SCNNode? sceneView.delegate = self let scene = SCNScene(named: “art.scnassets/lowpoly_tree_sample.dae”)! sceneView.scene = scene // Object from file treeNode = scene.rootNode.childNode(withName: "Tree_lp_11", recursively: true) treeNode?.position = SCNVector3Make(0, 0, -1) // Configuration with plane tracking let configuration = ARWorldTrackingSessionConfiguration() // Pausable, has options to modify/restart session sceneView.session.run(configuration) sceneView.session.pause() // Add item to the scene (in 0,0,0 position) sceneView.scene.rootNode.addChildNode(newTreeNode)