Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Test

Sara Yang
January 02, 2019
57

 Test

test

Sara Yang

January 02, 2019
Tweet

Transcript

  1. Team 1 ❖ Jeff Cordes Sound Designer ❖ Ian Diaz

    Programmer ❖ Alex Lo Programmer ❖ Duo Xu Artist ❖ Sara Yang Artist
  2. High Concept • Thrown into a supernatural underworld you know

    nothing about • Come together with other players to fight for a chance to escape • Attempt to escape by killing the three Guardians, or rot in the pits of the underworld
  3. Mechanics • Movement ◦ Top down 2D ◦ Free movement

    on X and Y axes • Combat ◦ Melee/Ranged ◦ Chaining attacks with other players • Local Multiplayer
  4. • Teamwork • Identifying, understanding, and responding to boss behaviors

    • Emergence of strategies given boss and player status Dynamics
  5. Music • Classical instrument sounds • Very melodic, not just

    drones or sound effects • Nothing too whimsical • Major characters have themes/recurring melodies
  6. Target Demographic • Teens and young adults (13-26) who enjoy

    challenging games ◦ Cuphead ◦ Dark Souls • Large audience, not many games that satisfy
  7. Summary • Top down 2D ARPG/boss rush game • 1-4

    player local multiplayer • Dark, otherworldly visual aesthetic