Virtual Communities

Virtual Communities

Keynote from Joint Technology Associations Conference (2007)

C7fefd8f37ff81528c554b9a280befac?s=128

Ariel Waldman

October 19, 2011
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Transcript

  1. * virtual communities

  2. Ariel Waldman Digital Anthropologist, VML

  3. None
  4. Ariel Waldman Digital Anthropologist, VML

  5. Ariel Waldman Digital Anthropologist, VML Purveyor of Cool Sh**, ShakeWellBeforeUse.com

  6. Ariel Waldman Digital Anthropologist, VML Purveyor of Cool Sh**, ShakeWellBeforeUse.com

    Columnist, Engadget
  7. * omg, what’s going on!?

  8. * virtual reality

  9. None
  10. * there has been a shift

  11. * there has been a shift virtual

  12. * there has been a shift virtual augmented

  13. “virtual communities form when people carry on public discussions long

    enough, with sufficient human feeling, to form webs of personal relationships” - Rheingold
  14. * motivations

  15. * motivations intimate interaction

  16. None
  17. * motivations intimate interaction

  18. * motivations intimate interaction storytelling

  19. * motivations intimate interaction storytelling

  20. * motivations intimate interaction storytelling

  21. None
  22. * need to share

  23. * expression

  24. + = need to share = personal expression

  25. need to share + expression = user generated content

  26. * user is the storyteller

  27. None
  28. None
  29. None
  30. * user controls + creates

  31. None
  32. None
  33. None
  34. None
  35. None
  36. * interactive listening

  37. None
  38. * living, breathing virtual world

  39. * global microbrand

  40. * experiences

  41. * recipes

  42. * scripting

  43. * hactivism

  44. * sharing on a larger scale

  45. * global warming

  46. * virginia tech

  47. * understanding

  48. * users are the resource

  49. None
  50. None
  51. Philip Rosendale, Linden Labs * where we’ve been

  52. alpha in 2002 beta in 2003

  53. None
  54. october 2006 - 1 million accounts december 2006 - 2

    million accounts january 2007 - 3 million accounts
  55. 200k online at any time

  56. * communities aren’t compartmentalized

  57. * user experience

  58. * wimps (window, icon, menu, pointing device )

  59. * wimps (window, icon, menu, pointing device ) * guis

    (graphical user interface ) * zuis (zoomable user interface )
  60. * biofeedback (to be determined )

  61. * acquaintances

  62. * personal expression

  63. * reactions

  64. * augmented reality

  65. * social technology

  66. * virtual communities