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なんでWebでもゲーミフィケーションが必要なのか?

allweb
February 28, 2012
890

 なんでWebでもゲーミフィケーションが必要なのか?

日時 2012年2月15日(水)19:00 ~ 20:00(18:30開場)
会場 アップルストア銀座 3F シアタールーム
講演者 久保田大海
参加費 無料

http://swapskills.info/free/08.html

allweb

February 28, 2012
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  1. Gamification The process of game- thinking and game mechanics to

    engage users and solve problems. ʰGamification by Designʱ ̱͈ɹGabe Zichermann
  2. 2014೥·Ͱʹɺάϩʔόϧ2000اۀͷ͏ ͪ70%Ҏ্͕ ϚʔέςΟϯάͱސ٬ͷҡ࣋ ͷͨΊɺগͳͯ͘΋ҰͭҎ্ͷήʔϜԽ͞Ε ͨΞϓϦέʔγϣϯΛ࣋ͭ͜ͱʹͳΔͩΖ͏ɻ By 2014, a gamified service

    for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon, and more than 70 percent of Global 2000 organizations will have at least one gamified application. By Gartner
  3. ൢ ച ਺ ٬ ୯ Ձ ̑ ࡭ ̑ ̌

    ̌ ԁ ̎̑̌̌ԁ ٬୯Ձ্͕͕Ε͹ച্͸૿͑Δ
  4. ൢ ച ਺ ٬ ୯ Ձ ̔࡭ ̏ ̔ ̌

    ԁ ̏̌̐̌ԁ ൢച਺͕૿͑Ε͹ച্͸૿͑Δ
  5. Gamification KPI Per Customer Transaction × Unique User × Duration

    Time (ex.1) ¥380 × 100 × 0.3 = ¥3420 3 month Unique User < Per Customer Transaction < Duration (ex.2) ¥418 × 100 × 0.3 = ¥3762 3 month (ex.3) ¥380 × 110 × 0.3 = ¥3762 3 month (ex.4) ¥380 × 100× 0.33 = ¥4138 3 month Time
  6. ήʔϜԽ(gamification)͸ۀքͷϗο τͳྲྀߦޠʹͳ͍ͬͯΔ͕ɺ͜Ε͔Β͸ɺ WebαΠτͱͦͷϢʔβମݧΛઃܭ͢Δ ํ๏࿦ͷɺओྲྀʹͳΔ͔΋͠Εͳ͍ɻ Gamification has become one of the

    hottest buzz words in the industry and is probably in the process of taking over a website or user experience near you. By TechCrunch
  7. Feedback Play Gamification Framework Feedback Play Feedback Play level 1

    level 2 John ExP: 163 Level: 12 45 17 Status Goal level 0 = Onboarding Level
  8. Power Incentive Design Social Monetary Non-Monetary Coupon / Tickets Stuff

    Points Badges Fame Getting Attention Access Personal Virtual Goods Donation
  9. Game Mechanics Theme Metaphor / Storytelling Collecting / Cards Nurturing

    / Character Adventure / Discover Psychological Surprise Unexpected Delight Loss Aversion Behavioral Momentum Operant Conditioning Endowment Effect Anchoring Effect Bandwagon Effect Peak-End Rule Social Gifting Teaming Encourage Communication