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The Coming Sh*t Storm? Game Design and Research...

Sebastian Deterding
August 08, 2018
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The Coming Sh*t Storm? Game Design and Research Ethics after Facebook

Panel introduction at FDG 2018 on the new ethical issues and challenges around game data and engagement optimisation in games.

Sebastian Deterding

August 08, 2018
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Transcript

  1. the coming sh*t storm? Game Research and Design Ethics after

    Facebook Sebastian Deterding, Anders Drachen, Catherine Flick, Ben Medler, Lies van Roessel, José Zagal Foundations of Digital Games 2018 August 8, 2018 c b
  2. the issue, as framed in current media • New business

    models harnessing usage time (acquisition, engagement, retention) + • New data-driven design methods + • Companies working with scholars to harness psychology, profiling, personalisation = • “Addiction by design”
  3. the issue, as framed by current media • New business

    models harnessing usage time (acquisition, engagement, retention) + • New data-driven design methods + • Companies working with scholars to harness psychology, profiling, personalisation = • “Addiction by design” ?
  4. “It really isn’t hard to discern where EA’s priorities truly

    lie when they’re so intent on hiring researchers to find the best mathematical way to manipulate players rather than just passionately making games that are fun and engaging by design” yongyea, ea wants to get rid of fair matchmaking …, 2018
  5. the issue, as framed by current media • New business

    models harnessing usage time (acquisition, engagement, retention) + • New data-driven design methods + • Companies working with scholars to harness psychology, profiling, personalisation = • “Addiction by design”
  6. What are the ethical implications of mass psychological profiling, personalisation,

    and engagement optimization in games? What is good ethical practice for private game companies collecting human subject data, and academics collaborating with them? that’s what we are here to discuss.
  7. #2 no solid evidence base that tech/social media use is

    addictive or causes mental ill-health
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