Enables users to personally record a music clip (up to 20 seconds in length) from any song, with the op@on to pair it with a picture, text, and/ or drawing. • Upon receiving, the recipient has the opportunity to hear/view the ‘riff’ one @me, aGer which it deletes permanently – leaving only a link to purchase that song within iTunes or Amazon. • Riff facilitates unique, intui@ve user interac@ons using studio-‐quality clips, simultaneously promo@ng the sale of each track featured in the riff.
B2C service • C2C: U@lity for fans to discover and interact with music – Fun, quick, easy to use, and impacUul: all the most important characteris@cs of an app for users in our target demographic (ages 12-‐24) • B2C: Promo@on, exposure, and sales mechanism for ar@sts and their music à occurs as a natural byproduct of Riff interac@ons – Creates a user-‐driven, point-‐to-‐point (word of mouth) reference system for the music featured in each ‘riff’ sent between users + encouraging sales – A compelling tool/plaUorm for ar@sts to interact with fans using their music,
usability design, feature priori@za@on, and most recently, the unfortunate shu`ering of Grooveshark (which was a major source of content -‐ since replaced with the robust offerings of YouTube), we finally have a product that has all the hallmarks of a compelling, desirable app. Even with these recent changes, we s@ll have seen exci@ng users growth – in spite of Riff technically being s@ll in beta form. With marke@ng/ adop@on now being the main priority in the product cycle, we an@cipate even more rapid growth to occur throughout the summer months, followed by explosive growth commensing once school begins again in the fall of 2015.