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Demystifying Design for Developers
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Manish Chiniwalar
November 04, 2014
Design
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Demystifying Design for Developers
Manish Chiniwalar
November 04, 2014
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Transcript
Demystifying Design for Developers Manish Chiniwalar - Product Manager, Multunus
Software | Manoj Mani Nair, PGDPD, National Institute of Design
Disclaimer The views and opinions expressed here are solely my
own and do not necessarily represent the views of National Institute of Design or any of my previous employers.
Agenda 1 Why, What & How of Design 2 Design
Process Micro-Workshop 3 Usability & Validating your design + Pursuing Design
What is Design?
What is User Experience Design?
Let’s Bust Some Myths !
Myth #1 User Experience Design? Oh you mean User Interface
Design!
Myth #1 User Experience Design? Oh you mean User Interface
Design! Reality User Experience Design User Interface Design
Myth #2 UX is just another step to make a
better product
Myth #2 UX is just another step to make a
better product Reality UX is a Process UX is Iterative
Myth #3 User Experience? That’s the Designer’s job.
Myth #3 User Experience? That’s the Designer’s job. Reality Organization
Design Ideally… Organization-wide design centric culture makes everything about the product much better. Much more than any individual designer or team.
Myth #4 User Experience is just about listening to the
user.
Myth #4 User Experience is just about listening to the
user. Reality User Needs Business Goals
Then What Is UX Design?
Then What Is UX Design? User Research Brainstorming User Interface
Design Prototyping Usability Testing Design Process Personas Scenarios Interaction Design Visual Design Information Design Information Architecture Customer Journey Map Customer Value Storytelling Typography User Centric Design Minimum Viable Product Design Management Data Visualization Design Thinking Empathy Experience Design
… for this session Understanding Empathy The Design Process Usability
Testing
Understanding Empathy
How many of you can draw? Activity #1
If she can, you can http://youtu.be/Yi86XsEZoFM
Draw a Tree
Draw a House
Draw a Home
Articulating Empathy: Personas
None
Design Process Activity #2
Themes 1 Collaborating Notes 2 Travel for Weekend Getaways
Creating Personas
Demographics Behaviors Frustrations Goals
Ideate
Synthesize Ideas: Wireframing
None
Usability Testing Activity #3
You don’t need a working app! http://youtu.be/9wQkLthhHKA
Resources Wireframing Pen and Paper Gliffy Powerpoint or Keynote Prototyping
POP - Mobile Designs MarvelApp InvisionApp Proto.io Online User Testing peek.usertesting.com
Summary Understand the User Conceptual Design Prototype Evaluate & Iterate
Pursuing Design
nid.edu admissions.nid.edu portfolio.nid.edu
Resources http://designforhackers.com/ https://hackdesign.org/ http://www.lukew.com/ http://uxmag.com/
Attributions https://www.youtube.com/watch?v=Yi86XsEZoFM http://youtu.be/9wQkLthhHKA http://thenounproject.com/