Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Food Fight
Search
Clay Miller
February 17, 2014
1
70
Food Fight
A game cooked up for COMP 4970. Pitched on February 17, 2014.
Clay Miller
February 17, 2014
Tweet
Share
More Decks by Clay Miller
See All by Clay Miller
Behavior-Driven Development With Cucumber
smockle
0
50
Food Fight Final
smockle
1
57
Featured
See All Featured
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
501
140k
In The Pink: A Labor of Love
frogandcode
138
21k
YesSQL, Process and Tooling at Scale
rocio
164
13k
Automating Front-end Workflow
addyosmani
1356
200k
From Idea to $5000 a Month in 5 Months
shpigford
377
45k
Dealing with People You Can't Stand - Big Design 2015
cassininazir
357
22k
ParisWeb 2013: Learning to Love: Crash Course in Emotional UX Design
dotmariusz
104
6.6k
ReactJS: Keep Simple. Everything can be a component!
pedronauck
659
120k
Building Better People: How to give real-time feedback that sticks.
wjessup
355
18k
Designing Dashboards & Data Visualisations in Web Apps
destraynor
226
51k
XXLCSS - How to scale CSS and keep your sanity
sugarenia
241
1.2M
Writing Fast Ruby
sferik
621
60k
Transcript
Food Fight A game cooked up for COMP 4970.
Food Fight is literally about fighting food.
Who is Fighting WITH Food? • Champions of Ethnic Cuisine
– each with their own unique flavor – Each with a moving background or story – Do battle in the realm of food
How do I Fight Food? • Players take turns moving
foods units towards each other • Use cards to supplement motions • Fight, reposition, regroup, and fight again
Why Should I Care? • The intrigue and fantasy of
actually fighting objects that aren’t meant to be fought • A spin on more traditional turn-based card games • Niche-based, but combination of gameplay, plot, and mechanics make food fight reasonable for any audience
• Community • Language • licensing • Infrastructure • Industry
tested & proven
When Is Supper Ready? Min-Target (March 22) • Basic game
infrastructure • Board • Movable units Alpha (March 28) • Implement classes • Art/sound assets
When Is Supper Ready? Beta (April 10) • Continue class
integration • Complete art and sound • Virtually production-ready Production (April 20) • Battle-tested final product
What’s The Recipe? • Talented team • Modular design •
Layered, iterative development
Happy food fighting.