multiplayer games, and we too! • We wanted to find a way to develop multiplayer games, chat systems, faster and more easily. • We want to help developers concentrate (as much as possible) on making fun content, not on the how.
Linux/MacOSX/BSD systems (in binary and library forms) • Clients for go, node.js/browser, Android, iOS/OSX, Unity, and cocos2dx • websockets (with fallbacks) and mqtt • protocol buffers, json and msgpack