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A Novice's Guide to WebGL
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krzychukula
April 26, 2017
Programming
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46
A Novice's Guide to WebGL
Introduction to 3D, shaders and WebGL.
krzychukula
April 26, 2017
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Transcript
A Novice’s Guide to WebGL @Krzychukula
Plan 1. Intro 2. How it all works 3. Triangle
4. Multiple colours 5. Matrix 6. Learn
ASK QUESTIONS!
None
Data Visualisation
What my learning looked like?
But this is just a hobby
OpenGL books Courses Three.js Shaders Workshop WebGL workshop WebGL Books
Disclaimer: mental models over correctness
Who this talk is for?
[-1 …. 0 …. 1]
NO SHINY DEMOS
None
None
Dreyfus model of skill acquisition
Masters of DOOM YOUme
I realised that we are all Novices!
Novice WebGL Programmer!
Let’s start
2. How it all works?
Back in the old days…
None
Graphic Card
None
Map Reduce?
None
None
What is WebGL?
History
Shaders
Vertex Fragment
Vertex Shader Fragment Shader
It has to be FAST
Vertex Shader void main() { gl_Position = vec4(0.0, 0.0, 0.0,
1.0); }
Vertex Shader attribute vec4 a_Position; void main() { gl_Position =
a_Position; }
Fragment Shader void main() { gl_FragColor = vec4(0.0, 1.0, 0.0,
1.0); }
None
Fragment Shader uniform vec4 a_Color; void main() { gl_FragColor =
a_Color; }
But… What about JS?
Context var gl = canvas.getContext("webgl");
Compile Vertex Shader var vertexShader = gl.createShader(gl.VERTEX_SHADER) gl.shaderSource(vertexShader, ` void
main() { … } `) gl.compileShader(vertexShader)
Compile Fragment Shader var fragShader = gl.createShader(gl.FRAGMENT_SHADER) gl.shaderSource(fragShader, ` void
main() { … } `) gl.compileShader(fragShader)
Program var program = gl.createProgram() gl.attachShader(program, vertexShader) gl.attachShader(program, fragmentShader) gl.linkProgram(program)
u_Color var u_Color = gl.getUniformLocation(program, ‘u_Color’); gl.uniform4fv(u_Color, [0.0, 1.0, 0.0,
1.0]);
Fragment Shader uniform vec4 u_Color; void main() { gl_FragColor =
u_Color; }
None
None
1 -1 1
None
0, 0.5
-0.5, -0.5 0, 0.5
-0.5, -0.5 0, 0.5 0.5, -0.5
gl_Position = vec4(0.0, 0.5, 0.0, 1.0); -0.5, -0.5 0, 0.5
-0.5, 0.5
gl_Position = vec4(0.0, 0.5, 0.0, 1.0); gl_Position = vec4(-0.5, -0.5,
0.0, 1.0); gl_Position = vec4(0.5, -0.5, 0.0, 1.0); -0.5, -0.5 0, 0.5 -0.5, 0.5
var positions = new Float32Array([ 0.0, 0.5, 0.0, 1.0, -0.5,
-0.5, 0.0, 1.0, 0.5, -0.5, 0.0, 1.0 ]);
Buffers
var buffer = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, buffer) gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW)
var positions = new Float32Array([ 0.0, 0.5, 0.0, 1.0, -0.5,
-0.5, 0.0, 1.0, 0.5, -0.5, 0.0, 1.0 ]);
var a_Position = gl.getAttribLocation(program, ‘a_Position') gl.enableVertexAttribArray(a_Position) gl.vertexAttribPointer(a_Position, 4, gl.FLOAT, false,
0, 0)
gl.drawArrays(gl.TRIANGLES, 0, 3)
None
Vertex Shader Fragment Shaders
None
Fragment Shader attribute vec4 a_Color; void main() { gl_FragColor =
a_Color; }
varying Vertex Shaders Fragment Shaders attributes
Vertex Shader attribute vec4 a_Position; attribute vec4 a_Color; varying vec4
v_Color; void main() { gl_Position = a_Position; v_Color = a_Color; }
Vertex Shader void main(vec4 a_Position, vec4 a_Color) { return {
gl_Position: a_Position, v_Color: a_Color }; }
v_Color = vec4(1.0, 0.0, 0.0, 1.0); v_Color = vec4(0.0, 1.0,
0.0, 1.0); v_Color = vec4(0.0, 0.0, 1.0, 1.0);
What about the middle?
None
None
Fragment Shader varying vec4 v_Color; void main() { gl_FragColor =
v_Color; }
None
var colors = new Float32Array([ 1.0, 0.0, 0.0, 1.0, 0.0,
1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0 ]);
var buffer = gl.createBuffer() gl.bindBuffer(gl.ARRAY_BUFFER, buffer) gl.bufferData(gl.ARRAY_BUFFER, colors, gl.STATIC_DRAW)
var a_Color = gl.getAttribLocation(program, ‘a_Color') gl.enableVertexAttribArray(a_Color) gl.vertexAttribPointer(a_Position, 4, gl.FLOAT, false,
0, 0)
gl.drawArrays(gl.TRIANGLES, 0, 3)
None
Almost the end
Matrix
diffX diffX rotateAngle scaleX scaleY
Matrix
Don’t worry about Math Linear Algebra
var modelMatrix = new Matrix4() modelMatrix.translate(x, 0, 0, 1) modelMatrix.rotate(angle,
0, 0, 1) In JavaScript
Vertex Shader attribute vec4 a_Position; uniform mat4 u_modelMatrix; void main()
{ gl_Position = u_modelMatrix * a_Position; }
What to learn from?
WebGL Beginner’s Guide Diego Cantor & Brandon Jones
Interactive 3D Graphics Eric Haines & Gundega Dekena
WebGL Programming Guide Kouichi Matsuda & Rodger Lea
The End @Krzychukula
https:/ /hacks.mozilla.org/2017 /01/webgl-2-lands-in-firefox/ https:/ /www.chromeexperiments.com/globe https:/ /codepen.io/krzychukula/pen/qmZaMz?editors=0010 Triangle https:/ /codepen.io/krzychukula/pen/OmXgKe?editors=0010
Triangle 3 colors https:/ /codepen.io/krzychukula/pen/OmXgKe?editors=0010 Triangle 3 colors in one buffer https:/ /www.packtpub.com/game-development/webgl-beginners-guide https:/ /www.udacity.com/course/interactive-3d-graphics--cs291 https:/ /sites.google.com/site/webglbook/
QA (ideas) Libraries? How shadertoy works? How to use one
buffer for vertex and colors data? How textures work? How many lines of code those examples have?