Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Product Management

alexhorre
February 13, 2013

Product Management

I've been reading a lot on Product Management lately. I gave a small talk to my team about it for our team presentation day, called Thap Thursday.

alexhorre

February 13, 2013
Tweet

More Decks by alexhorre

Other Decks in Technology

Transcript

  1. JOB OR ROLE The job or role of the product

    manager is to discover a product that is valuable and feasible by collaborating with designers and engineers. Minimum viability AND GET YOU TO Wednesday, 13 February 13
  2. APPLY FOCUS e.g. value, usable, feasible 33% 33% 33% Business

    Value User Behaviour Tech Constraint Wednesday, 13 February 13
  3. INTERTWINED •User behavior (user stories) is usable •Business value (prioritization)

    is value •Tech constraint (Domain knowledge) is feasible Wednesday, 13 February 13
  4. TAKE ONE AWAY... •Design is just fancy lipstick •Just make

    it look good and different; don’t worry about functionality. •Endless meetings; hours stolen •Changing priorities like the wind •My kid can do this; why can’t you? •What’s taking so long? Wednesday, 13 February 13
  5. METHODOLOGY •SCRUM, XP, Lean •Degradation •Iterations •Feature-sets (F vs FN)

    •Estimation •Prioritize obvious Wednesday, 13 February 13
  6. “It doesn’t matter how good your team is if they’re

    not given something worthwhile to build; discover a product that is valuable and feasible.” Marty Cagan Wednesday, 13 February 13
  7. MINIMUM VIABILITY ...and to identify the minimal possible product that

    meets the recipe of value, usable, feasible to minimize time to market and user complexity. Marty Cagan Wednesday, 13 February 13
  8. OBVIOUSNESS “Much of the tension in product development and interface

    design comes from trying to balance the obvious, the easy, and the possible. Figuring out which things go in which bucket is critical to fully understanding how to make something useful. You have to make tough calls about what needs to be obvious, what should be easy, and what should be possible. The more things something (a product, a feature, a screen, etc) does, the more calls you have to make.” Jason Fried Wednesday, 13 February 13
  9. SIMPLICITY IS HARD “There's no virtue in saying no to

    the things that are easy to say no to...” Steve Jobs Wednesday, 13 February 13
  10. PM VS PM •Project managers go broad; aligns delivery •Product

    Managers go deep; delivers quality •Not Sales and Marketing, fitting the role of... Wednesday, 13 February 13
  11. PRODUCT MARKETING Creating a product is much different than telling

    the world about a product. Too many times there is a tendency to simply pass down (perceived) requirements from sales and marketing—out of sight, out of mind—to the engineers. And—no surprise —this almost never results in valuable, usable, and feasible products. Marty Cagan The above model is flawed for the fact it defines requirements absent of design, functionality and the user experience defined by the two. Wednesday, 13 February 13