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Riff for Artists

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Avatar for Riff Riff
May 10, 2015
30

Riff for Artists

Avatar for Riff

Riff

May 10, 2015

Transcript

  1. Riff  Music  Messaging   ‘Snapchat  for  Music’     • 

    Enables  users  to  personally  record  a  music  clip  (up  to  20  seconds  in   length)  from  any  song,  with  the  op@on  to  pair  it  with  a  picture,  text,  and/ or  drawing.   •  Upon  receiving,  the  recipient  has  the  opportunity  to  hear/view  the  ‘riff’   one  @me,  aGer  which  it  deletes  permanently  –  leaving  only  a  link  to   purchase  that  song  within  iTunes  or  Amazon.   •  Riff  facilitates  unique,  intui@ve  user  interac@ons  using  studio-­‐quality  clips,   simultaneously  promo@ng  the  sale  of  each  track  featured  in  the  riff.  
  2. Value  Proposi9ons   Riff  operates  as  both  a  C2C  &

     B2C  service     •  C2C:  U@lity  for  fans  to  discover  and  interact  with  music     –  Fun,  quick,  easy  to  use,  and  impacUul:  all  the  most  important   characteris@cs  of  an  app  for  users  in  our  target  demographic  (ages  12-­‐24)   •  B2C:  Promo@on,  exposure,  and  sales  mechanism  for  ar@sts  and   their  music  à  occurs  as  a  natural  byproduct  of  Riff  interac@ons   –  Creates  a  user-­‐driven,  point-­‐to-­‐point  (word  of  mouth)  reference  system   for  the  music  featured  in  each  ‘riff’  sent  between  users  +  encouraging   sales   –  A  compelling  tool/plaUorm  for  ar@sts  to  interact  with  fans  using  their   music,  
  3. Music  Exposure/Promo9on  Tree   Each  arrow  represents  an  exposure  interac@on

     that  Riff  can  help  make   more  efficient,  effec@ve,  and  impacUul  than  any  current  solu@on.  
  4. Ini9al  Stats  (Beta  version)   •  Month-­‐over-­‐Month  User  Growth:  

     71%   •  Weekly  Ac@ve  Users:    49%  of  total  downloads   •  Projected  M/o/M  Growth  for  May:  400%  
  5. Management  Insight   •  AGer  addressing  issues  such  as  intui@ve

     usability  design,   feature  priori@za@on,  and  most  recently,  the  unfortunate   shu`ering  of  Grooveshark  (which  was  a  major  source  of   content  -­‐  since  replaced  with  the  robust  offerings  of   YouTube),  we  finally  have  a  product  that  has  all  the  hallmarks   of  a  compelling,  desirable  app.  Even  with  these  recent   changes,  we  s@ll  have  seen  exci@ng  users  growth  –  in  spite  of   Riff  technically  being  s@ll  in  beta  form.  With  marke@ng/ adop@on  now  being  the  main  priority  in  the  product  cycle,  we   an@cipate  even  more  rapid  growth  to  occur  throughout  the   summer  months,  followed  by  explosive  growth  commensing   once  school  begins  again  in  the  fall  of  2015.