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Sara Yang
January 02, 2019
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Sara Yang
January 02, 2019
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Transcript
Underworld Boss Rush Game #1 Team Switcheroo
Team 1 ❖ Jeff Cordes Sound Designer ❖ Ian Diaz
Programmer ❖ Alex Lo Programmer ❖ Duo Xu Artist ❖ Sara Yang Artist
High Concept • Thrown into a supernatural underworld you know
nothing about • Come together with other players to fight for a chance to escape • Attempt to escape by killing the three Guardians, or rot in the pits of the underworld
Mechanics • Movement ◦ Top down 2D ◦ Free movement
on X and Y axes • Combat ◦ Melee/Ranged ◦ Chaining attacks with other players • Local Multiplayer
• Teamwork • Identifying, understanding, and responding to boss behaviors
• Emergence of strategies given boss and player status Dynamics
Aesthetics • World is oppressive, but allies contrast this •
Teamwork • Challenge
Music • Classical instrument sounds • Very melodic, not just
drones or sound effects • Nothing too whimsical • Major characters have themes/recurring melodies
Look and Feel
Gameplay Mockup
Environment Mockup
Genre, Platforms, and ESRB Top-down 2D Boss Rush Windows, Mac,
Xbox One/Windows Store ESRB is T
Target Demographic • Teens and young adults (13-26) who enjoy
challenging games ◦ Cuphead ◦ Dark Souls • Large audience, not many games that satisfy
Game Differentiators • Art direction • Local multiplayer mechanics •
Heavy focus on polishing combat/boss gameplay
Summary • Top down 2D ARPG/boss rush game • 1-4
player local multiplayer • Dark, otherworldly visual aesthetic
Questions?