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5 ways I screwed up Sol Trader's launch

chrismdp
July 12, 2017
110

5 ways I screwed up Sol Trader's launch

Chris Parsons released his solo indie title Sol Trader this summer on Steam. The launch didn't go according to plan. He discovered the hard way that releasing a game is a skill in and of itself, and an experience he was quite unprepared for.In this talk, Chris discusses hard-learned lessons, including a lesson he could have learnt from Donald Rumsfeld and how to allow for the expectations of the game's audience.

chrismdp

July 12, 2017
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Transcript

  1. 5 ways I screwed up Sol Trader’s launch Chris Parsons

    - Revelation Games @chrismdp
  2. None
  3. Fighting survivorship bias

  4. Fighting imposter syndrome

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  18. The long march

  19. Pre-launch marketing

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  29. There are known knowns; there are things we know that

    we know.
  30. There are known knowns; there are things we know that

    we know.
  31. There are known knowns; there are things we know that

    we know. There are known unknowns; that is to say there are things that, we now know we don't know.
  32. There are known knowns; there are things we know that

    we know. There are known unknowns; that is to say there are things that, we now know we don't know.
  33. There are known knowns; there are things we know that

    we know. There are known unknowns; that is to say there are things that, we now know we don't know. But there are also unknown unknowns – there are things we do not know we don't know.
  34. 1. I paid too much attention to other game launches

  35. 2. I rushed changes through

  36. 3. I didn’t get fresh eyes on my game

  37. 4. I didn’t focus on core gameplay

  38. 5. I misread my audience

  39. Things I’d do differently

  40. Ask: How fun is my game to learn?

  41. Ask: Why am I making this game?

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  43. The game I’m able to finish

  44. The game I’m able to finish The game I want

    to make
  45. The game I’m able to finish The game I want

    to make The game gamers will buy
  46. The game I’m able to finish The game I want

    to make The game gamers will buy The only games you should make
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  49. Nothing can prepare you for release

  50. Questions?

  51. Chris Parsons - @chrismdp Revelation Games - @revelationga http://soltrader.net