Running guest UX workshops for undergrad graphic design students

462d2b374bfea4d99c40d3a1885fcda7?s=47 Dan Goodwin
May 18, 2017
33

Running guest UX workshops for undergrad graphic design students

Web Teaching Day, 18 May 2017

462d2b374bfea4d99c40d3a1885fcda7?s=128

Dan Goodwin

May 18, 2017
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Transcript

  1. Running guest UX workshops for undergrad graphic design students

  2. fffunction: a user-centred design agency

  3. fffunction: a user-centred design agency

  4. fffunction: a user-centred design agency

  5. UX: User eXperience UXD: User eXperience Design UCD: User Centred

    Design
  6. What we’ve been doing

  7. Why we were asked to do it

  8. How we organised the workshops

  9. 14 November Kickoff workshop activities 21 November User research, user

    personas, user journeys 28 November IA, sketching, prototypes, user testing How we organised the workshops
  10. A brief / idea / project to work to

  11. Create a microsite for the Graphic Design course Think about

    potential users Think about scenarios, journeys for those users Work up ideas for content and a structure for that content Think about interactive parts of the site A brief / idea / project to work to
  12. Design the box

  13. Design the box

  14. Design the box

  15. Affinity mapping

  16. Affinity mapping

  17. Affinity mapping

  18. Affinity mapping

  19. Empathy mapping

  20. Empathy mapping

  21. Empathy mapping

  22. Personas

  23. Personas

  24. Personas

  25. User journeys

  26. User journeys

  27. User journeys

  28. User journeys

  29. Information architecture

  30. Information architecture

  31. Sketching, prototyping, and usability testing

  32. Sketching, prototyping, usability testing

  33. Sketching, prototyping, usability testing

  34. Outcomes

  35. Outcomes

  36. Outcomes

  37. Outcomes

  38. Outcomes “Some of the good feedback received along the way,

    from peers and in interviews, focused on my UX process – user research, empathy mapping, personas, IA etc. All stuff picked up and carried out from those mornings in September. I’m indebted to Dan and the guys at fffunction for cramming so much good stuff into such a short few days.”
  39. What I’ve learned Practical exercises are the way to go.

    Focus on activities that work well in workshops. E.g. user research not so good! Have an example / brief / project which is easy to explain and easy to grasp. Strict timeboxing of activities.
  40. What I’ve learned A mixture of show and tell vs

    students wandering round and reviewing other students’ work at the end of activities works well. Creative presentation of user journey work is engaging and fun. Particularly if the students are creative and the space their in encourages and facilitates it. Bringing slides, resources, links, and routes for onward exploration into a microsite for the workshops was useful…
  41. What I’ve learned http://fal2016.surge.sh/

  42. Thank you @bouncingdan @fffunction http://fffunction.co http://fal2016.surge.sh/

  43. https://www.amazon.co.uk/dp/0994347081 Designing UX - Prototyping Ben Coleman, Dan Goodwin SitePoint

    ISBN: 0994347081 Shameful book plug