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The Elements And Principles Of Visual Design

The Elements And Principles Of Visual Design

Visual design feedback can be challenging. How do you elaborate on, “This looks bad?” Regardless of your discipline, critiques can always be improved. By utilizing a language construct built on the elements and principles of visual design, everyone has the ability to focus on problem-solving while staving off subjective remarks.

I'll walk you through the elements and principles used by visual designers to frame reviews, explore design system directions with Style Tiles, and create visual inventories to study current design systems with.

Chuck Borowicz

June 23, 2014
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  1. … I know when I don’t like something, but I

    should give more specific feedback than that.
  2. I know when I don’t like something, but I should

    give more specific feedback than that. Yes, yes you should.
  3. Yes, yes you should. How can I give you a

    better visual design critique?
  4. feedback is given you’re done! is it an approval? subjective

    feedback? Y Y N N subjective feedback? N tasks clear?
  5. feedback is given you’re done! is it an approval? subjective

    feedback? Y Y N N subjective feedback? N tasks clear? Y back to work/ schedule review
  6. feedback is given you’re done! is it an approval? subjective

    feedback? Y Y N N subjective feedback? N tasks clear? Y back to work/ schedule review
  7. feedback is given you’re done! is it an approval? subjective

    feedback? Y Y N N subjective feedback? N tasks clear? clarify, seek tasks Y N back to work/ schedule review
  8. feedback is given you’re done! is it an approval? subjective

    feedback? Y Y N N subjective feedback? N tasks clear? clarify, seek tasks Y N back to work/ schedule review
  9. feedback is given you’re done! is it an approval? subjective

    feedback? Y Y N N subjective feedback? N tasks clear? clarify, seek tasks Y N back to work/ schedule review Y push back, get clarification based on what’s happening in the design
  10. feedback is given you’re done! is it an approval? subjective

    feedback? Y Y N N subjective feedback? N tasks clear? clarify, seek tasks Y N back to work/ schedule review Y push back, get clarification based on what’s happening in the design
  11. “ The new Netflix logo’s only real crime is that

    it has no excuse to exist. ” — Mark Wilson, Senior Writer at Design Co.
  12. Elements Principles The things that make up a design What

    we do with those elements Line Shape Size Texture Color Typography Balance Proximity Alignment Repetition Contrast Space
  13. Elements Principles The things that make up a design What

    we do with those elements Line Shape Size Texture Color Typography Balance Proximity Alignment Repetition Contrast Space
  14. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Vertical Horizontal Diagonal Contour Actual
  15. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Vertical Horizontal Diagonal Contour Implied
  16. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Name! That! Circle!
  17. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space AT&T Pepsi Pac-Man Target Timberland Marriott CBS Radio Shack Texaco
  18. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space The color wheel illustrates the chromatic scale
  19. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Monochromatic
  20. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Complementary (Clash)
  21. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Split Complementary
  22. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space A typeface is a chair — Stephen Coles
  23. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space New Year Greeting Card Herb Lubalin, Tom Carnase Egg Arne Jacobsen, 1958 Slide inspired by Stephen Cole’s 2013 TYPO talk, “A Typeface is a Chair”.
  24. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Slide inspired by Stephen Cole’s 2013 TYPO talk, “A Typeface is a Chair”. A lounge chair doesn’t work at the dining table. Papyrus doesn’t work on a business letter.
  25. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space “Are there too many typefaces here?”
  26. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space “The H4 looks too similar to the H3.”
  27. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Symmetrical Balance
  28. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Asymmetrical Balance
  29. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Marvel Characters Wolverine Spiderman Venom Captain America Iron Man Thor The Hulk DC Characters Superman Batman Green Arrow Wonder Woman The Flash Green Lantern Image Comics Characters Spawn Warblade The Darkness Savage Dragon SuperPatriot
  30. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Marvel Characters Wolverine Spiderman Venom Captain America Iron Man Thor The Hulk DC Characters Superman Batman Green Arrow Wonder Woman The Flash Green Lantern Image Comics Characters Spawn Warblade The Darkness Savage Dragon SuperPatriot Marvel Characters Wolverine Spiderman Venom Captain America Iron Man Thor The Hulk DC Characters Superman Batman Green Arrow Wonder Woman The Flash Green Lantern Image Comics Characters Spawn Warblade The Darkness Savage Dragon SuperPatriot
  31. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space Marvel Characters Wolverine Spiderman Venom Captain America Iron Man Thor The Hulk DC Characters Superman Batman Green Arrow Wonder Woman The Flash Green Lantern Image Comics Characters Spawn Warblade The Darkness Savage Dragon SuperPatriot Marvel Characters Wolverine Spiderman Venom Captain America Iron Man Thor The Hulk DC Characters Superman Batman Green Arrow Wonder Woman The Flash Green Lantern Image Comics Characters Spawn Warblade The Darkness Savage Dragon SuperPatriot Marvel Characters Wolverine Spiderman Venom Captain America Iron Man Thor The Hulk DC Characters Superman Batman Green Arrow Wonder Woman The Flash Green Lantern Image Comics Characters Spawn Warblade The Darkness Savage Dragon SuperPatriot
  32. Elements Line Shape Size Texture Color Typography Principles Balance Proximity

    Alignment Repetition Contrast Space • Pattern: Intricate vs. No pattern • Edge: Hard edges vs. Soft edges • Value: Dark, middle and light values • Intensity: Pure colors vs. muted colors • Temperature: Cool vs. Warm • Texture: Textured vs. Smooth • Shape: Organic shapes vs. Geometrical • Size: Large vs. Small Types of Contrast
  33. VISUAL INVENTORY • Exposes inconsistencies in a current system •

    Provides proof that cohesion is needed • Deconstruction makes me more aware of what components I’m designing for
  34. LISTENING • Gather adjectives • Ask questions • Get the

    client to talk about what their product does
  35. • Color • Typography • Texture • Form and Button

    Styles • Image Treatments (like borders & corner radius) ORGANIZING TILES
  36. •Identify sketches that represent main components •Pick at least 2-3

    that you feel are the strongest examples •Each board uses the same patterns but treats elements individually
  37. Elements and principles help to frame critiques. Naming an element

    and describing how it’s being treated is a better use of time that creating several mockups that address a feeling.
  38. Visual inventories and Style Tiles immerse us in design systems.

    The ability to see how principles work with elements helps us to recognize inconsistencies.