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Digital Projects Gone Horribly Wrong (And the U...

UX Y'all
October 23, 2023

Digital Projects Gone Horribly Wrong (And the UX Pros Who Still Save the Day) - Dean Schuster

We’ve all experienced our share of digital project catastrophes. Some have been of our own making, others wrought by unruly leaders, clients or stakeholders.

Perhaps our estimates have been wildly off, or we just can’t seem to get access to real users. Maybe we’ve worked to Sistine Ceiling levels of detail on low priority features, and we’ve been slaves to dev processes at the expense of quality. That overbearing director with bad ideas shows up at the worst moments. When it comes to faulty communication, well, the less said there the better.

No matter how or why things fail (or who is in charge), UX pros often find themselves picking up the pieces and making things right. Dean’s presentation will focus on project leadership, UX roles, and disaster avoidance.

UX Y'all 2023

UX Y'all

October 23, 2023
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  1. Users Hate It / Over Budget / Team Disarray Mediocre

    Design Accepted / Overworked UX Pros / Zero Executive Commitment to UX / No User Research / Took Too Long / Politics / Over-Delivery / Client Destroys It Afterward / Low Budget / Crazy Expectations / UX Pro All Alone / Design by Committee / Time Utterly Consumed by Project Management / No User Testing / Client Lies / Goals and Metrics Not Tracked or Satis fi ed / Agile Squashes UX / Unseasoned Team / Stakeholder Domination
  2. NAVIGATE THE APOCALYPSE Resist the urge to teach. Draw attention

    to customer issues. Identify concrete fi xes. @ExperienceDean
  3. @ExperienceDean NAVIGATE THE APOCALYPSE Resist the urge to teach. Draw

    attention to customer issues. Identify concrete fi xes. Research users anyway.
  4. @ExperienceDean NAVIGATE THE APOCALYPSE Track your time & tasks. Appeal

    to quality. Identify & prioritize speci fi c roles.
  5. @ExperienceDean NAVIGATE THE APOCALYPSE Track your time & tasks. Appeal

    to quality. Identify & prioritize speci fi c roles. Be patient…
  6. @ExperienceDean NAVIGATE THE APOCALYPSE Track your time & tasks. Appeal

    to quality. Identify & prioritize speci fi c roles. Be patient… to a point.
  7. NAVIGATE THE APOCALYPSE Client? Don’t say yes. Internal? Appeal to

    scope & timeline. Internal? Ask what priority to drop. @ExperienceDean
  8. NAVIGATE THE APOCALYPSE Client? Help ferret things out fast. Client?

    Wait. Internal? Opt for incremental wins. @ExperienceDean
  9. NAVIGATE THE APOCALYPSE Identify Agile fl avor immediately. Form a

    bond with the product lead. @ExperienceDean
  10. NAVIGATE THE APOCALYPSE Identify Agile fl avor immediately. Form a

    bond with the product lead. De fi ne global and fl exible UX inputs. @ExperienceDean
  11. NAVIGATE THE APOCALYPSE Do not cower in fear. Be a

    good faith UX “Fiduciary.” @ExperienceDean
  12. NAVIGATE THE APOCALYPSE Do not cower in fear. Be a

    good faith UX “Fiduciary.” Always leverage data. @ExperienceDean
  13. NAVIGATE THE APOCALYPSE Think “partner” not “troglodyte.” Pick your battles.

    Offer constructive options. Communicate trade-offs. @ExperienceDean
  14. NAVIGATE THE APOCALYPSE Be like your car mechanic. Raise your

    hand. Relentlessly point to users and goals. @ExperienceDean
  15. NAVIGATE THE APOCALYPSE Dive into the deep end. Emulate a

    solid practitioner. @ExperienceDean
  16. NAVIGATE THE APOCALYPSE Dive into the deep end. Emulate a

    solid practitioner. Listen and ask. @ExperienceDean
  17. @ExperienceDean MOVING FORWARD Good can come from catastrophe. You can

    now predict the future. Live to save another day.
  18. @ExperienceDean SURVIVING & SAVING You can always do something. Start

    with your sphere of in fl uence. Be unfailingly constructive.
  19. @ExperienceDean SURVIVING & SAVING You can always do something. Start

    with your sphere of in fl uence. Be unfailingly constructive. You are here. All is never lost.
  20. © True Matter, LLC Every element in this slide deck

    (except where noted) is the property of or licensed to truematter. Content, images, design, or elements may be used only by express written permission. Images are