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Gamification vs. Motivation - Children's Educat...

Patrick Seda
October 17, 2015
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Gamification vs. Motivation - Children's Educational Apps

Patrick Seda

October 17, 2015
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  1. Patrick Seda @pxtrick •  Independent Mobile App Architect •  5+

    Years in Mobile Development •  25+ Years as a Software Professional •  Apps: Enterprise to Children’s games
  2. Gamification “The process of adding games or gamelike elements to

    something so as to encourage participation.” - Merriam-Webster
  3. Fitocracy: For those who Exercise - Quest scoring - Social

    sharing - Friendly competition - Leveling up - Leaderboards - Badges Gamification
  4. SuperBetter: For improving your Lifestyle - Rewards - Leaderboards -

    Social sharing - Social support / Allies - Resilience score - Quest scoring Gamification
  5. “The process of adding games or gamelike elements to something

    so as to encourage participation.” Gamification is all about motivation! Gamification
  6. Motivation “The act or process of giving someone a reason

    for doing something.” - Merriam-Webster
  7. Extrinsic Motivation: - Encouragement to do something based upon external

    rewards/punishments (often called “Carrot and Stick”) - Grades in school, scholarships - Salary raises, project bonuses - Status, recognition - Medals, trophies, patches, ribbons Gamification ! Motivation
  8. Intrinsic Motivation: - The innate drive to do something whereas

    the activity is rewarding in and of itself (aka “fun”, no external rewards) - Solving a Sudoku puzzle - Writing a book - Meditating - Creating a painting, poem, song Motivation
  9. Elements of Intrinsic Motivation: -  Autonomy (Self-direction) -  Mastery (Sense

    of progress) “ I’m getting better at this. “ Motivation
  10. Elements of Intrinsic Motivation: -  Autonomy (Self-direction) -  Mastery (Sense

    of progress) -  Purpose (Finding meaning) “ I feel connected to this. “ Motivation
  11. In education: “Rather than focusing on rewards for motivating students’

    learning, it is important to focus more on how to facilitate intrinsic motivation” Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again American Educational Research Association, 2001 - Delci, Koestner, & Ryan Motivation
  12. -  Clearly define the target demographic -  Observe kids actually

    playing games -  Talk with their parents -  Talk with formal educators -  Learn about COPPA App Planning
  13. Observed Results: Desire for extrinsically-driven rewards declines over time In

    other words: Motivation from gamification declines over time App Planning
  14. Conclusion: Make the rewards Intrinsic Thus: Motivation is better maintained

    Result: The desire to use the app remains high App Planning
  15. The paramount goal: The reward for success … is the

    game itself The child feels satisfaction and motivation simply by playing the game The Approach
  16. Elements of Intrinsic Motivation: -  Autonomy -  Mastery -  Purpose

    -  Challenge -  Curiosity / Discovery -  Surprise The Approach
  17. -  Know the target children -  Test and observe - 

    Minimize gamification For children’s educational apps: Conclusion