Allows for measuring the effectiveness of design Acts as common language for stakeholders Ensures agreement to the design plan Contribute to areas like marketing and strategic planning
has his own perception about the user Designers & Developers design for themselves Extreme conditions that are good to incorporate but are not the main focus The Elastic User Self- referential design Edge Cases
socially connected, Share personal thoughts with my followers Represent the user’s motivation for performing tasks associated with using a product e.g. Show me places of interest, Give me the best airfare charges Types of User Goals Express how someone wants to feel while using a product e.g. Animated transitions, notification sounds, visual appeal Experience Goals End Goals Life Goals
interview subjects to behavioral variables Classify the users based on shown behavior Identify significant behavior personas Search for group of users depicting similar behavior Synthesize characteristics & relevant goals Derive context and end goals of user Check for completeness & redundancy Fill gaps about the persona’s characteristics Expand description of attributes & behaviors Provide descriptive details of user behavior Designate Persona Types Identify the most important & supplementary personas 1 2 3 4 5 6 7