Facebook Sebastian Deterding, Anders Drachen, Catherine Flick, Ben Medler, Lies van Roessel, José Zagal Foundations of Digital Games 2018 August 8, 2018 c b
models harnessing usage time (acquisition, engagement, retention) + • New data-driven design methods + • Companies working with scholars to harness psychology, profiling, personalisation = • “Addiction by design”
models harnessing usage time (acquisition, engagement, retention) + • New data-driven design methods + • Companies working with scholars to harness psychology, profiling, personalisation = • “Addiction by design” ?
lie when they’re so intent on hiring researchers to find the best mathematical way to manipulate players rather than just passionately making games that are fun and engaging by design” yongyea, ea wants to get rid of fair matchmaking …, 2018
models harnessing usage time (acquisition, engagement, retention) + • New data-driven design methods + • Companies working with scholars to harness psychology, profiling, personalisation = • “Addiction by design”
and engagement optimization in games? What is good ethical practice for private game companies collecting human subject data, and academics collaborating with them? that’s what we are here to discuss.
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