Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
UC Berkeley, Hackathon UX Presentation, Design...
Search
Leslie Tom
October 11, 2014
Design
1
64
UC Berkeley, Hackathon UX Presentation, Design the Experience
Gave a 10 minute presentation for #HackTheHearst on User Experience at UC Berkeley
Leslie Tom
October 11, 2014
Tweet
Share
More Decks by Leslie Tom
See All by Leslie Tom
San Francisco Bay Area Planning and Urban Research Association (SPUR Presentation)
leslietom
0
73
Pecha Kucha Detroit
leslietom
1
85
U of Michigan, Museum Sudies Presentation, #MuseumsForPeople
leslietom
1
64
Eyeo Fesitval 2015 - Ignite Talk
leslietom
0
53
National Trust for Historic Preservation, APIA Historic Preservation and Digital Tools
leslietom
1
100
Navigating an Educational Experience by Augmenting our Reality
leslietom
0
690
NEEAR - Creatively Orchestrate an outdoor lesson and engage in information discovery
leslietom
0
540
Pecha Kucha, American Institute of Architects Nov. 2011, Tokyo, Japan
leslietom
0
350
American Institute of Architecture Knowledge Scholar Application
leslietom
0
250
Other Decks in Design
See All in Design
root COMPANY DECK / We are hiring!
root_recruit
PRO
1
24k
児童相談所における養育里親委託時の親権者同意に向けたコミュニケーションの実態
trivia
0
580
サービスリブランディングにおけるイラストレーションシステムの構築と活用事例 / Building and Utilizing an Illustration System in Service Rebranding
lycorptech_jp
PRO
0
630
Designing User Experience through Interaction Design
lycorptech_jp
PRO
0
410
「UXとUIの違い」v2
shirasu3
0
250
不確実性の時代にみんなで試したFigma × MCP × Cursor ハンズオン
techtekt
PRO
7
970
【最新】マズロー安達の弟子実績(1期-4期の26人分)
maslow_akkun
0
2.9k
Portfolio 齋藤明敏 Hiroyuki Saito
crearedesign
0
110
[2025.6.30 もがく中堅デザイナー、キャリアの分岐点] なんでもやる系デザイナーのもがきかた
taka_piya
1
3.9k
Marpで推しCSSスライドを作ろう! / marp-with-favorite-css
fujiemon
0
660
Findyのプロデチームの 歩みとこれから
satty9556
0
300
役立つシステムを作るためのAI活用
kanzaki
0
110
Featured
See All Featured
Six Lessons from altMBA
skipperchong
28
4k
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
45
2.5k
The Myth of the Modular Monolith - Day 2 Keynote - Rails World 2024
eileencodes
26
3.1k
XXLCSS - How to scale CSS and keep your sanity
sugarenia
248
1.3M
Docker and Python
trallard
46
3.6k
GraphQLの誤解/rethinking-graphql
sonatard
73
11k
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
30
2.9k
Bootstrapping a Software Product
garrettdimon
PRO
307
110k
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
194
16k
Designing Experiences People Love
moore
142
24k
Raft: Consensus for Rubyists
vanstee
139
7.1k
Optimising Largest Contentful Paint
csswizardry
37
3.4k
Transcript
Design the Experience! inquiries address to: Leslie Tom,
[email protected]
September
10, 2014
Design UX Researcher Leslie Tom, Assoc. AIA Kaiser Permanente, Freelancer
t. @les733 leslietom.com 1. Architect designed by Joel Burke from the Noun Project 1 architectural designer
User Experience (UX) / Experience Design Don Norman User Centered
Service Design https://www.udacity.com/course/design101
3 THINGS TO WALK AWAY WITH • understand needs •
test “how might we?” artifacts • storytell High Level (theory) Tactical (praxis)
Understand Needs
What do people Need? Need Experience People researchers Front Stage
Back Stage experts staff problems public students opportunities 1. Bob Glushko, Seven Contexts for Service System Design <http://people.ischool.berkeley. edu/~glushko/glushko_files/SevenContexts.pdf>
Who are the people? http://wiki.collectionspace.org/pages/viewpage.action?pageId=65554
Test “how might we” artifacts
How might we? 1. Tim Brown, IDEO (http://blogs.hbr.org/2012/09/the-secret-phrase-top-innovato/) 2. D.School
@ Stanford Design Thinking Framework http://dschool.stanford.edu/wp- content/uploads/2011/03/BootcampBootleg2010v2SLIM.pdf 1 2
Empathy / Role Playing
Empathy / Role Playing • Sketches • Paper Prototypes •
Wireframes • Mockups fidelity effort fidelity effort
Storytelling
The Shapes of Stories Kurt Vonnegut: https://www.youtube.com/watch? v=oP3c1h8v2ZQ
Journey of people & experiences • User Stories • Blueprinting
• Journey Maps • Experience Maps
Journey of people & experiences • User Stories • Blueprinting
• Journey Maps • Experience Maps Judging: • Is the UI laid out in a logical way? • Optimizing discovery? • Visually complete, etc.
3 THINGS TO WALK AWAY WITH • understand needs •
test “how might we?” artifacts • storytell Need Experience People
Questions? Thank you.