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Unity に於ける iOS ビルド自動化のおはなし【実践編】
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Tetsuya Mori
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October 30, 2014
Programming
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Unity に於ける iOS ビルド自動化のおはなし【実践編】
Tetsuya Mori
PRO
October 30, 2014
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Transcript
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= string.Format( "-project \"{0}/Unity-iPhone.xcodeproj\" -sdk iphoneos -target \"Unity-iPhone\" -configuration Release clean build CODE_SIGN_IDENTITY=\"iPhone Distribution\" PROVISIONING_PROFILE= \"{1}\"", "/path/to/export", "Provisioning Profile ID" ); process.StartInfo.CreateNoWindow = true; process.Start(); process.WaitForExit(); process.Close(); ઌͣYDPEFCVJMEίϚϯυ࣮ߦ 1SPWJTJPOJOHͷ*%J1IPOFߏϢʔςΟϦςΟ ͱ͔ͰௐΔײ͡Ͱɻ
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= string.Format( "-sdk iphoneos PackageApplication \"{0}/build/{1}.app\" -o \"{0}/build/Unity-iPhone.ipa\" --embed \"{2}.mobileprovision\"", "/path/to/export", "SampleProject", // プロジェクト名 "Provisioning Profile ID" ); process.StartInfo.CreateNoWindow = true; process.Start(); process.WaitForExit(); process.Close(); ଓ͍ͯYDSVOίϚϯυ࣮ߦ ϓϩδΣΫτ໊ɺ1MBZFS4FUUJOHTͷ 1SPEVDU/BNFΛࢦఆ͢Δ
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ΞΠίϯઃఆ string path = "/path/to/export"; File.Copy( Path.Combine(Application.dataPath, "/Path/to/Icon-180.png"), Path.Combine(path, "Unity-iPhone/Images.xcassets/AppIcon.appiconset/Icon-180.png"),
true ); string jsonText = File.ReadAllText( Path.Combine(path, "Unity-iPhone/Images.xcassets/AppIcon.appiconset/Contents.json") ); jsonText = Regex.Replace( jsonText, "\t\\}\n\t\\],", "\t},\n\t\t\t{\n\t\t\"size\" : \"60x60\",\n\t\t\"idiom\" : \"iphone\",\n\t\t\"filename\" : \"Icon-180.png\",\n\t\t\"scale\" : \"3x\"\n\t}\n\t]," ); File.WriteAllText( Path.Combine( path, "Unity-iPhone/Images.xcassets/AppIcon.appiconset/Contents.json" ), jsonText ); J1IPOF1MVT༻ͷΞΠίϯ͕ൈ͚ΔͷͰɻ ࠷৽ ͰରԠࡁ͔ʁ ௐͯͳ͍ɻ
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GPCKDBSDઃఆ XCProject project = new UnityEditor.XCodeEditor.XCProject("/path/to/export"); string[] filePathList = new
string[] { "/path/to/ file1", "/path/to/file2", ... }; foreach (string filePath in filePathList) { PBXBuildFile buildFile = project.GetBuildFile(project.GetFile(filePath)); if (null != buildFile) { buildFile.AddCompilerFlag("-fobjc-arc"); } } 9DPEF&EJUPSGPS6OJUZΛ͏ 6OJUZ/PO"3$ͳͷͰɺ"3$ͳ/BUJWF 1MVHJOʹϑϥάΛ͚ͯ͋͛Δඞཁ͕͋Δɻ
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0UIFS-JOLFS'MBHTઃఆ XCProject project = new UnityEditor.XCodeEditor.XCProject("/path/to/export"); string[] flagNameList = new
string[] { "-ObjC", "- all_load", ... }; foreach (string flagName in flagNameList) { project.AddOtherLDFlags(flagName); } ಉ͘͡9DPEF&EJUPSGPS6OJUZ͏ ֎෦4%,ͱ͔͏ͱ͖ʹඞཁͩͬͨΓ͢Δɻ
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Ճ'SBNFXPSLͷઃఆ XCProject project = new UnityEditor.XCodeEditor.XCProject("/path/to/export"); project.ApplyMod(Path.Combine(Application.dataPath, "path/to/projmods")); ͬͺΓ9DPEF&EJUPSGPS6OJUZ͏ QSPKNPETͳΔϑΝΠϧΛ৯ΘͤΔ
Ճ'SBNFXPSLͷઃఆ { "group": "", "patches": [], "libs": [], "librarysearchpaths": [],
"frameworksearchpaths": [], "frameworks": [ "Security.framework", "CoreData.framework", ], "headerpaths": [], "files": [], "folders": [], "excludes": ["^.*\\.meta$", "^.*\\.mdown^", "^.*\\.pdf$"] } IPHFQSPKNPETͷαϯϓϧ +40/ܗࣜͰهड़ɻ ঢ়گʹԠͯ͡ଞͷΩʔઃఆͨ͠Γͱ͔ɻ
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ΞΠίϯԼͷΞϓϦ໊ // Unity-iPhone/en.lproj/InfoPlist.strings CFBundleDisplayName = "HogeFuga"; // Unity-iPhone/ja.lproj/InfoPlist.strings CFBundleDisplayName =
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ΞΠίϯԼͷΞϓϦ໊ XCProject project = new UnityEditor.XCodeEditor.XCProject("/path/to/export"); PBXVariantGroup infoPlist = project.GetVariantGroup("InfoPlist.strings",
null, project.GetGroup("Supporting Files")); string[] languageCodeList = new string[] { "ja", "en" }; foreach (string languageCode in languageCodeList) { project.project.AddKnownRegion(languageCode); project.AddFile( Path.Combine(this.path, string.Format("Unity-iPhone/{0}.lproj/ InfoPlist.strings", languageCode)), infoPlist, "SOURCE_ROOT", true, false, string.Format("{0}.lproj/InfoPlist.strings", languageCode) ); } *OGP1MJTUTUSJOHTΛ7BSJBOU(SPVQʹՃ 7BSJBOU(SPVQରԠ൛͕ίνϥʹ͍͟͝·͢ɻ ,OPXO3FHJPOΛՃ͠ͳ͍ͱμϝɻ
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63-4DIFNFTઃఆ XmlDocument infoPlist = new XmlDocument(); infoPlist.Load(Path.Combine("/path/to/export", "Info.plist")); XmlNode infoPlistBaseNode
= this.infoPlist.SelectSingleNode("/plist/dict"); // 一つ分の URL Type を表現するノードを構築 XmlElement _dict = infoPlist.CreateElement("dict"); _dict.AppendChild(infoPlist.CreateSimpleTextNode("key", "CFBundleTypeRole")); _dict.AppendChild(infoPlist.CreateSimpleTextNode("string", "Editor")); _dict.AppendChild(infoPlist.CreateSimpleTextNode("key", "CFBundleURLName")); _dict.AppendChild(infoPlist.CreateSimpleTextNode("string", "tv.kidsstar.app.${PRODUCT_NAME:rfc1034identifier}")); _dict.AppendChild(infoPlist.CreateSimpleTextNode("key", "CFBundleURLSchemes")); XmlElement _array = infoPlist.CreateElement("array"); _array.AppendChild(infoPlist.CreateSimpleTextNode("string", "tv.kidsstar.app.${PRODUCT_NAME:rfc1034identifier}")); _dict.AppendChild(_array); // 作ったノードを key: CFBundleURLTypes の要素として追加 XmlNode _CFBundleURLTypesNode = infoPlist.SelectSingleNode("/plist/dict/array[preceding-sibling::key[.= \"CFBundleURLTypes\"]][1]"); if (null == _CFBundleURLTypesNode) { infoPlistBaseNode.AppendChild(infoPlist.CreateSimpleTextNode("key", "CFBundleURLTypes")); _CFBundleURLTypesNode = infoPlist.CreateElement("array"); infoPlistBaseNode.AppendChild(_CFBundleURLTypesNode); } _CFBundleURLTypesNode.AppendChild(_dict); JOGPQMJTU 9.- ΛΰϦΰϦॻ͖͑Δ จࣈͷτίɺॻ͖͑ͯͶɻ
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