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May 7th Mobile Calm Feedback: Know your user

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Avatar for roypea roypea
May 07, 2012
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May 7th Mobile Calm Feedback: Know your user

Avatar for roypea

roypea

May 07, 2012

Transcript

  1. Brief Feedback on ! Mobile Calm Project Presentations! ! !

    Week of April 30-May 2, 2012! ! Roy Pea "
  2. Deep appreciations for your…" •  Tremendous engagement •  Keen aesthetics

    •  Good work on motivating the need •  Compelling personal presentations •  Strong potentials for making a real contribution to calming technologies
  3. Do more to refine your user group" •  Someone besides

    yourself •  IF people ‘like you’ – still need to get more concrete about the specific features of their life that are the ones you are designing for (e.g., stressed out female engineering student experiencing gender stereotype threat) •  Easy to have ‘expert blindspot’ about yourself – as both user and designer you have a ‘conflict of interest’ in success of your design •  “it works for me so it’ll work for others”
  4. What’s a scenario and how used?" •  Scenario: a vivid

    story in a context in which humans experience and act •  Characteric elements: •  Setting •  Agents •  Goals •  A plot – sequences of actions and events •  Envisioning typical and significant user activities early and often in development
  5. •  Representing use of an app with a set of

    user interaction scenarios makes use explicit - focused on needs and concerns of users •  Scenario representations often storyboards, video, rapid prototypes •  Helps designers focus attention on assumptions about people and their tasks implicit in apps •  Constructing scenarios helps evoke reflection in context of design
  6. •  Scenarios offer multiple views of an interaction, diverse kinds

    & amounts of detailing, help developers manage many consequences entailed by any given design move •  Scenarios can be abstracted and categorized, help designers recognize, capture & re-use generalizations •  Scenarios promote work-oriented communication among stakeholders – helping make design activities more accessible to diverse expertise that can contribute to design
  7. Scenario-Based Design" •  Made popular in the CHI community work

    of John Carroll when at IBM and later with Beth Rosson since at VA Tech. •  Some bullets here adapted from Carroll’s1999 HICSS paper on “Five Reasons for Scenario Based Design”.