĎì P – ĈĹŁÿ PøÕÚåÎÕi – vþéÎĴĘĜġéèÿ«û²É ]ìÇôû (¢o) – ê
Android ë Transform ìÉþÒúöÜÎĺĪăļ ĿĖÿòáæÔåÎéÎ… (ÆÒmÐåÕáÙÎw) • æöûçÔìĆĿęŁĪćĆĖÿ GÜüí¦ – ĬĽĕćčĠëO(Óâ÷ãçáÖ'
l9| • Binding Objective-C | Xamarin – http://docs.xamarin.com/guides/ios/advanced_topics/binding_objective-c/ • Automated
Binding Definitions using Objective Sharpie | Xamarin – http://docs.xamarin.com/guides/ios/advanced_topics/binding_objective-c/ objective_sharpie/ • Binding a Java Library | Xamarin – http://docs.xamarin.com/guides/android/advanced_topics/java_integration_overview/ binding_a_java_library_%28.jar%29/ • API Metadata Reference | Xamarin – http://docs.xamarin.com/guides/android/advanced_topics/java_integration_overview/ binding_a_java_library_%28.jar%29/api_metadata_reference/ • Creating a Static Library in iOS Tutorial | Ray Wenderlich – http://www.raywenderlich.com/41377/creating-a-static-library-in-ios-tutorial • Sandbox/XamarinUGWorkshop_20140528 at master · iseebi/Sandbox – https://github.com/iseebi/Sandbox/tree/master/XamarinUGWorkshop_20140528 – 4-ëĒĿĬĻ