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EVRY
September 25, 2013
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From Brick to Brand: Personal experiences from business innovation at LEGO
Christian Majgaard
EVRY
September 25, 2013
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Transcript
From A to D or From Brick to Brand Personal
experiences from business innovation at LEGO . by Christian Majgaard
[email protected]
IT-TINGET 2013 Tønsberg 25.9 vs2
2 a humble beginning… 1930.. 1950.. 1990.. pray and work
steady 2-digit growth 1932 1950 1970 1990 2012 2000
4 “end user is king” LEGO HQ distributor Retailer Global
End User LEGO’ success - formula no1: ”my child plays more with LEGO than with any other toy, - and learns at the same time!”
5 family PC & electronic games! movie characters! classic toys
and classic retail trade Challenges in the 90 íes
6 Challenges in the 90’ ies Mental and physical access
constrained copy cats!
7 classic toys we´re doing OK! First reaction: denial
8 ”new” mission old mission from ” plastic bricks” to
”child - creativity” make good plastic bricks stimulate the child´s creativity
Global alliances
10 36 3D access to LEGO
11 Programmable Robots
12 LEGO.COM - a true blessing for a verstile engagement
brand Share ideas Communities Spare parts Create your own Co-create Buy products
Mindstorms’ launch : 1998 First robot launch: 1984 computer invention
vivention
14 bio mechatronics future civic media macro connections information ecology
digital life tangible media things that think affective computing lifelong kindergarten cognitive machines music, mind & machine M.I.T Media Lab, Boston In 1984 robots were new to LEGO, but not new to the world !
15 1980’íes: schools had computers , families had not.
16 ”new” old The challenge: behaviour ! ?
17 Designers humble playboys R&D… internal alliances old… new… Hollywood…
avoid use Production… make buy Calculation… marginal total Sales/m’keting own others too paradigms to change:...
18 5 hints for managing business innovation…
19 hint no 1: defined distance old core distance new
team
20 hint no 2: single mindedness 1 team 1 idea
21 hint no 3: freedom within broad frames new team
budget planning cycles approval procedures corp. staff programs business system design alliances different habits
22 hint no 4: close to CEO new team CEO
23 hint no 5: 25%-75% people mix old core new
team 25% 75% new marke
24 conclusions:… There is no such thing as a mature
market - only tired marketeers! Keep the bureaucrats away from the entrepreneurs! The biggest enemy is inside the company!