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Design for a better world
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Sachiko Suzuki
December 17, 2024
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Start on current slide
Design for a better world
This slide is from a talk given at Spectrum Tokyo Fest 2024
https://fest.spctrm.design/en
Sachiko Suzuki
December 17, 2024
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Transcript
Sachiko Suzuki @ sachikokop Spectrum tokyo Festival 2024
Hi, I’m Sachiko Suzuki👋 ustwoͱ͍͏ձࣾͰσβΠφʔΛ͍ͯ͠·͢ɻ ͜Ε·ͰࢲɺҟͳΔจԽͷαʔϏεΛຊ͚ʹϩʔΧϥΠζ͠ ͨΓɺδΣϯμʔγχΞɺZੈɺҟͳΔઐੑΛ࣋ͭਓୡͱͷ αʔϏεઃܭɺڥͷมԽʹରԠͨ͠৽͍͠ՁΛ୳ΔͳͲɺҟ ͳΔจԽՁ؍Λͭͳ͙σβΠϯʹऔΓΜͰ͖·ͨ͠ɻ झຯͰμΠϏϯάΛ͍ͯ͠·͢🤿
σβΠϯੈքΛΑΓྑ͘͢ΔͨΊͷ πʔϧͩͱࢥ͍·͔͢ʁ How we define good design?
None
σβΠϯͱʁ “Design is the conscious and intuitive effort to impose
meaningful order.” σβΠϯͱɺҙຯͷ͋ΔடংΛҙࣝత͔ͭײతʹ࡞Γग़͢ྗͰ͋Δɻ ϰΟΫλʔɾύύωοΫ, 1974, ੜ͖ΔͨΊͷσβΠϯ, p17 ϰΟΫλʔɾύύωοΫ
σβΠϯͱʁ “Design is the conscious and intuitive effort to impose
meaningful order.” σβΠϯͱɺҙຯͷ͋ΔடংΛҙࣝత͔ͭײతʹ࡞Γग़͢ྗͰ͋Δɻ ϰΟΫλʔɾύύωοΫ, 1974, ੜ͖ΔͨΊͷσβΠϯ, p17 டংͷଊ͑ํ࣌Ձ؍ͰมΘΔ ਓ͕ࢥ͏ʮ͍͍͜ͱʯͷఆ͕ٛҧ͑ɺ ݁ՌมΘͬͯ͠·͏ ϰΟΫλʔɾύύωοΫ
̏ͭͷҧ͏ࢹ͔Βଊ͑͢ ͳ͖ͷͨͪͷଘࡏ ϓϩηεͷதͰແҙࣝʹߦΘΕ͍ͯΔഉআ σβΠϯ͕࣋ͭݟ͑ͳ͍Өڹྗྙཧతͳ՝ Unconscious elimination in the process. The
invisible influence and ethical challenges of design. The presence of the voiceless.
͜Μͳܦݧ͋Γ·ͤΜ͔ʁ ձࣾɾࣄۀͷΛ༏ઌ ͕ࣗม͑ΒΕΔ͜ͱʹ ݶք͕͋Δ ภܾͬͨஅͱΓͭͭ ಛఆͷχʔζɺਓͷࢹ ɾۙࢹ؟తͳਖ਼͠͞Λ༏ઌ ɾ࣌ؒ༧ࢉͷ੍ ɾϏδωε גओ
༏ઌ ɾظతͳച্ॏࢹ There are limits to what I can change. Company and business growth a priority.
1PQVMBUJPO UPUBM-PXNJEEMFJODPNF )JHIJODPNF 8PSME IUUQTEBUBXPSMECBOLPSHJOEJDBUPS41 101 505- MPDBUJPOT909%8@HM [N[W[ @HDM@BV
.5".%6[/52Y-K&.K:.52/52 σβΠϯऑཱ͍ͷਓΛॿ͚ΔͨΊʹ͋Δʁ ऩӹ༏ઌͷσβΠϯࣾձతෆฏʹՃ୲ͯ͠͠·͍ͬͯΔ͔ ϏδωεͷऩӹੑΛ࠷༏ઌ͢Δ߹ɺ λʔήοτ͕ߴॴಘऀʹ ूத͘͢͠ɺͦΕҎ֎ͷਓʑͷ ʹϑΥʔΧε͕ͨΒͳ͍ ˋ͕ߴॴಘऀͰ άϩʔόϧফඅͷҎ্ΛΊΔ
ߴྸऀ ࠃ੶ ˋͷதͰɺϚΠϊϦςΟഉআ͞Ε͕ͪ ଐੑ͕มΘΕɺͩΕ͕ϚΠϊϦςΟʹͳΔՄೳੑ͋Δ ්͞Μ ো͕͍ऀ -(#52 ੑผ FUDʜ ݴޠ
ར͖ख ਓछ फڭ ੑผ ۈઌ ډॅ
σβΠϯ͕࣋ͭݟ͑ͳ͍Өڹྗྙཧతͳ՝ The invisible influence and ethical challenges of design.
ࠃࡍฆ૪ ύϯσϛοΫ "* Ձ؍Λେ͖͘มԽͤ͞Δग़དྷࣄ ͍·ى͜Γଓ͚͍ͯΔ ࠩผ ؾީมಈ গࢠߴྸ
ґଘੑ ෩࿊τΠϨ·ͰεϚϗΛ࣋ͪࠐΉ ௨͕ͳ͍ͱݽಠʹͳΔɺதಟੑ ϢʔβʔϝϦοτΛٻ͢Δ͜ͱ ظతʹݟΔͱϙδςΟϒͳҰ໘͔ΓͰͳ͍ ೋۃԽͨࣾ͠ձ ΞϧΰϦζϜʹΑΔภΓ ਖ਼͍͠ɺਖ਼͘͠ͳ͍ٞ যΓ ඞཁͷͳ͍ফඅʹΒͤΔ
ਓͱൺֱ͠Ձ؍Λڧཁ͞ΕΔ
ͳ͖ͷͨͪͷଘࡏ The presence of the voiceless.
None
֎༸ʹҠಈ͢Δ్தʹ͍ͭ͘ͷ͝Έ͕ʜ Θͨͨͪ͠ʹ͋Δઌೖ؍ࢥ͍ࠐΈ
None
None
ෆ҆ఆͳؾԹʹ ΑΔମௐෆྑ ͜ͷΑ͏ͳมԽۙʹ ֎Ͱ҆શʹ ӡಈͰ͖ͳ͍ ෩ ήϦϥ߽Ӎ લΑΓ ͘·͕ຽՈʹ
σβΠϯਓ͕ͳʹ͔Λ࡞ͬͯऴΘΔҰํ௨ߦͰͳ͘ ࢲୡͷՁ؍Β͠ʹӨڹΛ͋ͨ͑ ͞Βʹࢲͨͪͷߟ͑ํߦಈ͕σβΠϯʹӨڹΛ༩͑ฦ͢ ૬ޓʹӨڹ͠߹͏ͷ Design is not a one-way street
where people end up creating something, but a reciprocal process that influences our values and lifestyles, and in turn our thoughts and actions influence the design.
ਓؒத৺ઃܭʹ৽ͨʹՃ͞Εͨͭͷࢹ ͯ͢ͷੜ͖ͷɺ ڥΛؚΜͩੜଶܥʹ যΛ͋ͯΔ͜ͱ ༗ͳӨڹͷʑɺ ेޙʹ໌Β͔ʹͳΔ ظతͳࢹΛͭ͜ͱ ڞಉମͱͱʹ σβΠϯ͢Δ͜ͱ υϯɾϊʔϚϯ
ਓؒத৺ͱ͍͏ Ϗδωεத৺ ࣋ଓՄೳੑ σβΠϯ࣌ͱͱʹมԽ͖ͯͨ͠ɺਓؒத৺σβΠϯͱ͍͏ࢹ͚ͩͰɺ ࣋ଓՄೳੑɺෆެฏɺภݟͳ͖ͷͷଘࡏΛଊ͖͑Ε͍ͯͳ͍ ෆެฏ ภݟ ྙཧײ ੜଶܥ ਓؒͷརӹརศੑ
ͷͨΊͷσβΠϯ ͯ͢ͷੜ͖ͷ ڥΛؚΜͩੜଶܥ
ͭ͗ͷ࣌ʹਐΉͨΊʹɺ σβΠφʔՁ؍ͷΞοϓσʔτΛ ͍ͯ͘͠ͱ͖ͳͷͰʁ Isn't it time for designers to update
our values in order to move on to the next era?
σβΠϯͷՄೳੑ ਓ͕ؒ࡞Γग़ͨ͠ʢσβΠϯͨ͠ʣͷʹΑͬͯ ͞·͟·ͳ͕Ҿ͖ى͜͞Ε͍ͯΔͷ͔ͩΒɺ ਓؒͦΕΛ࡞Γม͍͑ͯ͘ʢσβΠϯ͢͠ʣ ͜ͱ͕Ͱ͖Δ υϯɾϊʔϚϯ
ͲΜͳੈքʹ͍͖͍ͯͨ͠Ͱ͔͢ʁ What kind of world do you want to make?
Ͳ͔͜Β࢝ΊΔ͖ͩΖ͏͔ʁ Where should we start?
ࢲ͕࣮ફ͍ͯ͠Δ ϒϦοδ Ս͚ڮ ͱ͍͏ϚΠϯυ My practice of the bridge (bridging)
mindset.
·ͣͨ͘͞Μ ͢͜ͱ͔Β ͕ࣗೝࣝͰ͖Δ ݶք͕͋Δ͜ͱΛΔ ͭͶʹόΠΞεʹؾΛ͚ͭ ҙਤ͠ͳ͍ภݟෆฏ͕ ͳ͍͔ؾΛ͚ͭΔ ͦͷͷจԽ Ձ؍ʹ͋͏Λ খ͞ͳσβΠϯΛ
ࣗͨͪͰͬͯΈΔ ΑΓΑ͍ੈքϒϦοδ Ս͚ڮ Λ͔͚ΔͨΊʹ ܦӦऀϚωʔδϟʔͳΒ ઌͯ͠
None
͍·͢Ͱʹ͋Δྑ͍෦Λࢿ࢈ͱ͠ ະདྷʹదԠ͢ΔͨΊͷ۩ମతͳߦಈΛݟ͚͍ͭͯ͘͜ͱ͕࠷ॳͷҰา աڈΛΓɺະདྷʹ͔͚ΔϒϦοδ ͍·͋ΔՁ ʢΒ͠͞ʣͷݴޠԽ ະདྷʹٻΊΒΕΔ৽͍͠Ձͷ୳ࡧ
ͲΜͳܗͰ͍͍ͷͰ࠷ޙ ΞΠσΞΛܗʹͯ͠ݟ͑ΔΑ͏ʹ ͲΜͳʹখ͞ͳؾ͖Ͱ ࣍ͷεςοϓʹͭͳ͕͍͖ͬͯ ͕ͯେ͖ͳྲྀΕΛੜΈग़͢ྗʹͳΔͣ খ͞ͳ͖͔͚͕ͬ࣍ͷϒϦοδʹ
ΈΜͳͰଟ࠼ͳϒϦοδΛ ͔͚͍͖ͯ·͠ΐ͏ Let's all play a variety of bridges.
Sachiko Suzuki sachikokop