Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
CAOS 2015 Summer: Introducing Hayabusa
Search
Gunther Brunner
July 08, 2015
Programming
1k
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
CAOS 2015 Summer: Introducing Hayabusa
Hayabusa
http://hayabusa.io
Gunther Brunner
July 08, 2015
More Decks by Gunther Brunner
See All by Gunther Brunner
新職業『オーケストレーター』誕生 — エージェント10体を同時に回すAgentOps
gunta
5
2.3k
The Madness of Multiple Gemini CLIs Developing Simultaneously with Jujutsu
gunta
1
3.6k
複数のGemini CLIが同時開発する狂気 - Jujutsuが実現するAIエージェント協調の新世界
gunta
16
8.8k
Breaking Down Enterprise AI Tool Adoption Barriers in Japan: CyberAgent's Cursor Implementation Strategy
gunta
0
230
大手企業のAIツール導入の壁を越えて:サイバーエージェントのCursor活用戦略
gunta
46
38k
MCP世界への招待: AIエンジニアが創る次世代エージェント連携の世界
gunta
6
1.5k
Feature FlagsのDX/UXの 頂点「 DevCycle 」に 辿り着くまでの道のり
gunta
5
1.9k
OpenSaaS Studio - 強いSaaSを作り続けるOpenSaaS Studioの挑戦
gunta
3
3.3k
OpenSTF @ Test Engineers' Meetup #3
gunta
1
1.6k
Other Decks in Programming
See All in Programming
【やさしく解説 設計編・中級 #6】良いアーキテクチャとは ~ 一本の登り道の、行き先 ~
panda728
PRO
0
210
S3 を使うアプリケーションをローカル完結で動かすことに全力を注いでみた / Running S3 Apps Offline
contour_gara
0
390
言葉の格闘技のススメ~紙とペンと言葉から始める、キャリアの描き方~
progresscicada
2
140
人間の目はかわらない、だからJPEGは30年もつ
yuzneri
12
18k
進化を続けるGo toolsの現在地 / The Current State of Ever-Evolving Go Tools
hond0413
0
160
Welcome to the "Parametricity" 🏙️ − Generic だけど Specific な世界 −
guvalif
PRO
1
200
PHP Application における Kubernetes 内 gRPC 通信
ganchiku
0
590
AI時代、エンジニアはどう育つのか -未経験エンジニアの成長を間近で見て考えたこと-
thasu0123
0
220
霧の中の代数的エフェクト
funnyycat
1
490
生成AI導入の「期待外れ」を乗り越える ー 開発フロー改革が目指す、真の組織変革
starfish719
0
4.1k
Cloudflare is Agents
chimame
0
150
VibeCodingからAgenticWorkflowへ
starfish719
0
330
Featured
See All Featured
How to Grow Your eCommerce with AI & Automation
katarinadahlin
PRO
1
230
The Cost Of JavaScript in 2023
addyosmani
55
10k
Kristin Tynski - Automating Marketing Tasks With AI
techseoconnect
PRO
0
440
Building AI with AI
inesmontani
PRO
1
1.1k
Building a A Zero-Code AI SEO Workflow
portentint
PRO
0
660
The MySQL Ecosystem @ GitHub 2015
samlambert
251
13k
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
508
140k
Beyond borders and beyond the search box: How to win the global "messy middle" with AI-driven SEO
davidcarrasco
3
200
Reality Check: Gamification 10 Years Later
codingconduct
0
2.2k
B2B Lead Gen: Tactics, Traps & Triumph
marketingsoph
0
200
Fashionably flexible responsive web design (full day workshop)
malarkey
408
67k
Data-driven link building: lessons from a $708K investment (BrightonSEO talk)
szymonslowik
1
1.2k
Transcript
2015 SUMMER #caos2015
Günther Brunner @gunta85 Hayabusa 2015 SUMMER #caos2015 Morino Kohei @kohei_april20
Data Binding Fastest Design Flow ImageHayabusa
Designer Developer
Current Workflow New Workflow PSD AI Designer Developer Export PNG?
JPG? Frontend ImageAlpha? ImageOptim? Grunt? WebP? SpriteSheet? SVN image320.jpg PSD AI Hayabusa /image.jpg?w=320 or
Current Workflow New Workflow PSD AI Export PNG? JPG? Frontend
ImageAlpha? ImageOptim? Grunt? WebP? SpriteSheet? SVN image320.jpg PSD AI Hayabusa /image.jpg?w=320 or 10 min 10 ~ 30 min 1 hour ~ 1 day Designer Developer
Advantages • Workflow becomes much faster • Uses the most
suitable format in any platform • Creates the best size for any device • Checking design is instantly
Advantages
Advantages Working becomes easier
None
Input files PSD, AI, PNG /images/image.psd
Input files /images/image.psd
Output REST API
JPEG - Resize Width /images/image.jpg?w=480
PNG32 - Retina / ImageOptim /images/image.w480.x2.png
PNG 7 bit - ImageAlpha /images/image.png?colors=128 PSD
JPEG - Black & white /images/image.jpg?grayscale=true PSD
PNG - Blur /images/image.png?blur=10
WebP - Android / iOS Native /images/image.webp PSD WEBP
Formats for Web (Picture Quality) BPG (HEVC) > H.264 I-Frame
> WebP > JPEG 2000 > JPEG XR > JPEG http://xooyoozoo.github.io/yolo-octo-bugfixes/
GPU Texture Formats ASTC ETC PVRTC PVRTC.GZ DXT5 DDS CRN
CRN.GZ
ETC - Android / WebGL /images/image.etc
PVRTC - Unity / Cocos2D / iOS /images/image.pvr?format=rgba4444
PVR GZIP - iOS Native /images/image.pvr.gz
Sprite Sheet / Atlas Auto Generation { images: [ image1:
"image1.png", image2: "image2.psd", image3: "image3.jpg", image4: "image4.png", image5: "image5.png?w=200", ], max: { w: 2048, h: 2048 } } Input /images/sprite.json Output /images/sprite.sheet.jpg /images/sprite.sheet.json PSD
JPEG - PSD Layer Export /images/image.jpg?layer=Name
Distributing • Amazon CloudFront / Akamai / Others • HTTP/SPDY/HTTP
2.0 support • As middleware • As Mac App, As Local Server
As Local Server /assets/image.w480.x2.png • Unity’s asset bundle • iOS
/ Android static assets
File generation time • Convert with the 1st request •
After the 1st request, cache it
CSS Output Info • Layer Mask • Clipping Mask •
Layer Mask • Gradients • Layer Comp • Adjustment Layer • Linked & Smart Objects • Alpha Channel Mask
CSS Output /images/image.css?layer=name .name { font-family: "Source Sans Pro"; color:
rgba(69, 69, 69, 0.7); font-size: 36px; font-weight: 700; line-height: 36px; width: 253px; height: 69px; }
http://hayabusa.io ImageHayabusa