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Experimentation, Tone and Emotional Design
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Kelly King
April 28, 2015
Programming
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Experimentation, Tone and Emotional Design
Slides from my talk at EmpireJS 2015.
Kelly King
April 28, 2015
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Transcript
& Experimentation, Tone Emotional Design
About me @kng kellyk kellyking.me
About me @kng kellyk kellyking.me Quote Tweet
About me @kng kellyk kellyking.me While you were away...
None
None
why experiment?
None
+40.6%
2.8 m 288k $57m What does that mean? subscribers volunteers
donations
$57 in context... $750 = 7%
original: variation:
original: variation: -92.3%
original: variation:
original: +600% variation:
how to get started
Let’s pretend...
such tweets # Tweets wow Jan Feb Mar Apr May
Jun Jul Aug Sep Oct +10%
hypothesis how to
1. make an assertion 2. be testable A hypothesis should:
Why do some people tweet more than others? example:
example: Users will Twitter if our tone is more fun.
example: Users will tweet more if our call to action
is more fun.
Let’s pretend...
original: variation 1: variation 2:
A/B Testing: The Most Powerful Way to Turn Clicks Into
Customers
Users will tweet more if our call to action is
more fun. 1. Hypothesis 2. Design 3. Experiment (testing it out)
Old School
0.2 1 =20% Last week What’s happening? 1 million This
week ‘sup? 1.2 million Tweets
#obama # Tweets #2012 11/1 11/2 11/3 11/4 11/5 11/6
11/7 11/8 11/9 11/10
framework experimentation
• buckets + controls • multiple code paths • collect
data We need
Goal What’s happening? ‘sup
Buckets + Controls
Multiple Code Paths
Data
Results
Optimizely Dashboard
Optimizely Dashboard
An option for all levels Off (web) site Third-party Diy
None
emotional design
Three Levels of Processing Norman, Ortony & Russell, 2001
or “Gut Reaction” Visceral Level 1
None
Designing for Emotion
case study: Haiti Fundraiser
+ 8% A/B Testing: The Most Powerful Way to Turn
Clicks Into Emotional Connection
Effort A/B Testing: The Most Powerful Way to Turn Clicks
Into + 11%
1. Tweak aesthetics 2. Make it easy 3. Remind users
why Visceral Lessons
2or “Usability” Behavioral Level
None
case study: Mailchimp
None
None
None
1. Usability 2. State of mind Behavioral Lessons
3or “Self-identity and pride” Reflective Level
None
Variable rewards
None
jasonshen.com
None
None
Slaying new messages in your inbox stimulates neurons similar to
those stimulated by playing StarCraft. - Nir Eyal Techcrunch
None
1. Exclusivity 2. Gamification 3. Variable Rewards Reflective Lessons
‘ New Netflix - Most liked comment from Netflix blog
announcement interface is complete crap. ‘ ‘‘
None
None
1. Ship with confidence 2. Data Driven! 3. Eliminates HiPPO
4. Creative Freedom A/B Testing
Recommended Reading
Thank you @kng