Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
CAOS 2015 Summer: Introducing Hayabusa
Search
Gunther Brunner
July 08, 2015
Programming
1k
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
CAOS 2015 Summer: Introducing Hayabusa
Hayabusa
http://hayabusa.io
Gunther Brunner
July 08, 2015
More Decks by Gunther Brunner
See All by Gunther Brunner
新職業『オーケストレーター』誕生 — エージェント10体を同時に回すAgentOps
gunta
5
2.3k
The Madness of Multiple Gemini CLIs Developing Simultaneously with Jujutsu
gunta
1
3.6k
複数のGemini CLIが同時開発する狂気 - Jujutsuが実現するAIエージェント協調の新世界
gunta
16
8.7k
Breaking Down Enterprise AI Tool Adoption Barriers in Japan: CyberAgent's Cursor Implementation Strategy
gunta
0
220
大手企業のAIツール導入の壁を越えて:サイバーエージェントのCursor活用戦略
gunta
46
37k
MCP世界への招待: AIエンジニアが創る次世代エージェント連携の世界
gunta
6
1.5k
Feature FlagsのDX/UXの 頂点「 DevCycle 」に 辿り着くまでの道のり
gunta
5
1.9k
OpenSaaS Studio - 強いSaaSを作り続けるOpenSaaS Studioの挑戦
gunta
3
3.3k
OpenSTF @ Test Engineers' Meetup #3
gunta
1
1.6k
Other Decks in Programming
See All in Programming
PHPだって関数型したい 〜できること、できないこと〜 / fp-in-php
jsoizo
0
210
JAWS-UG横浜 #102 AWSサ終供養LT会 成仏できない AWS サービスたち 〜本日、三体供養します〜
maroon1st
0
210
Claude Opus 4.6以後の受託開発エンジニアの変化(Claude Code開発ノウハウ大公開スペシャルbyクラスメソッド)
iidatakuma
1
780
フィードバックで育てるAI開発
kotaminato
1
120
SREの積み重ねがAI駆動開発のガードレールになった ― 7つの実践/SRE Guardrails The 7
tomoyakitaura
8
4.4k
『コードを書く以外の』エンジニアリング〜課金基盤移行プロジェクト推進のためのTips4選
yuriko1211
0
500
AI がコードを書く時代における新卒エンジニアの仕事風景 (2026) / New Graduate Engineers in the Era of AI Coding (2026)
sushichan044
0
220
ITヒヤリハットを整理してみた ~ライフサイクルと原因から考える再発防止策~
koukimiura
1
110
act1-costs.pdf
sumedhbala
0
230
1B+ /day規模のログを管理する技術
broadleaf
0
140
自作OSでスライド発表する
uyuki234
1
3.8k
【やさしく解説 設計編 #0】DDDのコード、読めるのに分からない人へ
panda728
PRO
2
270
Featured
See All Featured
Site-Speed That Sticks
csswizardry
13
1.3k
Distributed Sagas: A Protocol for Coordinating Microservices
caitiem20
333
23k
Dominate Local Search Results - an insider guide to GBP, reviews, and Local SEO
greggifford
PRO
0
210
GitHub's CSS Performance
jonrohan
1033
470k
Reflections from 52 weeks, 52 projects
jeffersonlam
356
21k
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
CSS Pre-Processors: Stylus, Less & Sass
bermonpainter
360
30k
More Than Pixels: Becoming A User Experience Designer
marktimemedia
3
460
The Anti-SEO Checklist Checklist. Pubcon Cyber Week
ryanjones
0
180
The innovator’s Mindset - Leading Through an Era of Exponential Change - McGill University 2025
jdejongh
PRO
1
220
How People are Using Generative and Agentic AI to Supercharge Their Products, Projects, Services and Value Streams Today
helenjbeal
1
240
Bash Introduction
62gerente
615
220k
Transcript
2015 SUMMER #caos2015
Günther Brunner @gunta85 Hayabusa 2015 SUMMER #caos2015 Morino Kohei @kohei_april20
Data Binding Fastest Design Flow ImageHayabusa
Designer Developer
Current Workflow New Workflow PSD AI Designer Developer Export PNG?
JPG? Frontend ImageAlpha? ImageOptim? Grunt? WebP? SpriteSheet? SVN image320.jpg PSD AI Hayabusa /image.jpg?w=320 or
Current Workflow New Workflow PSD AI Export PNG? JPG? Frontend
ImageAlpha? ImageOptim? Grunt? WebP? SpriteSheet? SVN image320.jpg PSD AI Hayabusa /image.jpg?w=320 or 10 min 10 ~ 30 min 1 hour ~ 1 day Designer Developer
Advantages • Workflow becomes much faster • Uses the most
suitable format in any platform • Creates the best size for any device • Checking design is instantly
Advantages
Advantages Working becomes easier
None
Input files PSD, AI, PNG /images/image.psd
Input files /images/image.psd
Output REST API
JPEG - Resize Width /images/image.jpg?w=480
PNG32 - Retina / ImageOptim /images/image.w480.x2.png
PNG 7 bit - ImageAlpha /images/image.png?colors=128 PSD
JPEG - Black & white /images/image.jpg?grayscale=true PSD
PNG - Blur /images/image.png?blur=10
WebP - Android / iOS Native /images/image.webp PSD WEBP
Formats for Web (Picture Quality) BPG (HEVC) > H.264 I-Frame
> WebP > JPEG 2000 > JPEG XR > JPEG http://xooyoozoo.github.io/yolo-octo-bugfixes/
GPU Texture Formats ASTC ETC PVRTC PVRTC.GZ DXT5 DDS CRN
CRN.GZ
ETC - Android / WebGL /images/image.etc
PVRTC - Unity / Cocos2D / iOS /images/image.pvr?format=rgba4444
PVR GZIP - iOS Native /images/image.pvr.gz
Sprite Sheet / Atlas Auto Generation { images: [ image1:
"image1.png", image2: "image2.psd", image3: "image3.jpg", image4: "image4.png", image5: "image5.png?w=200", ], max: { w: 2048, h: 2048 } } Input /images/sprite.json Output /images/sprite.sheet.jpg /images/sprite.sheet.json PSD
JPEG - PSD Layer Export /images/image.jpg?layer=Name
Distributing • Amazon CloudFront / Akamai / Others • HTTP/SPDY/HTTP
2.0 support • As middleware • As Mac App, As Local Server
As Local Server /assets/image.w480.x2.png • Unity’s asset bundle • iOS
/ Android static assets
File generation time • Convert with the 1st request •
After the 1st request, cache it
CSS Output Info • Layer Mask • Clipping Mask •
Layer Mask • Gradients • Layer Comp • Adjustment Layer • Linked & Smart Objects • Alpha Channel Mask
CSS Output /images/image.css?layer=name .name { font-family: "Source Sans Pro"; color:
rgba(69, 69, 69, 0.7); font-size: 36px; font-weight: 700; line-height: 36px; width: 253px; height: 69px; }
http://hayabusa.io ImageHayabusa