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Paradigm Rejection: A Visual Designer's Journey

Chuck Borowicz
September 14, 2013

Paradigm Rejection: A Visual Designer's Journey

First given at Mobile UXCamp DC, this presentation is about the challenges I faced in light of responsive web design and my learned appreciation for why things change.

Covered herein…

Design Approach
- paradigm rejection: why things change
- atomic design vs. full page iterations
- mood boards/style tiles

Embracing New Workflow
- paradigm rejection revisited: becoming a remote designer
- embracing the values of awareness and respect
- visual designers & HTML prototypers

Not Covered In This Deck…

My Photoshop Variables Demo

Chuck Borowicz

September 14, 2013
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Transcript

  1. PARADIGM REJECTION
    A VISUAL DESIGNER’S JOURNEY
    presented by
    Chuck Borowicz, Visual Designer

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  2. Photo by Dan Willis

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  3. RWD
    Photo by Jeremy Keith

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  4. GOALS FOR TODAY
    DESIGN APPROACH
    • Full-page and component-level (atomic) visual design
    • Telling better stories with mood boards
    EMBRACING NEW WORKFLOW
    • Adjusting to working remote
    • Playing well and designing well with others
    If time is available…
    WORKING SMARTER NOT HARDER IN PHOTOSHOP
    • Have you met variables?

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  5. @chuckborowicz

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  6. DESIGN APPROACH
    •Paradigm Rejection — why things
    change
    •Atomic Design — visual inventories
    and validating full-page layouts
    •Mood Boards — listening, guiding,
    improving, personifying

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  7. PARADIGM REJECTION

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  8. san francisco 2013

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  9. Mandy
    Brown

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  10. par•a•digm |ˈparəˌdīm|
    a typical example or pattern of
    something; a model.

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  11. Paradigm: things are status quo, no red alerts.

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  12. Problems emerge. Suddenly things aren’t as “normal”.
    These are called, anomalies.

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  13. Multiple anomalies trigger a crisis.

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  14. Crisis leads to revolution, wherein
    we find a new normal.

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  15. 1. Visual Design chose a fixed width,
    usually around 960 pixels. Mockups
    were considered the source of truth.
    2. Enter the first iPhone in 2007.
    Mobile Safari brings the Internet to
    our fingertips but our fingertips are
    too big.
    3. Anomalies persist with the inclusion
    of tablets and more phones, all with
    varying sizes and eventually pixel
    density.
    4. This crisis led to a Responsive
    Design Revolution.

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  16. Image ©Mashable, 2013. http://mashable.com/2012/12/11/responsive-web-design/
    DON’T MAKE ME THINK
    More real, more better.

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  17. “It isn’t olden
    times anymore,
    Kevin.”

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  18. ATOMIC DESIGN

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  20. VISUAL INVENTORY
    • Exposes inconsistencies in a current system
    • Provides proof that cohesion is needed
    • Deconstruction makes me more aware of
    what components I’m designing for

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  26. MOOD BOARDS

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  27. Listening
    •Gather adjectives
    •Ask questions
    •Get the client to talk about what their
    product does

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  28. STORIES BUILD RELATIONSHIPS

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  30. “Large blocks of color
    complicate the palette.”
    “Dark UI is hard to read.”

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  31. THEORY REALITY

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  32. ORGANIZING BOARDS

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  33. •Color
    •Typography
    •Texture
    •Form and Button Styles
    •Image Treatments (like borders & corner radius)
    ORGANIZING BOARDS

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  34. THINGS ARE GETTING SKETCHY

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  35. •Identify sketches that represent main
    components
    •Pick at least 2-3 that you feel are the
    strongest examples
    •Each board uses the same patterns
    but treats elements individually

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  36. Sketches

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  37. Patterns

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  41. BE ADVENTUROUS

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  42. PERSONIFY

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  43. Sophisticated and contemporary
    Bold and contrast-driven
    Light and playful
    Dark and vivid

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  44. These Aren’t The Mood Boards
    You’re Looking For

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  45. •Don’t represent the finished state of
    design
    •Are utilized only when needed
    •Aren’t open-ended questions
    •Not an excuse to pirate
    Mood boards…

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  46. EMBRACING NEW WORKFLOW

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  47. •Paradigm Rejection Revisited
    •Chemistry — embracing the virtues of
    awareness and respect
    •Visual Designers & HTML Prototypers
    EMBRACING NEW WORKFLOW

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  48. BECOMING A
    REMOTE DESIGNER

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  50. • Politely interrupt via IM or Skype
    • Pace reviews and ask questions to make sure
    everyone is on the same page
    • Over-communicate, to ensure I understand
    requirements and let my PM know I understand
    them
    LEARNING TO COMMUNICATE

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  51. Stormtrooper Helmet © markalbiar

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  52. “The virtue of awareness
    and respect requires that
    team members should be
    respectful of each other’s
    contributions and be aware
    of how their work a ects
    others.”

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  53. •Boundaries, preference
    and style
    •Communicating
    availability
    •Self awareness and self
    respect

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  54. VISUAL DESIGN
    & HTML PROTOTYPING

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  55. Mood Boards
    Guidelines
    + Specs
    Mockups
    Visual Design

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  56. HTML
    Prototyping
    Mood Boards
    Guidelines
    + Specs
    Mockups
    Visual Design
    High Fidelity
    Deliverables

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  57. HTML
    Prototyping
    Visual
    Design

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  58. HTML
    Prototyping
    Visual
    Design
    What’s the size
    and color of this
    text?

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  59. HTML
    Prototyping
    Visual
    Design
    color: #333
    text-size: 13px

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  60. HTML
    Prototyping
    Visual
    Design
    .psd

    .png
    color: #333
    text-size: 13px

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  61. background-color: #fafafc
    border: 1px solid #e4e4ec
    border-radius: 4px;
    color: #333;
    font-size: 13px;
    .classname{
    }

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  62. • We benefit from seeing both the visual and the
    HTML prototype
    • It creates an immediate soundboard for ideas and
    validation
    • Helps developers gain an earlier, deeper
    interaction with the visual designer
    • Visual Designers gain more modular, specific
    tasking
    • Real-time changes — things can be edited
    immediately
    Pros of Paired Prototyping

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  63. PHOTOSHOP & VARIABLES

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  64. Adobe
    PHOTOSHOP
    FROM: San Jose, California
    WEIGHT: 770+ MB, Heavyweight
    FACTION: Beloved Heel
    FINISHER: The Photoshop Crash
    FACTOIDS:
    A standard in the industry, but bloated.
    Watch out for his favorite move,
    “the slice”.

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  65. WORKING LIKE AN I.A.

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  66. Component-Level/Atomic Design
    • Brad Frost on Atomic Web Design http://bradfrostweb.com/blog/post/atomic-web-design/
    • Modular Web Design, by Nathan Curtis
    http://www.amazon.com/Modular-Web-Design-Components-Documentation/dp/0321601351
    Mood Boards and Inspiration
    • Style Tiles http://styletil.es
    • Colour Lovers www.colourlovers.com
    • Pttrns pttrns.com
    • Pattern Tap patterntap.com
    • Dribbble dribbble.com
    Working with Photoshop
    • Photoshop Etiquette: http://photoshopetiquette.com/
    • Photoshop’s Role in Web Design*, by Ian Yates:
    http://psd.tutsplus.com/articles/tools/photoshop-role-in-web-design/
    Collaboration
    • Designing Together, by Dan Brown http://www.designingtogetherbook.com
    RESOURCES

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