engines, reciprocating pumps, gas compressors and pneumatic cylinders, among other similar mechanisms. It is the moving component that is contained by a cylinder and is made gas-tight by piston rings.
development (and related concerns) in Rust. Several libraries that are part of the Piston project are also used outside it: image, for example Piston aims to work seamlessly with a variety of graphics backends: SDL2, glutin, gfx
weighing in at 32 loc. Piston provides a lot of tools to make getting up and running easy This game is a lot less segfaulty than the initial version written in straight C with OpenGL (That last one may be a personal problem…)
square can’t go on a journey Add more objects to the game world Add collision detection Reimplement point 1 in terms of point 3 This is your toy now: You do you.