testing We get the most useful feedback on our designs by observing people using them. We get the most useful observations by making users as comfortable as possible in what is a potentially stressful situation.
on assumptions. • We get a much better view of how users will use our designs in the real world. • Usability testing as a cheap gateway to user research. Why test with users?
testing We get the most useful feedback on our designs by observing people using them. We get the most useful observations by making users as comfortable as possible in what is a potentially stressful situation.
users. • Tasks which are important to drive product / organisation / business goals. • Tasks where we expect users to have difficulty. • Tasks which test the designs we’re working on. What tasks?
Travelodge https://www.travelodge.co.uk/ V&A museum http://www.vam.ac.uk/ Theatre Royal Newcastle https://www.theatreroyal.co.uk/ Argos http://www.argos.co.uk/ Trainline https://www.thetrainline.com/ (or app) • Driven by the motivations, goals, and tasks of our users. • Tasks which are important to drive product / organisation / business goals. • Tasks where we expect users to have difficulty. • Tasks which test the designs we’re working on. What tasks? • Make tasks independent. • Make tasks easy to understand and relate to. • Make tasks achievable. Task creation guidelines
testing We get the most useful feedback on our designs by observing people using them. We get the most useful observations by making users as comfortable as possible in what is a potentially stressful situation.
comfortable. Think about noise, seating, clear space. • Computers: Mac / Windows, have a mouse. • Phones / tablets: charged, ready to use • Be organised and professional
Possibly more than you’d expect to cover in the time. • Print tasks out. • Before running a test, re-check all tasks with whatever it is you’re putting into the test. • Present tasks to users one at a time. Ask them to read each task aloud.
think aloud. Explain what they’re thinking as they do things. • Don’t answer their questions (they will ask them). • Don’t help them. • Keep quiet! And still! Don’t react! • Steer the participant away from giving opinions and speculating.
wrong, do something about it. Be open and fix it or move on. • But if the participant gets stuck, lost, confused, or struggles, keep quiet! This is hard! • But if they’re in a rage, move on from task or, in worst case scenario, consider abandoning.
observing so you can focus on facilitating. • Consider recording the sessions. • Keep note taking simple: focus on the problems. • What steps did the follow for the task? • Don’t start to think about solutions.
testing We get the most useful feedback on our designs by observing people using them. We get the most useful observations by making users as comfortable as possible in what is a potentially stressful situation.
why is the participant here? •Explain exactly what is going to happen: what we do and what they do, tasks, thinking aloud, we won’t help / answer questions The welcome spiel
be conducted remotely. • Moderated: using Skype, Hangouts, etc. • Unmoderated using a platform such as UserZoom. • Consider clarity of tasks, prototype your unmoderated tests with face-face participants first.
(iOS, tvOS, Mac, Android). • Camtasia (PC, Mac). • Great for sharing with stakeholders and project team. • Makes facilitating user tests easier as you can review tests and take notes afterwards.
How to test your mobile site without spending a fortune, @quiffboy http://www.slideshare.net/QuiffBoy/how-to-test-your-mobile-site-without-spending-a-fortune
set of basic user testing guidelines: to get the most useful stuff, to help user feel at ease. •When we test. •Preparing and running tasks. •Rules of engagement. What we’ve covered
testing We get the most useful feedback on our designs by observing people using them. We get the most useful observations by making users as comfortable as possible in what is a potentially stressful situation.