null, project.GetGroup("Supporting Files")); string[] languageCodeList = new string[] { "ja", "en" }; foreach (string languageCode in languageCodeList) { project.project.AddKnownRegion(languageCode); project.AddFile( Path.Combine(this.path, string.Format("Unity-iPhone/{0}.lproj/ InfoPlist.strings", languageCode)), infoPlist, "SOURCE_ROOT", true, false, string.Format("{0}.lproj/InfoPlist.strings", languageCode) ); } *OGP1MJTUTUSJOHTΛ7BSJBOU(SPVQʹՃ 7BSJBOU(SPVQରԠ൛͕ίνϥʹ͍͟͝·͢ɻ ,OPXO3FHJPOΛՃ͠ͳ͍ͱμϝɻ