I ask you a question? Sure, my pleasure. How do I bake a delicious cake? Our results show that people find high patisserieness very tasty. So how do I do that?
I ask you a question? Sure, my pleasure. How do I bake a delicious cake? Our results show that people find high patisserieness very tasty. So how do I do that? Have you thought about baking a cake?
I ask you a question? Sure, my pleasure. How do I bake a delicious cake? Our results show that people find high patisserieness very tasty. So how do I do that? Have you thought about baking a cake? Yes. I’m already making a cake. How do I make a delicious cake?
I ask you a question? Sure, my pleasure. How do I bake a delicious cake? Our results show that people find high patisserieness very tasty. So how do I do that? Have you thought about baking a cake? Yes. I’m already making a cake. How do I make a delicious cake? Well, make it … very caky I guess?
• I teach arts & design, key stage 3, following Biggs’ Design and Make It. I know my kids struggle to engage with the art style session in week 3. Might this be a solution? • Will this work for my 25 8year olds, with 4 class clowns? How do I manage them when they use this for mischief? • How do I embed what specific kinds of feedback, based on my learning goals & material? How do I time & space it? • How do I phrase each prompt? • How do I introduce clickers? Distribute them? Collect them? Maintain them? Fix tech issues? Within 45 min?
decontextualised, universal building blocks, described in data and diagrams. synthesise and specify a single functioning whole within the local context, crafted from objects and actions. ?
as theoretical constructs lack specificity for concrete design situations.” (Hekler, Klasna, Froehlich et al, 2013, p. 3310) “less than half of the HCI eco-feedback papers referenced behavioral psychology literature and 58% referenced environmental psychology literature. Even more dramatically, no study in environmental psychology referred back to HCI.” (Froehlich, Linklater & Findlay, 2010, pp. 2003-2004)
techniques ≈ ≈ “an active component of an intervention designed to change behaviour ... the smallest component compatible with retaining the postulated active ingredients” (Michie & Johnson, 2013, p. 182) Zhang, 2008; Deterding et al., 2011; Michie et al., 2013
8th day without cycling – you really should step it up! What about a 5 minute ride today? C’mon, your friends in California did it! Frank & Engelke, 2001, Reeve 1996
8th day without cycling – you really should step it up! What about a 5 minute ride today? C’mon, your friends in California did it! Frank & Engelke, 2001, Reeve 1996
are we playing games? Because it‘s fun. You cannot calculate this. You cannot test this out in an abstract manner. You have to play it.” rainer knizia, 2010
sufficient relations of actor dispositions and environmental features that render an action or event functionally significant for a specific motive we need granular, systemic, relational constructs …
drive engagement (via achievement motivation)? What complex of necessary and sufficient environmental features and actor dispositions reliably gives rise to achievement motivation? How can these be reliably instantiated under different real-world conditions?
situation Minimized social and material consequence Salient autonomous motives Salient controlled motives + + + – – Construal of action as autonomous + – Temporal field cleared from outer demands Spatial field shielded from public observers + Self-regulation of attention & emotion display Autonomy need satisfaction + + – Spatial field cleared from distraction – + – e.g, contextual autonomy conditions in play situations
Design Science by making it fast and easy to obtain ecologically-valid measures of the effects of designs on user behavior. Online controlled experiments can help build practical, generalizable, and scientifically-validated theories of how and why designs affect human interactions.” derek lomas, 2015
motivational affordance The complex of necessary and sufficient relations of actor dispositions and environment features that render an action or event functionally significant for a specific motive