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Real time P2P with HTML5 and JavaScript - JSfoo

Om Shankar
September 14, 2013

Real time P2P with HTML5 and JavaScript - JSfoo

Om Shankar

September 14, 2013
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  1. WebRTC Real Time Collaboration with JS & HTML5 Om Shankar

    Amazon, @WalmartLabs, Adobe Systems Loves the Web; believes moving it forward JavaScript freak, HTML5 Aficionado Usually, press right key. When bottom arrow glows, press down arrow key
  2. Web as an Application Don't you want to Communicate? Export,

    Share, Store, Edit? Record & Play videos and songs? Drag Drop, 3D, Flexible layouts, Create and Draw?
  3. HTML5 Features Semantics, Offline & Storage, Multimedia, 3D & Graphics

    (WebGL, SVG), CSS3 (yes that's part of HTML5 Spec), Performance & Integration (CORS, AJAX2, WebWorkers), Connectivity (Real-time, WebSockets & Push), , Device Acces (Geolocation, Tilt, etc.)
  4. What is WebRTC Web Real Time Communication: An HTML5 Featureset

    enabling Real Time P2P communication ... natively in Browsers - without any plugins. with support for data Sharing, Audio and Video Chat, etc. API Standards and Specs being maintained by . W3C
  5. Where is JavaScript? - 3 main actions required for WebRTC

    on Client Side (Browser) are performed by JavaScript: Acquiring the Video and Audio Streams g e t U s e r M e d i a returning M e d i a S t r e a m (JS Object pointing a live stream being fed to it) Sharing Streams with peers - AKA Communicating ! R T C P e e r C o n n e c t i o n R T C I c e C a n d i d a t e Sharing data with peers R T C D a t a C h a n n e l
  6. Acquiring Video and Audio g e t U s e

    r M e d i a c o n s t r a i n t s - Must for getusermedia, specifies Media type, resolution, etc. v i d e o - An HTML5 DOM element capable of playing live feed v a r c o n s t r a i n t s = { v i d e o : t r u e , a u d i o : t r u e } ; n a v i g a t o r . g e t U s e r M e d i a ( c o n s t r a i n t s , s u c c e s s C a l l b a c k , e r r o r C a l l b a c k ) ; f u n c t i o n s u c c e s s C a l l b a c k ( s t r e a m ) { v a r v i d e o = d o c u m e n t . q u e r y S e l e c t o r ( " v i d e o " ) ; v i d e o . s r c = w i n d o w . U R L . c r e a t e O b j e c t U R L ( s t r e a m ) ; } f u n c t i o n e r r o r C a l l b a c k ( e r r o r ) { a l e r t ( " E r r o r : " , e r r o r ) ; }
  7. Communicating Streams R T C P e e r c

    o n n e c t i o n I c e C a n d i d a t e - ICE - f/w to allow peers to communicate behind Firewalls, explained later. R T C S e s s i o n D e s c r i p t i o n - Description of multimedia content, following SDP, explained later. v a r p e e r C o n = n e w w i n d o w . R T C P e e r C o n n e c t i o n ( c o n f i g u r a t i o n ) ; p e e r C o n . a d d S t r e a m ( l o c a l S t r e a m ) ; / / g o t f r o m g e t U s e r M e d i a p e e r C o n . o n a d d s t r e a m = f u n c t i o n ( e ) { . . . p e e r C o n . a d d I c e C a n d i d a t e ( c a n d i d a t e ) ; p e e r C o n . o n i c e c a n d i d a t e = f u n c t i o n ( e ) { . . . p e e r C o n . s e t L o c a l D e s c r i p t i o n ( d e s c r i p t i o n ) ; p e e r C o n . s e t R e m o t e D e s c r i p t i o n ( n e w R T C S e s s i o n D e s c r i p t i o n ( m s g . d a t a ) ) ; p e e r C o n . c r e a t e O f f e r ( I c e C a n d i d a t e ) p e e r C o n . c r e a t e A n s w e r ( . . . )
  8. Communicating Data R T C D a t a C

    h a n n e l R t p D a t a C h a n n e l s : t r u e - To enable arbitrary data via the same RTCPeerConnection. o n m e s s a g e , etc. - Same API as WebSockets. v a r p e e r C o n = n e w w i n d o w . R T C P e e r C o n n e c t i o n ( s e r v e r s , { o p t i o n a l : [ { R t p D a t a C h a n n e l s : t r u e } ] } ) ; p e e r C o n . o n d a t a c h a n n e l = f u n c t i o n ( e v e n t ) { r e c e i v e r C h a n n e l = e v e n t . c h a n n e l ; r e c e i v e r C h a n n e l . o n m e s s a g e = f u n c t i o n ( e v e n t ) { r e c e i v e D O M E l e m e n t . i n n e r H T M L = e v e n t . d a t a ; } ; } ; X m i t t e r C h a n n e l = p c . c r e a t e D a t a C h a n n e l ( " s e n d D a t a C h a n n e l " , { r e l i a b l e : f a l s e } ) ; X m i t t e r C h a n n e l . s e n d ( ' H e l l o W e b R T C ' ) ;
  9. WebRTC: No Firewalls STUN and TURN not needed Courtesy :

    WebRTC - Google IO; and Self Modified
  10. WebRTC: Stuff Terminologies N A T - Network Address Translation

    Is used to give the client a public address behind firewall. I C E - Interactive Connectivity Establishment Is a framework to allow your web browser to connect with peers behind NAT. How? Speaking... S T U N - Session Traversal Utilities for NAT Protocol for Client Discovery. T U R N - Traversal Using Relays around NAT ICE opens a connection with a TURN server and relays all information through that. S i g n a l C h a n n e l / S i g n a l i n g - Usually a PUSH enabled communication channel Required for exchanging Network info., Call Offer, Call Answer and SDP. S D P - Session Description Protocol Standard for describing the multimedia content of the connection such as resolution, formats, codecs, encryption, etc. and the connection itself.
  11. WebRTC: Stuff Over the Internet - JSFoo Demo Application in

    Chrome - the HTML5 pillar using WebRTC - by Ericsson R&D labs - by Ericsson R&D labs ICE Breaker WebRTC landing page WebRTC roadmap Mozilla NVIDIA Tegra High def conferencing World's first WebRTC enabled mobile browser 3D communication in browser
  12. Cool Extras - Send files Directly, P2P - Detecting who

    is speaking in a Conference - Pure JavaScript and HTML5 J a v a S c r i p t + H T M L 5 = Awesomeness ASCII Camera Audio Recorder ShareFest Who's Talking GIF image from Video