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5 ways I screwed up Sol Trader's launch

chrismdp
July 12, 2017
150

5 ways I screwed up Sol Trader's launch

Chris Parsons released his solo indie title Sol Trader this summer on Steam. The launch didn't go according to plan. He discovered the hard way that releasing a game is a skill in and of itself, and an experience he was quite unprepared for.In this talk, Chris discusses hard-learned lessons, including a lesson he could have learnt from Donald Rumsfeld and how to allow for the expectations of the game's audience.

chrismdp

July 12, 2017
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Transcript

  1. There are known knowns; there are things we know that

    we know. There are known unknowns; that is to say there are things that, we now know we don't know.
  2. There are known knowns; there are things we know that

    we know. There are known unknowns; that is to say there are things that, we now know we don't know.
  3. There are known knowns; there are things we know that

    we know. There are known unknowns; that is to say there are things that, we now know we don't know. But there are also unknown unknowns – there are things we do not know we don't know.
  4. The game I’m able to finish The game I want

    to make The game gamers will buy
  5. The game I’m able to finish The game I want

    to make The game gamers will buy The only games you should make