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NEEAR - Creatively Orchestrate an outdoor lesso...

Leslie Tom
May 07, 2012
540

NEEAR - Creatively Orchestrate an outdoor lesson and engage in information discovery

Applying my final UC Berkeley Information School thesis, NEEAR (Navigating an Educational Experience by Augmenting our Reality) to a classroom setting in a Creativity and Learning course taught by Professor Kimiko Ryokai. I propose ways to allow tablet technology to orchestrate an outdoor lesson and to engage students in information discovery. Using examples from photo capturing sites I propose treasure hunt models from multiuser input.

Leslie Tom

May 07, 2012
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  1. Navigating an Educational Experience through Augmenting your Reality (NEEAR) To

    creatively orchestrate an outdoor lesson and engage in information discovery info 290, Technologies for Creativity and Learning Professor: Kimiko Ryoki Leslie Tom 5/7/12
  2. “knowing & teaching” The meaning of "knowing" has shifted from

    being able to remember and repeat information to being able to find and use it. ▪ What's the role of a teacher? credibility, traceability. reliability. -- empowering students through active learning. ~via Class 2: How People Learn
  3. Expert Knowledge Technical Augmentations Navigation App Tablet augmented reality application

    that lets learners access expert views and resources. Learner
  4. Mid-Term Project •  Informa(on)Access)?) •  Teacher/Student) ))))))Engagement)?) •  Individualized)Learning)?) How

    to extend creativity and education into expert Augmented Reality learning? • Teacher / Student Engagement • Teacher curation of lessons • Multiple Intelligences • Play
  5. Kindergarten Model • The need for physical movement • A

    child's need to occupy oneself in a plastic fashion (develop the senses) • A child's need to create through small tasks • A child's need to know, or natural curiosity, engaging in observing, examining, comparing (which is how intellectual development is brought about) • A child's tendencies to cultivate and care for... • The need to Live in society Brosterman, N. (1997). Inventing kindergarten
  6. Multiple Intelligences • linguistic: learn best by reading, taking notes,

    listening to lectures, and by discussing and debating • logical-mathematical: logic, abstractions, reasoning and numbers and critical thinking. • musical: They have sensitivity to rhythm, pitch, meter, tone, can use songs or rhythms to learn • spatial: spatial judgment and the ability to visualize with the mind's eye • bodilykinesthetic: learn best by doing something physically • interpersonal: learn best by working with others and often enjoy discussion and debate. • intrapersonal: deep understanding of the self • naturalist: the naming and recognition of natural kinds Gardner, H. (1998). The Multiplicity of Intelligences
  7. Student Needs • Fun • Discovery through comparison / mistakes

    • Interactive • Occupy oneself • Create through small tasks • multiple inputs (sensor, voice, camera) • Age: middle school
  8. Teacher Needs • Engage students • Know where they are

    located / gather / direct to locations • Help find teachable moments • Create fun scenarios
  9. Possible AR MI Tools • Access lat/long, time data (logical-mathematical)

    • Tracing space with Geolocating tool with image capture (spatial) • Ability to annotate embed images/sound/ video and work together (musical, inter/intrapersonal) • Access info by inputting a rhythm (musical) • Access info by jumping (bodilykinesthetic)
  10. Tablet -Teacher sharing ideas sharing screens dragging students views to

    share A child's need to know,or natural curiosity, engaging in observing, examining, comparing (which is how intellectual development is brought about) • Learning together • Noticing patterns
  11. Tablet -Student sharing ideas other students views watching videos A

    child's need to know,or natural curiosity, engaging in observing, examining, comparing (which is how intellectual development is brought about) • Learning together • Noticing patterns annotating
  12. Treasure Hunt for Hidden Information • Teacher activates “moss” lesson

    in outdoor space. • Teacher randomly hands out different colored tablets each corresponding to learning style. • Students seek out information following tasks from ‘expert’ by getting information through MI. • example: “Find 5 friends and jump to unlock next video.”
  13. Example - Moss • Teach the concept that moss grows

    on the north side of the rock. expert patterns comparison /adventure
  14. Testings / Observations • Do all the student interact /

    discover? • What are people’s attention / attitude? • Are students learning?
  15. Teacher / Expert lessons • Students plug into lessons at

    museums, zoos, outdoor areas. • Students create adventures for younger children • Competitions for schools to ‘activate’ spaces / find solutions.