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アセットマネジメントとシンボルフォントの話
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Ryota Hayashi
October 22, 2014
Programming
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アセットマネジメントとシンボルフォントの話
Ryota Hayashi
October 22, 2014
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Transcript
ΞηοτཧͱγϯϘϧϑΥϯτ hayashi311
Asset Management ը૾(എܠ/ΞΠίϯ) ৭ ϨΠΞτ Mobile Appɹ 3DϞσϧ ςΫενϟ αϯυ
Ξχϝʔγϣϯ ΠϕϯτεΫϦϓτ Game
ΞϓϦͷσβΠϯมԽ͢Δ τϨϯυͷมԽ ϢʔβʔͷมԽ ΘΕํͷมԽ
ΞϓϦͷσβΠϯΛվળ͠ଓ͚ΔͨΊͷΈ͕ඞཁ
ύΠϓϥΠϯͷ࠷దԽ σβΠϯ | ग़ྗ | ࣮ ૉࡐͷҰݩཧ Ճɺݕࡧɺߋ৽ ϑΟʔυόοΫ ग़ྗͨ͠ૉࡐΛΈࠐΉ
ෳࡶͳΈɺΘΕͳ͍ ָΛ͢Δͱ্࣭͕͕ΔΈΛ࡞Δ
ࣄྫ : γϯϘϧϑΥϯτ ॻ͖ग़͠ͷύΠϓϥΠϯࣗಈԽ
a = b = c = d = e =
.PSD .SVG .SVG Font .ttf NSString + SymbolFont UIFont +
SymbolFont UIImage + SymbolFont UIComponents IB_DESIGNABLE + ΈࠐΈ UICatalog
None
ύΠϓϥΠϯͷ࠷దԽ σβΠϯ | ग़ྗ | ࣮ ૉࡐͷҰݩཧ ϑΟʔυόοΫ
DEMO
·ͱΊ • σβΠϯมԽ͢Δͱ͍͏લఏͰɺΞηοτཧΛ͢Δඞཁ͕͋Δ • ָΛ͢Δͱ্࣭͕͕ΔΈ࡞Γ͕େ • Ұྫͱͯ͠ɺσβΠφʔͷखݩͰΞΠίϯϑΥϯτΛߋ৽ͯ͠Β͏ͱ͍ ͏ࣄྫΛհ͠·ͨ͠