Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Mobile Real-time Physical and Web Interactions

Mobile Real-time Physical and Web Interactions

Describes different Mobile Real-time Physical and Web Interactions

Avatar for C. Enrique Ortiz

C. Enrique Ortiz

May 20, 2012
Tweet

Other Decks in Technology

Transcript

  1. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 1 Mobile Real-time Physical

    and Web Interactions C. Enrique Ortiz About Mobility October, 2009
  2. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 2 About C. Enrique

    Ortiz • Technology and Products with focus on Mobile and the (Real-time) Web, Demand Data, and Experience Management. • Spends quite a bit of time thinking about “futures” and the intersection of technology and business. • Engineering and management roles and author at About Mobility, Motive (Alcatel-Lucent), and Artemis Wireless Werks.
  3. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 3 Making “Things” Around

    Us Interactive • Everything can be made addressable and thus identifiable. • Imagine making your products interactive (and connected to the Internet). – Interact via books or magazines, posters, soda cans, billboards. – Through a number to call, a short-code to text, RFID or barcodes, via augmented reality! • And the Mobile Handset is at the center of this – the gateway between products and information.
  4. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 4 Visual Tags: Barcodes

    • More than 30 types of 1D barcodes. • More than 40 types of 2D barcodes. • Capacities from bits to thousands of bytes. • Store numbers, characters, URLs. • Some proprietary others “open”. • Requires camera and capture SW. • It is here today.
  5. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 5 RF Tags: RFID,

    Near Field Communication • Contactless (swipe | touch). • Short-range ~4-10 cm. • Integrated into Phones, Cards, Stickers, POS, Smartcards. • Store numbers, characters, URLs, associate actions. • Requires enablement. • It is kind of here today – expect mass adoption 3-5 years. • Bluetooth (not shown) is a radio- based alternative for “nearby” pushed messages and user- initiated discovery of events. Pictured above: ACR122 NFC Contactless Smartcard Reader, ViVOtech terminal, Alcatel-Lucent’s touchatag NFC Kit
  6. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 6 Messaging: SMS, Email,

    Life-Streams • Most predominant way to connect & make items interactive. • SMS: “young” folks loves and use texting – great channel for this demographic. • Billions of text messages sent every year – very pervasive. • Perfect for reaching-out (push). • Already enabled. • It is here today. • Bluetooth hasn’t been much successful as a messaging (push) marketing tool.
  7. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 7 Mobile Web •

    Browser-based. • Typically requires user typing URLs or search strings. • Can be push initiated (via SMS including a URL). • Future browsers integrated with location and camera (i.e. scan barcode). • Requires enablement: data- plan. • It is here today. Top: Android handset Right: Google Shopping
  8. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 8 The Real-time Web

    • Life-streams, Social Portals, blogs. Facebook, Twitter messaging. • As Real-time as it gets. • Perfect for reaching-out (push). • Search vs. Reach. • Requires enablement. • It is here today.
  9. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 9 Augmented Reality •

    Superimpose digital information on top of the real-word, in real-time. • For searching. • For Product information. • Very exciting technology with great potential. • Requires enablement (camera and software). • It is here today.
  10. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 10 Good ole’ Voice

    Call • It is here today and it works. • No enablement required. • Not “cool” enough? • Sequential. • Complex audio-menus.
  11. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 11 The Role of

    the Mobile Handset • The Handset is right in the middle. • Maximize the number of supported interaction types. • Texting is the most pervasive interaction. • Experiment with new ways such as barcodes and augmented reality. • All these are still very new concepts for consumers. Visual Tags Radio Tags Augmented Reality Texting The Real‐time Web Voice Calls Mobile Web © 2009 C. Enrique Ortiz
  12. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 12 But Why the

    Mobile Handset, Really? The Mobile Lifestyle The convergence between advancements in mobile technology AND the Mobile Lifestyle © 2009 C. Enrique Ortiz
  13. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 13 Summary of Interaction

    Types Low-Med (server-side) Easy-Med; depends on app Data plan Med-High Mobile Web Camera, GPS, SW Camera, Device SW Radio support, Device SW Client SW SMS plan, Twitter, etc. No Client Enablement?** Low-High (device, server-side) Easy-Med; depends on app Low. New technology. Augmented Reality Low-Med (device, server-side) Easy-Med; depends on app Med Visual Tags (barcodes) Low-Med (device, server-side) Easy-Med; depends on app Low. Depending on Region Radio Tags Low-Med (server-side) Easy-Med; depends on app High Real-time Web* Med-High; depends on approach and volume (server-side) Easy for those who like to text High Messaging* High (server-side) Easy (depends on menu complexity) High Voice* Cost of Interaction Support Ease of Use (for user) Availability Interaction *Great for Reaching-out (push) **Some client SW enablement via App Stores. Note: Bluetooth would be similar to Radio Tags but with a HIGH cost of interaction support due to introduction of Kiosks or Bluetooth gateways.
  14. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 14 In Conclusion •

    Consider supporting mobile interactions to complement other business data-feeds. – But take advantage of mobile handset – it is at the center. – Enable for physical interactions. Technologies already exists to take implement and advantage of mobile handset for interactions. • Context is key. Privacy is key. – Permissions and Trust are very important. • Leverage the Real-time Web – Monitor for trends, use it to reach-out, for feedback, as source of interactions • You have time to experiment; adoption is still early. – Good time to begin experimenting, pilots and educating both customers and consumers.
  15. © 2009 C. Enrique Ortiz http://CEnriqueOrtiz.com 15 Thank You! •

    C. Enrique Ortiz • Email: [email protected] • Mobile: +1.512.410.0236 • Web: http://www.CEnriqueOrtiz.com • Twitter: @ eortiz