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KTH Compositions in Urban Design Studio - Energy & Waste - Why, What, How

John Manoochehri
January 21, 2014
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KTH Compositions in Urban Design Studio - Energy & Waste - Why, What, How

John Manoochehri

January 21, 2014
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  1. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 1. CONCEPT

    CHECK Discuss in the group, and in some short text and / or symbol way present, the questions:
  2. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 1. CONCEPT

    CHECK Discuss in the group, and in some short text and / or symbol way present, the questions: what is energy, and why is it needed for cities?
  3. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 1. CONCEPT

    CHECK Discuss in the group, and in some short text and / or symbol way present, the questions: what is energy, and why is it needed for cities? what is waste, and why is it created by cities?
  4. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 1. CONCEPT

    CHECK Discuss in the group, and in some short text and / or symbol way present, the questions: what is energy, and why is it needed for cities? what is waste, and why is it created by cities?
  5. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 1. CONCEPT

    CHECK Discuss in the group, and in some short text and / or symbol way present, the questions: what is energy, and why is it needed for cities? what is waste, and why is it created by cities? MAX OUTPUT: Not very much
  6. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city).
  7. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city).
  8. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy?
  9. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy?
  10. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy? MAX OUTPUT: 1 x A1, diags, text, illustrations
  11. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy? MAX OUTPUT: 1 x A1, diags, text, illustrations
  12. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy? MAX OUTPUT: 1 x A1, diags, text, illustrations 3. CREATING SYNERGIES WITH FORM
  13. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy? MAX OUTPUT: 1 x A1, diags, text, illustrations 3. CREATING SYNERGIES WITH FORM
  14. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy? MAX OUTPUT: 1 x A1, diags, text, illustrations 3. CREATING SYNERGIES WITH FORM Proposing new urban morphologies, find more profound integrations of energy/waste (and now you get the idea of energy production/conservation, and waste reduction/waste recycling practices) with urban form and fabric.
  15. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy? MAX OUTPUT: 1 x A1, diags, text, illustrations 3. CREATING SYNERGIES WITH FORM Proposing new urban morphologies, find more profound integrations of energy/waste (and now you get the idea of energy production/conservation, and waste reduction/waste recycling practices) with urban form and fabric. For example (not possible with existing morphologies), orienting entire blocks for maximum total solar gain.
  16. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy? MAX OUTPUT: 1 x A1, diags, text, illustrations 3. CREATING SYNERGIES WITH FORM Proposing new urban morphologies, find more profound integrations of energy/waste (and now you get the idea of energy production/conservation, and waste reduction/waste recycling practices) with urban form and fabric. For example (not possible with existing morphologies), orienting entire blocks for maximum total solar gain.
  17. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy? MAX OUTPUT: 1 x A1, diags, text, illustrations 3. CREATING SYNERGIES WITH FORM Proposing new urban morphologies, find more profound integrations of energy/waste (and now you get the idea of energy production/conservation, and waste reduction/waste recycling practices) with urban form and fabric. For example (not possible with existing morphologies), orienting entire blocks for maximum total solar gain. MAX OUTPUT: 1 x A1, diags, text, illustrations
  18. ENERGY IS EVERYTHING food, heat; production, transport; city organisation ENTROPY

    IS EVERYWHERE energy always degrades ENERGY IS HOW WE UNDERSTAND NATURE
  19. ENERGY IS EVERYTHING food, heat; production, transport; city organisation ENTROPY

    IS EVERYWHERE energy always degrades ENERGY IS HOW WE UNDERSTAND NATURE biology energy flow diagrams, human system energy flows, material flows
  20. ENERGY IS EVERYTHING food, heat; production, transport; city organisation ENTROPY

    IS EVERYWHERE energy always degrades ENERGY IS HOW WE UNDERSTAND NATURE biology energy flow diagrams, human system energy flows, material flows ENERGY IS HOW WE UNDERSTAND OURSELVES
  21. ENERGY IS EVERYTHING food, heat; production, transport; city organisation ENTROPY

    IS EVERYWHERE energy always degrades ENERGY IS HOW WE UNDERSTAND NATURE biology energy flow diagrams, human system energy flows, material flows ENERGY IS HOW WE UNDERSTAND OURSELVES power over everything and everyone
  22. ENERGY IS CAPACITY TO DO WORK Overcoming inertia - gravitational,

    electromagnetic JOULES PER SECOND = WATT THEORY & MEASURE
  23. ENERGY IS CAPACITY TO DO WORK Overcoming inertia - gravitational,

    electromagnetic JOULES PER SECOND = WATT Remember, energy always degrades THEORY & MEASURE
  24. BASIC ENERGY PARADIGM > SOLAR PARADIGM ++ Solar Gain Biomass

    Wind, Wave, Hydro Ground-source HISTORY
  25. BASIC ENERGY PARADIGM > SOLAR PARADIGM ++ Solar Gain Biomass

    Wind, Wave, Hydro Ground-source ++ Moon, Earth Core HISTORY
  26. BASIC ENERGY PARADIGM > SOLAR PARADIGM ++ Solar Gain Biomass

    Wind, Wave, Hydro Ground-source ++ Moon, Earth Core FOSSIL PARADIGM HISTORY
  27. BASIC ENERGY PARADIGM > SOLAR PARADIGM ++ Solar Gain Biomass

    Wind, Wave, Hydro Ground-source ++ Moon, Earth Core FOSSIL PARADIGM 200 years of bottled sunlight HISTORY
  28. BASIC ENERGY PARADIGM > SOLAR PARADIGM ++ Solar Gain Biomass

    Wind, Wave, Hydro Ground-source ++ Moon, Earth Core FOSSIL PARADIGM 200 years of bottled sunlight POST-FOSSIL PARADIGM? HISTORY
  29. BASIC ENERGY PARADIGM > SOLAR PARADIGM ++ Solar Gain Biomass

    Wind, Wave, Hydro Ground-source ++ Moon, Earth Core FOSSIL PARADIGM 200 years of bottled sunlight POST-FOSSIL PARADIGM? Back to pre-fossil solar? HISTORY
  30. BASIC ENERGY PARADIGM > SOLAR PARADIGM ++ Solar Gain Biomass

    Wind, Wave, Hydro Ground-source ++ Moon, Earth Core FOSSIL PARADIGM 200 years of bottled sunlight POST-FOSSIL PARADIGM? Back to pre-fossil solar? Neo-fossil paradigm? HISTORY
  31. BASIC ENERGY PARADIGM > SOLAR PARADIGM ++ Solar Gain Biomass

    Wind, Wave, Hydro Ground-source ++ Moon, Earth Core FOSSIL PARADIGM 200 years of bottled sunlight POST-FOSSIL PARADIGM? Back to pre-fossil solar? Neo-fossil paradigm? Post-fossil solar paradigm? HISTORY
  32. BASIC ENERGY PARADIGM > SOLAR PARADIGM ++ Solar Gain Biomass

    Wind, Wave, Hydro Ground-source ++ Moon, Earth Core FOSSIL PARADIGM 200 years of bottled sunlight POST-FOSSIL PARADIGM? Back to pre-fossil solar? Neo-fossil paradigm? Post-fossil solar paradigm? HISTORY +++ ? Minerals, Wacky Biota
  33. DIRECT vectorisation: biotic, solar gain production: ... eh? (> fuel

    industry) applications: fires, solar gain PRE-FOSSIL
  34. DIRECT vectorisation: biotic, solar gain production: ... eh? (> fuel

    industry) applications: fires, solar gain functions: (fuel > food, space heating) PRE-FOSSIL
  35. DIRECT vectorisation: biotic, solar gain production: ... eh? (> fuel

    industry) applications: fires, solar gain functions: (fuel > food, space heating) conservation: massing, insulation, orientation PRE-FOSSIL
  36. INDIRECT animal transport local food local and natural materials spatial

    engineering rather than technology PRE-FOSSIL
  37. INDIRECT animal transport local food local and natural materials spatial

    engineering rather than technology systems not objects PRE-FOSSIL
  38. INDIRECT animal transport local food local and natural materials spatial

    engineering rather than technology systems not objects culture not consumers PRE-FOSSIL
  39. INDIRECT animal transport local food local and natural materials spatial

    engineering rather than technology systems not objects culture not consumers human-scale urbanism PRE-FOSSIL
  40. INDIRECT animal transport local food local and natural materials spatial

    engineering rather than technology systems not objects culture not consumers human-scale urbanism vertical and horizontal; i.e. mass/void, connections PRE-FOSSIL
  41. INDIRECT machine transport chemical-machine food distant food and material supply

    chains technology not spatial engineering objects not systems FOSSIL
  42. INDIRECT machine transport chemical-machine food distant food and material supply

    chains technology not spatial engineering objects not systems consumers not culture FOSSIL
  43. INDIRECT machine transport chemical-machine food distant food and material supply

    chains technology not spatial engineering objects not systems consumers not culture machine-scale urbanism FOSSIL
  44. INDIRECT machine transport chemical-machine food distant food and material supply

    chains technology not spatial engineering objects not systems consumers not culture machine-scale urbanism vertical and horizontal; mass/void, connections FOSSIL
  45. DIRECT vectorisation: solar vs ? production: how? integration? why? applications:

    what actually needs energy? conservation: why is this so hard? POST-FOSSIL
  46. INDIRECT transport: why travel? how travel? food: local? regional? natural

    materials: what are natural materials? POST-FOSSIL
  47. INDIRECT transport: why travel? how travel? food: local? regional? natural

    materials: what are natural materials? engin’ing vs tech: > pulleys, levers, arches ... & parametrics! POST-FOSSIL
  48. INDIRECT transport: why travel? how travel? food: local? regional? natural

    materials: what are natural materials? engin’ing vs tech: > pulleys, levers, arches ... & parametrics! systems vs objects: do we design objects or systems? POST-FOSSIL
  49. INDIRECT transport: why travel? how travel? food: local? regional? natural

    materials: what are natural materials? engin’ing vs tech: > pulleys, levers, arches ... & parametrics! systems vs objects: do we design objects or systems? culture vs consumers: whose idea(l)s are we designing for? POST-FOSSIL
  50. INDIRECT transport: why travel? how travel? food: local? regional? natural

    materials: what are natural materials? engin’ing vs tech: > pulleys, levers, arches ... & parametrics! systems vs objects: do we design objects or systems? culture vs consumers: whose idea(l)s are we designing for? urbanism scale: the big question! POST-FOSSIL
  51. INDIRECT transport: why travel? how travel? food: local? regional? natural

    materials: what are natural materials? engin’ing vs tech: > pulleys, levers, arches ... & parametrics! systems vs objects: do we design objects or systems? culture vs consumers: whose idea(l)s are we designing for? urbanism scale: the big question! vertical and horizontal; i.e. mass/void, connections POST-FOSSIL
  52. POLLUTION human and non-human wellbeing RESOURCES human and non-human survival

    justice?! hello?! REVEALS SYSTEM DESIGN waste is a system error not a behaviour error
  53. POLLUTION human and non-human wellbeing RESOURCES human and non-human survival

    justice?! hello?! REVEALS SYSTEM DESIGN waste is a system error not a behaviour error REVEALS LIFESTYLES
  54. POLLUTION human and non-human wellbeing RESOURCES human and non-human survival

    justice?! hello?! REVEALS SYSTEM DESIGN waste is a system error not a behaviour error REVEALS LIFESTYLES waste is a social error not a behaviour error
  55. BIOTA plant biomass human and animal excreta animal biomass MINERALS

    metals ceramics other OTHER composites mixtures
  56. BIOTA plant biomass human and animal excreta animal biomass MINERALS

    metals ceramics other OTHER composites mixtures suspensions
  57. BIOTA plant biomass human and animal excreta animal biomass MINERALS

    metals ceramics other OTHER composites mixtures suspensions synthetic fluids
  58. INDIRECT local disposal local recovery limited non-biotic, non-mineral waste -

    composites, synths ‘design’ for biocycle PRE-FOSSIL
  59. INDIRECT local disposal local recovery limited non-biotic, non-mineral waste -

    composites, synths ‘design’ for biocycle ‘design’ for technical cycle PRE-FOSSIL
  60. DIRECT production: vast complexity and pollution of waste-streams composites, synthetics

    minimisation: economic constraints?? reclamation: downcycling FOSSIL
  61. INDIRECT disposal: ... eh? recovery: designed for recovery at appropriate

    scale non-biotic, non-mineral waste - composites, synths: hard design, yeah! POST-FOSSIL
  62. INDIRECT disposal: ... eh? recovery: designed for recovery at appropriate

    scale non-biotic, non-mineral waste - composites, synths: hard design, yeah! ‘design’ for biocycle? POST-FOSSIL
  63. INDIRECT disposal: ... eh? recovery: designed for recovery at appropriate

    scale non-biotic, non-mineral waste - composites, synths: hard design, yeah! ‘design’ for biocycle? ‘design’ for technical cycle? POST-FOSSIL
  64. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 1. CONCEPT

    CHECK Discuss in the group, and in some short text and / or symbol way present, the questions: what is energy, and why is it needed for cities? what is waste, and why is it created by cities? MAX OUTPUT: Not very much
  65. AREA & PROJECT: ADAPT PREVIOUS GROUPS: BY CHOICE 2. FINDING

    SYNERGIES WITH FORM Propose SYNERGIES for integrating energy and waste handling infrastructure with EXISTING urban form and fabric. For example, an Envac vacuum-tube waste system (doesn't require rebuilding the city). Consider: ZERO waste? (think, Cradle To Cradle); ZERO energy, or zero from-outside energy? MAX OUTPUT: 1 x A1, diags, text, illustrations 3. CREATING SYNERGIES WITH FORM Proposing new urban morphologies, find more profound integrations of energy/waste (and now you get the idea energy production/conservation, and waste reduction/waste recycling practices) with urban form and fabric. For example (not possible with existing morphologies), orienting entire blocks for maximum total solar gain. MAX OUTPUT: 1 x A1, diags, text, illustrations