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How Vector Maps Work (2019)
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Vladimir Agafonkin
April 08, 2019
Programming
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How Vector Maps Work (2019)
Vladimir Agafonkin
April 08, 2019
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Transcript
how vector maps work Vladimir Agafonkin
None
April 2008
a typical GIS talk
rain.in.ua
so I’m doing maps now, how hard could this be?
None
maps huh? •a bunch of square pictures •drag them with
a mouse •put some icons on top
PFF
Let’s build a mapping library from scratch!
no way you could do that
None
creating a web map in 2008
None
You’re wasting time
None
building from scratch; didn’t tell anyone
None
Web Maps Lite
None
None
born as a protest against bloat, clutter and complexity
None
None
None
None
None
None
None
None
None
None
the number one mapping library in the world* *because the
guy didn’t know shit about maps
•extremely lightweight and simple •extremely easy to get started •huge
community, tons of plugins •stable as a mountain •works everywhere (i.e. legacy browsers)
raster tiles era
OpenLayers
• maps as background • mostly static • top-down, north-oriented
• a rigid set of zoom levels • some simple vectors/icons on top • conceptually the same as 14 years ago Web maps status quo:
None
None
Mapbox vision for maps: living, breathing, fluid, rich, powerful experiences
that make you feel connected to the world Games did it for decades; why not maps?
Evolution of The Elder Scrolls 2002 2006 2011
Evolution of web maps 2002 2006 2011
None
Digital maps before: exclusively web tech Digital maps now: native
mobile apps + web
Browsers before: display a bunch of text and images Browsers
now: anything is possible
vector maps raster maps
let’s build a vector maps platform from scratch!
None
None
None
None
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vector maps era
maps.me
why vector maps?
smooth zoom and rotation
None
None
3D features
None
None
None
full control over data presentation in real time
None
None
any object on the map can be interactive
None
None
data-driven styling
None
None
real-time data analysis
None
mourner.github.io/ road-orientation-map
performance: rendering millions of features
None
None
visual map editor
mapbox.com/studio
None
None
None
None
None
None
None
None
less bandwidth
simulation vs cartography?
None
None
github.com/mapbox/ mapbox-gl-js (JS) github.com/mapbox/ mapbox-gl-native (C++14) iOS, Android, QT, Node,
OSX, Linux, Windows
None
None
why isn’t WebGL everywhere yet?
Let’s build something with OpenGL!
OpenGL — 3D API?
OpenGL is a low-level 2D API
None
OpenGL: a technology for drawing triangles really fast
None
drawing lines
None
anti-aliasing
6 triangles
vertex attributes
2 triangles
line joins & line caps
None
drawing polygons
drawing polygons
github.com/mapbox/earcut (JS) github.com/mapbox/earcut.hpp (C++)
drawing text
font textures
unicode-intervals /Arial Regular/0-255.pbf /Arial Regular/256-511.pbf /Arial Regular/512-767.pbf
None
SDF signed distance fields
None
None
None
github.com/mapbox/potpack
mapbox/tiny-sdf
mapbox/ mapbox-gl-rtl-text icu4c C + Emscripten = JavaScript coming soon:
WebAssembly
placing labels
None
mourner/rbush mourner/rbush-knn mourner/kdbush mourner/flatbush mourner/geokdbush mourner/geoflatbush
loading and processing data
mapbox/pbf (JS) mapbox/protozero (C++)
6-7 times faster than JSON.parse Protocol Buffers: 3-4 times smaller
than JSON (gzip)
github.com/mapbox/ vector-tile-spec
mapbox/geojson-vt (JS) mapbox/geojson-vt-cpp (C++)
mapbox/supercluster (JS) mapbox/supercluster-hpp (C++)
mapbox/polylabel (JS, C++)
main thread (UI) processing loading data web workers processing loading
data processing loading data
continuous testing
1082 render tests
mapbox/pixelmatch (JS) mapbox/pixelmatch-cpp (C++)
AppVeyor
hey, what’s there on the server side?
None
the essence of software engineering is mitigation of complexity
vastly bigger scope, same goal: let people build amazing maps
Díky moc! agafonkin.com