This is an introductory overview of the tools used to make video games. I presented this to a group of high school students for a computing class in the Fountain City area of Knoxville, Tennessee.
• Two games published on Xbox 360 • Game Jam participant • Speaker at Technical Conferences – CodeStock – DevSpace – Knoxville Game Design • Georgia Tech Computer Science graduate
for XBox Live Indie Games • MonoGame open source implementation of XNA • Notable XNA games: Dust: An Elysian Tail, Rogue Legacy, Terraria, Adventures of Shuggy, Axiom Verge • Notable MonoGame games: Bastion, Fez • Draw and Update Methods
and web games – Revenue Sharing, Ads • Itch.io – Desktop and web games – Can set your own price (desktop games only) – No ads • Kongregate – Web games only (Unity / Flash) – Revenue Sharing • Newgrounds – Flash games only
Guessing, Solitaire • Build skills to make more complex games – Pong, Tetris, Pac-Man • Remake a simple game you like • Take advantage of tutorials • Don’t have to be an expert at everything • Take criticism gracefully