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Gioco Pro

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July 16, 2014

Gioco Pro

The description of Gioco Pro as a product

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Gioco

July 16, 2014

Other Decks in Technology

Transcript

  1. GAMIFICATION? O QUE É GAMIFICATION? POR QUE SE PREOCUPAR COM

    ISSO? DA ONDE SURGIU? COMO VAI IMPACTAR O MUNDO? EXISTE UM MERCADO PARA ISSO? QUAL A PROSPECÇÃO?
  2. (TDA) Transtorno do Déficit de Atenção É hiperatividade e impulsividade

    causando prejuízos a si mesmo e aos outros em pelo menos dois contextos diferentes (geralmente em casa e na escola/trabalho).
  3. Over 70% Organisations Will Have at Least One Gamified Application

    by 2015 (source: Christy Pettey, Gartner press release,
  4. By 2015, Applications will fail to Meet Business Objectives Primarily

    Due to Poor Design (source: Christy Pettey, Gartner press release, http://www.gartner.com/newsroom/id/2251015 )
  5. Use of game thinking and game ! mechanics in non-game

    contexts to ! engage users in solving problems Gamification?
  6. (PSUHVD 6LWH 3UH©R 86' 4XDOLGDGH %DGJH9LOOH EDGJHYLOOHFRP  K 4XDOLGDGH

    %XQFK%DOO ZZZEXQFKEDOOFRP  K /RZ O /XGLXP KWWSOXGLXPFRPEU  K 0HGLXP P /R\DOW\0DWFK KWWSZZZOR\DOW\PDWFKRQGHPDQGFRP  O +LJK K %LJ'RRU KWWSELJGRRUFRP  K %HLQWRR KWWSZZZEHLQWRRFRPYHQLQGH[KWPO  K 2EMHFWLYH/RJLVWLFV KWWSREMHFWLYHORJLVWLFVFRP  P 6DOHV)RUFH:RUN KWWSZRUNFRP SHUXVHUPRQWK K *DPLI\ KWWSJDPLI\FRP  P &ORXG&DSWLYH KWWSZZZFORXGFDSWLYHFRP  O ,$FWLRQDEOH KWWSLDFWLRQDEOHFRP  P &URZG7ZLVW KWWSZZZFURZGWZLVWFRP  K %DPERR KWWSZZZPDQXPDWL[FRP  O $UFDULV KWWSZZZDUFDULVFRP SHUXVHUPRQWK K *LJ\D KWWSZZZJLJ\DFRP  K *DPLVIDFWLRQ KWWSZZZJDPLVIDFWLRQFRPJDPLVIDFWLRQ  O 3XQFK7DE KWWSVZZZSXQFKWDEFRP  K .HDV KWWSNHDVFRP  K 5HSWLYLW\ KWWSZZZUHSWLYLW\FRP  P )XVLRQ KWWSJHWIXVLRQFRP  P %DGJ\ KWWSZZZEDGJ\  P 0DUNHWR KWWSZZZPDUNHWRFRPVRIWZDUHVRFLDOPDUNHWLQJ P )DQ*DJHU KWWSZZZIDQJDJHUFRPVLWH  P 5RDU(QJLQH KWWSURDUHQJLQHFRP /LFHQVH P +RRSOD KWWSZZZKRRSODQHW  P .LW]\ KWWSZZZNLW]\QHWLQWUR  O 6QRZIO\ KWWSVQRZIO\FRP  O 3O\IH KWWSSO\IHFRP  K 0LQG7LFNOH KWWSZZZPLQGWLFNOHFRP  P 3XJ3KDUP KWWSZZZSXJSKDUPFRPLQGH[KWPO  O 0SOLI\U KWWSZZZPSOLI\UFRP  O *DPHWL]H KWWSJDPHWL]HFRPLQGH[ TXHVWPRQWK K .XGRV%DGJHV KWWSZZZNXGRVEDGJHVFRP ;SHUXVHU P (PHH KWWSZZZHPHHFRLQ  O
  7. CONTEÚDO DIFERENCIAL FRÁGIL MUITOS PLAYERS POUCA INOVAÇÃO CORPORAÇÕES PRECISAM SER

    CONVENCIDAS ! DA NECESSIDADE STARTUPS BUSCAM SOLUÇÕES PARA ! A NECESSIDADE
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