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Auxiliary selection: optimal selection of auxil...

Hidenori Itaya
March 12, 2024
23

Auxiliary selection: optimal selection of auxiliary tasks using deep reinforcement learning

This slide is the slide used for the presentation at IEVC2024.

Hidenori Itaya

March 12, 2024
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  1. Hidenori Itaya, Tsubasa Hirakawa, Takayoshi Yamashita, Hironobu Fujiyoshi Chubu University

    IEVC2024 Session 6A: Computer Vision & 3D Image Processing (2) Auxiliary selection: optimal selection of auxiliary tasks using deep reinforcement learning
  2. 2 Deep Reinforcement Learning (DRL) • Problems involving an agent

    interacting with an environment Agent Environment State Action Reward / Next state [Elia+, 2023] [Mnih+, 2015] [Chen+, 2017] [Levine+, 2016] Application example of RL
  3. • Asynchronous r Each workers updates parameters asynchronously • Advantage

    r Target error is calculate considering the reward more than 2 steps ahead in each worker • Actor-Critic r Separately inference • Actor: Policy ! "|$ • Critic: State-value function % $ 3 Asynchronous Advantage Actor-Critic (A3C) [Mnih+, 2016] Environment Environment Agent Global network Worker ! "|$ % $ Worker Actor Critic ! "|$ % $ Parameter !! " Parameter !′ Actor Critic Parameter &# Parameter &
  4. 4 UNREAL [Jaderberg+, ICLR2017] • Introducing 3 auxiliary tasks into

    the A3C r Pixel Control: Train actions that large changes in pixel values r Value function Replay: Shuffle past experiences and train state-value functions r Reward Prediction: Predict future rewards  — &OWJSPONFOU 3FQMBZ #VGGFS $POW $POW '$ -45. -BTUSFXBSE -BTUBDUJPO !(#) %(&|#) '$ 7 %F$POW "EW %F$POW ()*+  + - Environment !! Buffer Conv. Conv. FC LSTM Last reward Last action FC V Deconv. Adv Deconv. ""#$ ! " : main task (A3C) : Pixel control : Value function replay : Reward prediction Skewed sampling
  5. 5 UNREAL [Jaderberg+, ICLR2017] • Introducing 3 auxiliary tasks into

    the A3C r Pixel Control: Train actions that large changes in pixel values r Value function Replay: Shuffle past experiences and train state-value functions r Reward Prediction: Predict future rewards  — &OWJSPONFOU 3FQMBZ #VGGFS $POW $POW '$ -45. -BTUSFXBSE -BTUBDUJPO !(#) %(&|#) '$ 7 %F$POW "EW %F$POW ()*+  + - Environment !! Buffer Conv. Conv. FC LSTM Last reward Last action FC V Deconv. Adv Deconv. ""#$ ! " : main task (A3C) : Pixel control : Value function replay : Reward prediction Skewed sampling
  6. 6 UNREAL [Jaderberg+, ICLR2017] • Introducing 3 auxiliary tasks into

    the A3C r Pixel Control: Train actions that large changes in pixel values r Value function Replay: Shuffle past experiences and train state-value functions r Reward Prediction: Predict future rewards  — &OWJSPONFOU 3FQMBZ #VGGFS $POW $POW '$ -45. -BTUSFXBSE -BTUBDUJPO !(#) %(&|#) '$ 7 %F$POW "EW %F$POW ()*+  + - Environment !! Buffer Conv. Conv. FC LSTM Last reward Last action FC V Deconv. Adv Deconv. ""#$ ! " : main task (A3C) : Pixel control : Value function replay : Reward prediction Skewed sampling
  7. 7 UNREAL [Jaderberg+, ICLR2017] • Introducing 3 auxiliary tasks into

    the A3C r Pixel Control: Train actions that large changes in pixel values r Value function Replay: Shuffle past experiences and train state-value functions r Reward Prediction: Predict future rewards  — &OWJSPONFOU 3FQMBZ #VGGFS $POW $POW '$ -45. -BTUSFXBSE -BTUBDUJPO !(#) %(&|#) '$ 7 %F$POW "EW %F$POW ()*+  + - Environment !! Buffer Conv. Conv. FC LSTM Last reward Last action FC V Deconv. Adv Deconv. ""#$ ! " : main task (A3C) : Pixel control : Value function replay : Reward prediction Skewed sampling
  8. 8 Loss function of UNREAL • The sum of main

    task loss and auxiliary tasks loss r !!"#$: Main task loss r ! % (') : Pixel Control loss r !)*: Value Function Replay loss r !*+: Reward Prediction loss Main task Auxiliary tasks !"#$%&' = !()*+ + $ , ! - (,) + !0$ + !$1
  9. 9 Preliminary experiment • Investigate whether each auxiliary task is

    effective or not • Environment: DeepMind Lab [Beattie+, arXiv2016] • Investigation auxiliary tasks. r Pixel Control (PC) r Value Function Replay (VR) r Reward Prediction (RP) r 3 auxiliary tasks (UNREAL) nav_maze_static_01 (maze) seekavoid_arena_01 (seekavoid) lt_horseshoe_color (horseshoe)
  10. 10 nav_maze_static_01 (maze) • A First-person viewpoint maze game •

    Action r Look left r Look right r Forward r Backward r Strafe left r Strafe right • Reward r Apple: +1 r Goal: +10
  11. 11 Pre-experiment result – maze Pixel Control is effective →

    Action changing pixel values promote movement
  12. 12 seekavoid_arena_01 (seekavoid) • Avoid lemons and earn apples game

    • Action r Look left r Look right r Forward r Backward r Strafe left r Strafe right • Reward r Apple: +1 r Lemon: -1
  13. 13 Pre-experiment result – seekavoid Variation of pixel Variation high

    low Value Function Replay is effective PC: Action changing pixel values are not suitable RP: Agent obtains reward in seekavoid, frequently
  14. 14 lt_horseshoe_color (horseshoe) • First person shooting game • Action

    r Look left r Look right r Forward r Backward r Strafe left r Strafe right r Attack • Reward r Kill the enemy: +1
  15. 15 Pre-experiment result – horseshoe All auxiliary tasks are effective

    Kill the enemy = actions change pixel values Reward (kill the enemy) acquired less frequent
  16. 16 Summary of pre-experiment → Need to select suitable auxiliary

    tasks for game HMPCBMTUFQ<×10$> HMPCBMTUFQ<×10$> HMPCBMTUFQ<×10%> TDPSF TDPSF TDPSF nav_maze_static_01 seekavoid_arena_01 lt_horseshoe_color Optimal auxiliary task Pixel Control UNREAL Value Function Replay UNREAL HMPCBMTUFQ<×10$> HMPCBMTUFQ<×10$> HMPCBMTUFQ<×10%> TDPSF TDPSF TDPSF HMPCBMTUFQ<×10$> HMPCBMTUFQ<×10$> HMPCBMTUFQ<×10%> TDPSF TDPSF TDPSF
  17. 17 Purpose of our research • Using only suitable auxiliary

    task for environment r Automatically select for suitable auxiliary tasks • Proposed method r Adaptive selection of optimal auxiliary tasks by using DRL • Construct a DRL agent that adaptively selects the optimal auxiliary task Environment Pixel Control Value Function Replay Reward Prediction Pixel Control select DRL agent º º
  18. 18 Auxiliary selection • DRL agent to select the suitable

    auxiliary task for environment r Network build an independent network from the main task  — &OWJSPONFOU 3FQMBZ #VGGFS $POW $POW '$ -45. -BTUSFXBSE -BTUBDUJPO !(#) %(&|#) '$ 7 %F$POW "EW %F$POW ()*+  + - Environment !! Buffer Conv. Conv. FC LSTM Last reward Last action FC V Deconv. Adv Deconv. # ! $ " (!) ""#$ !*+ !)* ! " : main task (A3C) : Pixel control : Value function replay : Reward prediction Skewed sampling Auxiliary selection Conv. Conv. FC !%& "%& = &'( , &)* , &*' !!"#$%& = !%'( + $)( % * ! + (*) + $.# !.# + $#) !#)
  19. 19 Actions of Auxiliary selection • Weight of each auxiliary

    task • Actions of Auxiliary selection 2+, , 2)* , 2*+ !14 , !0$ , !$1 = 0,1 , 0,1 , 0,1 argmax 5() + = !14 , !0$ , !$1 = 0,0,0 ~ 1,1,1 !! Buffer Auxiliary selection Conv. Conv. FC !%& * ++ = &'( , &)* , &*' "%& (++ )
  20. 20 Loss of main and auxiliary tasks • Multiply Auxiliary

    selection outputs and loss of auxiliary tasks -"#$%&' = -()*+ + !14 / , - - (,) + !0$ -0$ + !$1 -$1  — &OWJSPONFOU 3FQMBZ #VGGFS $POW $POW '$ -45. -BTUSFXBSE -BTUBDUJPO !(#) %(&|#) '$ 7 %F$POW "EW %F$POW ()*+  + - Environment !! Buffer Conv. Conv. FC LSTM Last reward Last action FC V Deconv. Adv Deconv. / ' 0 ( (') ,$%& !#) !.# 1 2 : main task (A3C) : Pixel control : Value function replay : Reward prediction Skewed sampling Auxiliary selection Conv. Conv. FC 1+, 3 4- 2+, 0,1 0,1 0,1
  21. 21 Loss of main and auxiliary tasks • Multiply Auxiliary

    selection outputs and loss of auxiliary tasks -"#$%&' = -()*+ + !14 / , - - (,) + !0$ -0$ + !$1 -$1  — &OWJSPONFOU 3FQMBZ #VGGFS $POW $POW '$ -45. -BTUSFXBSE -BTUBDUJPO !(#) %(&|#) '$ 7 %F$POW "EW %F$POW ()*+  + - Environment !! Buffer Conv. Conv. FC LSTM Last reward Last action FC V Deconv. Adv Deconv. / ' 0 ( (') ,$%& !#) !.# 1 2 : main task (A3C) : Pixel control : Value function replay : Reward prediction Skewed sampling Auxiliary selection Conv. Conv. FC 1+, 3 4- 2+, 0 1 1 5./ , 501 , 51. = 0,1,1 ×1 ×1 ×0
  22. 22 Loss function of Auxiliary selection • Adding losses of

    policy and state-value function -&6 = - 0&6 + - 1&6  — &OWJSPONFOU 3FQMBZ #VGGFS $POW $POW '$ -45. -BTUSFXBSE -BTUBDUJPO !(#) %(&|#) '$ 7 %F$POW "EW %F$POW ()*+  + - Environment !! Buffer Conv. Conv. FC LSTM Last reward Last action FC V Deconv. Adv Deconv. / ' 0 ( (') ,$%& !#) !.# 1 2 : main task (A3C) : Pixel control : Value function replay : Reward prediction Skewed sampling Auxiliary selection Conv. Conv. FC 1+, 3 4- 2+,
  23. 23 Experiment settings • Environment:DeepMind Lab [Beattie+, arXiv2016] r maze,

    seekavoid, horseshoe • Training setting r # of steps • 1.0×10: steps (maze and seekavoid) • 1.0×10; steps (horseshoe) r # of workers • 8 • Comparison r Only auxiliary task (PC, VR, RP) r 3 auxiliary tasks (UNREAL) r UNREAL + Auxiliary selection (proposed) nav_maze_static_01 (maze) seekavoid_arena_01 (seekavoid) lt_horseshoe_color (horseshoe)
  24. 30 Analysis of the selected auxiliary tasks (maze) Pixel Control

    Value Function Replay Reward Prediction maze 48.3 54.1 41.0 seekavoid 0.1 100.0 0.0 horseshoe 94.9 0.1 99.9 → All auxiliary tasks are equivalently selected ※ 50 episodes average Selection percentage of each auxiliary task in one episode [%]
  25. 31 Analysis of the selected auxiliary tasks (seekavoid) Pixel Control

    Value Function Replay Reward Prediction maze 48.3 54.1 41.0 seekavoid 0.1 100.0 0.0 horseshoe 94.9 0.1 99.9 → VR is stably selected ※ 50 episodes average Selection percentage of each auxiliary task in one episode [%]
  26. 32 Analysis of the selected auxiliary tasks (horseshoe) Pixel Control

    Value Function Replay Reward Prediction maze 48.3 54.1 41.0 seekavoid 0.1 100.0 0.0 horseshoe 94.9 0.1 99.9 → PC and RP are stably selected ※ 50 episodes average Selection percentage of each auxiliary task in one episode [%]
  27. 33 Additional experiment • Investigation another combinations of auxiliary tasks

    • Environment: lt_horseshoe_color (DeepMind Lab) • Comparison: Compare scores in horseshoe r Three auxiliary tasks (UNREAL) r Value Function Replay (VR) r Pixel Control and Reward Prediction (PC+RP) r Without auxiliary tasks, only main task, (w/o aux) lt_horseshoe_color (horseshoe)
  28. 36 Additional experiment result → VR is lower than only

    main task → PC+RP achieve high score as same as UNREAL
  29. 37 Conclusion • Introduction of auxiliary tasks: expected to improve

    the main task accuracy r Unsuitable auxiliary tasks lead to reduced accuracy → Suitable auxiliary tasks need to be introduced to improve the accuracy of the main task • Auxiliary selection: adaptive selection of optimal auxiliary tasks by using DRL r Achieves the score as same as the optimal auxiliary task r Can select appropriate auxiliary tasks for each games • nav_maze_static_01: UNREAL,Pixel Control • seekavoid_arena_01: Value Function Replay • lt_horseshoe_color: Pixel Control + Reward Prediction • Future works r Evaluating the proposed method in various environments with other auxiliary tasks