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A super quick journey through the interactive prototyping landscape

Dan Goodwin
April 07, 2017
230

A super quick journey through the interactive prototyping landscape

Tech Exeter, 6 April 2017

Dan Goodwin

April 07, 2017
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  1. Prototype: our definition Something to test, explore, and communicate design

    ideas for a thing which we’re designing. Something: a lower fidelity representation, could be a paper sketch, wireframe-like clickable prototype, fully interactive implementation. A thing: something we’re designing. A website, web app, native app, system, or process.
  2. Why prototype? Work collaboratively. Communicate our design ideas in a

    more powerful and engaging way. Engage stakeholders. Bring users into our design process: research, collaboration, testing. Save time and money.
  3. The prototyping landscape is big! Lots of tools. Lots of

    techniques. Lots of folk have attempted to classify prototyping tools: typically by fidelity, complexity / speed of tool, or some combination of these.
  4. Problems with classifying by fidelity More than just visual design

    quality: level of complexity; breadth and/or depth being presented; richness of interactions. Easy to conflate fidelity with complexity and speed of prototyping. They don’t always correlate. Many tools operate across a range of fidelities.
  5. Problems with classifying by prototyping tool complexity Learning curve, speed

    of prototype creation, and complexity sometimes correlate, sometimes don’t. Different tools suit different designers and teams. Some tools are quicker to get going with if you’re already creating design deliverables of some kind (e.g. sketches, mockups in Sketch or Photoshop).
  6. Great for working rapidly and collaboratively; generating ideas; testing and

    iterating. Anyone can get involved. Quickly becomes impractical to prototype and and test a large site. Not easy to share and present prototypes. Paper prototyping
  7. Can take any existing design deliverables, including simple sketches, and

    turn them into clickable prototypes quickly and easily. Clickable prototypes can be created with existing PDFs editing tools. Tools like InVision and Marvel bring a wide range of features specifically to aid prototyping workflow. Clickable prototypes from designs
  8. Wide range of tools to suit those prototyping across a

    range of design and development experience. From Keynote / Powerpoint through to Axure and Adobe XD. Some tools can be used to prototype larger sites; with real data and content; and complex interactions. A wide range of fidelities available across the various tools. Tools for drawing and creating prototypes
  9. Full responsive prototyping. Good for building structural prototypes across the

    breadth / depth of a full site structure. Can prototype interactions to whatever depth you wish. A wide range of frameworks and tools. With hosting sorted, sharing is ‘easy’. Learning curve, or work with developers! HTML prototypes
  10. Too many to list! Always changing: old tools die or

    get bought, new tools arriving all the time. Think about tools in terms of our categories (and maybe your own too). Then as tools come and go, you can get a feel for which ones will be useful to you. Other prototyping tools
  11. https://www.sitepoint.com/premium/books/designing-ux-prototyping Designing UX - Prototyping Ben Coleman, Dan Goodwin SitePoint

    ISBN: 0994347081 Thank you @bouncingdan @fffunction http://fffunction.co https://www.amazon.co.uk/dp/0994347081