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Avatar for gigwalk gigwalk
July 20, 2012
74

 workshop.pdf

Avatar for gigwalk

gigwalk

July 20, 2012

Transcript

  1. By the time you try 20 things,  64% chance

    of success By the time you try 50 things,  92% chance of success Rate-Based Goals Say the things you try have a 5% chance of success…
  2. How would we prototype… a Business Model? What Conversations Need

    to Happen?  Act them out! What Processes Need to Work?  Prototype their operation!
  3. How would we prototype… a Software System? What screens would

    people see?  Sketch them and use immediately! What function does it need to provide?  Simulate it!
  4. How would we prototype… a Machine / Device? What is

    it’s physical form?  Simulate it! What is it’s function?  Try it the cheapest way you can
  5. How would we prototype… a Marketing Campaign? What will people

    need to know/feel?  Draw, present to strangers, listen… What thinking factors into the sale?  Let people know their role / motivation…
  6. the Unknown Possible Outcomes t How do you find a

    path…  from the unknown to a high-quality outcome?
  7. Research  maximize rate of learning Development  drive efficiency/quality

    1. Branch into broad & fast exploration 2. Extend / prune 3. Constellate your results 4. Build
  8. Benefits of Rates 1. Simple way to measure progress 2.

    Immediately actionable – no more waiting 3. Allows you evaluate experiments faster 4. When you can evaluate faster, you can experiment faster