5 ways I screwed up Sol Trader's launch

2687ad35ad8b93df96c5521a86c7101c?s=47 chrismdp
July 12, 2017

5 ways I screwed up Sol Trader's launch

Chris Parsons released his solo indie title Sol Trader this summer on Steam. The launch didn't go according to plan. He discovered the hard way that releasing a game is a skill in and of itself, and an experience he was quite unprepared for.In this talk, Chris discusses hard-learned lessons, including a lesson he could have learnt from Donald Rumsfeld and how to allow for the expectations of the game's audience.



July 12, 2017