components, as shifts in food web tend to begin on the fringes of the diet (J. Dunne). In this case, the core by the Middle Pleistocene was large game animals, which provide high returns for time invested (even though unpredictable), supplemented by easily collected small things. The most peripheral animal resources in this mode were small types that were expensive to capture or process (low returns).
in species importance (resurgence of large prey) Skewed herd structure (age and sex distributions) Domestic space shared with animals (dung deposits) Morphological and developmental changes (occur later)
Layer 4 % Small game (hares, fish. turtles, etc) 4 12 28 Carnivores < 2 4 Horse and onager 3 5 4 Red deer < 3 2 Wild cattle 13 9 6 Wild pig 2 4 3 Sheep 76 65 53 TIME (within two centuries at most) And at Aşıklı Höyük in central Turkey …
DIET – Eating more of the things that people used to ignore. More work, need wider range of skill sets, but more food can be harvested per unit land area, risk spread over wider range of food possibilities, if people cooperate and specialize. 2. ANIMAL DOMESTICATION – Management of meat sources is hard work, but narrows losses to competitors of all sorts and meat can be “stored”. Can support higher population densities if accompanied by agriculture. Solution to tragedy of commons if wild game becoming less abundant. Meat security improved but no longer coming from a common pool. Burgeoning ownership and autonomy at level of corporate (small family) units.
(mobile lifestyle) Seed cultivation & processing - Even more expensive, but even more productive and storable (sedentary lifestyle) Animal management – High expense deflected by reduced competition and storage. Solves ToC problem but alters corporate unit (sedentary lifestyle)
but is not in itself sufficient to explain what was going on, since die-back or moving to new areas are far more typical in nature. Humans from time to time in their evolutionary history inadvertently raise the ceiling of environmental carrying capacity.