Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
CAOS 2015 Summer: Introducing Hayabusa
Search
Gunther Brunner
July 08, 2015
Programming
0
940
CAOS 2015 Summer: Introducing Hayabusa
Hayabusa
http://hayabusa.io
Gunther Brunner
July 08, 2015
Tweet
Share
More Decks by Gunther Brunner
See All by Gunther Brunner
Feature FlagsのDX/UXの 頂点「 DevCycle 」に 辿り着くまでの道のり
gunta
5
1.3k
OpenSaaS Studio - 強いSaaSを作り続けるOpenSaaS Studioの挑戦
gunta
3
2.9k
OpenSTF @ Test Engineers' Meetup #3
gunta
1
1.2k
Android Testing Bootcamp #2: OpenSTF
gunta
1
1.3k
Chrome Tech Night 8 - STF
gunta
0
140
CAOS 2015 Summer: Introducing STF (Smartphone Test Farm)
gunta
1
1.6k
CAOS 2015 Summer: Hayabusa Internals
gunta
0
760
画像変換Night「ImageHayabusa」デザイン作業効率化
gunta
6
12k
Are mobile HTML5 3D apps possible right now?
gunta
0
140
Other Decks in Programming
See All in Programming
オニオンアーキテクチャを使って、 Unityと.NETでコードを共有する
soi013
0
260
ドメインイベント増えすぎ問題
h0r15h0
2
470
Stackless и stackful? Корутины и асинхронность в Go
lamodatech
0
1.1k
AppRouterを用いた大規模サービス開発におけるディレクトリ構成の変遷と問題点
eiganken
1
190
testcontainers のススメ
sgash708
1
130
Jaspr Dart Web Framework 박제창 @Devfest 2024
itsmedreamwalker
0
110
CloudflareStack でRAGに入門
asahiiwm
0
130
テストコード書いてみませんか?
onopon
2
240
nekko cloudにおけるProxmox VE利用事例
irumaru
3
480
良いユニットテストを書こう
mototakatsu
10
3.3k
歴史と現在から考えるスケーラブルなソフトウェア開発のプラクティス
i10416
0
150
ある日突然あなたが管理しているサーバーにDDoSが来たらどうなるでしょう?知ってるようで何も知らなかったDDoS攻撃と対策 #phpcon.2024
akase244
2
7k
Featured
See All Featured
Automating Front-end Workflow
addyosmani
1366
200k
A designer walks into a library…
pauljervisheath
205
24k
How STYLIGHT went responsive
nonsquared
96
5.2k
How to Ace a Technical Interview
jacobian
276
23k
Raft: Consensus for Rubyists
vanstee
137
6.7k
Producing Creativity
orderedlist
PRO
342
39k
Become a Pro
speakerdeck
PRO
26
5k
Facilitating Awesome Meetings
lara
50
6.1k
GraphQLとの向き合い方2022年版
quramy
44
13k
The Power of CSS Pseudo Elements
geoffreycrofte
73
5.4k
Building Your Own Lightsaber
phodgson
103
6.1k
ピンチをチャンスに:未来をつくるプロダクトロードマップ #pmconf2020
aki_iinuma
111
49k
Transcript
2015 SUMMER #caos2015
Günther Brunner @gunta85 Hayabusa 2015 SUMMER #caos2015 Morino Kohei @kohei_april20
Data Binding Fastest Design Flow ImageHayabusa
Designer Developer
Current Workflow New Workflow PSD AI Designer Developer Export PNG?
JPG? Frontend ImageAlpha? ImageOptim? Grunt? WebP? SpriteSheet? SVN image320.jpg PSD AI Hayabusa /image.jpg?w=320 or
Current Workflow New Workflow PSD AI Export PNG? JPG? Frontend
ImageAlpha? ImageOptim? Grunt? WebP? SpriteSheet? SVN image320.jpg PSD AI Hayabusa /image.jpg?w=320 or 10 min 10 ~ 30 min 1 hour ~ 1 day Designer Developer
Advantages • Workflow becomes much faster • Uses the most
suitable format in any platform • Creates the best size for any device • Checking design is instantly
Advantages
Advantages Working becomes easier
None
Input files PSD, AI, PNG /images/image.psd
Input files /images/image.psd
Output REST API
JPEG - Resize Width /images/image.jpg?w=480
PNG32 - Retina / ImageOptim /images/image.w480.x2.png
PNG 7 bit - ImageAlpha /images/image.png?colors=128 PSD
JPEG - Black & white /images/image.jpg?grayscale=true PSD
PNG - Blur /images/image.png?blur=10
WebP - Android / iOS Native /images/image.webp PSD WEBP
Formats for Web (Picture Quality) BPG (HEVC) > H.264 I-Frame
> WebP > JPEG 2000 > JPEG XR > JPEG http://xooyoozoo.github.io/yolo-octo-bugfixes/
GPU Texture Formats ASTC ETC PVRTC PVRTC.GZ DXT5 DDS CRN
CRN.GZ
ETC - Android / WebGL /images/image.etc
PVRTC - Unity / Cocos2D / iOS /images/image.pvr?format=rgba4444
PVR GZIP - iOS Native /images/image.pvr.gz
Sprite Sheet / Atlas Auto Generation { images: [ image1:
"image1.png", image2: "image2.psd", image3: "image3.jpg", image4: "image4.png", image5: "image5.png?w=200", ], max: { w: 2048, h: 2048 } } Input /images/sprite.json Output /images/sprite.sheet.jpg /images/sprite.sheet.json PSD
JPEG - PSD Layer Export /images/image.jpg?layer=Name
Distributing • Amazon CloudFront / Akamai / Others • HTTP/SPDY/HTTP
2.0 support • As middleware • As Mac App, As Local Server
As Local Server /assets/image.w480.x2.png • Unity’s asset bundle • iOS
/ Android static assets
File generation time • Convert with the 1st request •
After the 1st request, cache it
CSS Output Info • Layer Mask • Clipping Mask •
Layer Mask • Gradients • Layer Comp • Adjustment Layer • Linked & Smart Objects • Alpha Channel Mask
CSS Output /images/image.css?layer=name .name { font-family: "Source Sans Pro"; color:
rgba(69, 69, 69, 0.7); font-size: 36px; font-weight: 700; line-height: 36px; width: 253px; height: 69px; }
http://hayabusa.io ImageHayabusa