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"Mother" Style Guide (team Corvibus)

Kaleb Leino
January 18, 2023

"Mother" Style Guide (team Corvibus)

Style Guide for "Mother", a film created by team Corvibus

(c) 2021 - 2023 Corvibus
Please do not repost or use any of these assets elsewhere

Kaleb Leino

January 18, 2023
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  1. Pre-production Assist: Bailey Bame, Nikole McElhose, Maxine Regalado, Sabrina Romero,

    Sam Tome Kaleb Leino . . . . . . . . . . . . . . . Naomi Ebata . . . . . . . . . . . . . . . . . . . . . Molly Veesart . . . . . . . . . . James Anderson . . . . . . . . . Elizabeth Pulanco . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Magan Kim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ryan Austria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Colin Kolb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Art Director, Story Lead, Concept Lead, 2D Animation, Clean-up & Colour Producer, Environment/Character Model & Texture, Compositing Environment Lead, CG/2D Animation, Environment Model & Texture, Lighting Camera Layouts, Environment Model & Texture, Lighting, Story, Illustration 2D Animation, Clean-up & Colour 2D Animation, Clean-up & Colour VFX, 2D Animation, Compositing Audio and Sound Design The Team
  2. Our film IS: -Unsettling -Eerie -Stylized -Tense -Dark Our film

    is NOT: -Grotesque -Gory -Sensitively themed -Realistic -Colourful Visual Style Goals
  3. Coraline - LAIKA Frankenweenie - Tim Burton Don’t Starve -

    Klei Entertainment -Off balance, awkward -Nervous habits in body language -Big head, compressed thin body -Simple cel shading -Wide eyes, small pupils -Exaggerated features, pushing shape language Ben - Character Inspiration
  4. Little Nightmares - Bandai Namco Entertainment Don’t Starve - Klei

    Entertainment -Integration of 2D character in 3D environment -Desaturated colour palette that still retains key colours -Childlike scale in environment -Pop of colour in clothing to stand out from the background -Exaggerated body shapes to emphasize readability from a distance Ben - Design Inspiration
  5. Ben - Iteration Top Left: Sam Tome; Bottom Left: Nikole

    McElhose; Center and Right: Kaleb Leino
  6. Coraline - LAIKA @mosquitoes_suk on instagram Until Dawn - Supermassive

    Games -Derived from humanoid design -Recognizable, but uncanny -Carryover traits from “original form” -Extended limbs, broken features -Warped humanoid proportion -Not GORY just UNSETTLING -Distortion allows for biped or quadruped stances Too yucky Breaks in anatomy Monster - Design Inspiration
  7. Originally the Monster was in CG, so a model was

    created In the final product, the monster is instead 2D animated, so the model has been repurposed for casting accurate shadows and blocking keyframes Monster - Model Process Left: Molly Veesart, Kaleb Leino, Naomi Ebata; Right: Sam Tome, Naomi Ebata
  8. VFX - Shadows and Atmosphere Naomi Ebata, Ryan Austria Before

    and After VFX from After Effects were implemented
  9. Bendy and the Ink Machine - Kindly Beast Don’t Starve

    - Klei Entertainment -Excessive lineart in the details, flat colour underneath -Layers of space done in 2D, over a 3D model of the overall room -3D elements textured with flat lines -Defining lineart on corners, edges, and significant elements -2D linework emphasizes form and gives an outline to objects Hard outlines Excessive lineart detailing Environment - Design Inspiration
  10. Environment - Iteration Top Left: Bailey Bame, Sabrina Romero; Top

    Right: Molly Veesart; Bottom: Sabrina Romero
  11. -Flat colour base with thin, directional black lines to mimic

    the texture of wood grain -Another layer of similar markings with an additional variation of the wood colour in larger objects -All edges and major changes in planes are outlined with a scratchy texture -Black, scratchy outline on every seam between planes (ground, wall) -Thin, black scratches to indicate wear and age of walls/ceiling -Large, darker splotches to indicate lack of maintenance and imply neglect -Black, textured outline; mottled instead of long, thin scratches -Flat base color is emphasized with some minor color variation for texture Wood Walls and Ceiling Carpet Environment - Textures Sam Tome
  12. Props - Concept and Execution Naomi Ebata, Molly Veesart The

    textures are a combination of substance painter bases and hand-drawn details
  13. Little Nightmares - Bandai Namco Entertainment Layers of Fear -

    Bloober Team -Specifically aimed shafts of light for emphasis -Intentional division of light and dark spaces -Soft, illuminating glows in scenes with a lack of a direct lightsource -Dusty atmosphere Thick, dusty atmosphere (has layers) Light source contact No strong diegetic light source High contrast between light and dark Lighting - Design Inspiration
  14. Hallway - Shafts of light from outside windows - Warm

    light to emphasize feeling of hope Basement - Cool tones and strong backlight - Staging for the monster to come down Lighting - Iteration and Execution Molly Veesart, Naomi Ebata, James Anderson
  15. Don’t Starve - Klei Entertainment Bendy and the Ink Machine

    - Kindly Beast -Atmosphere affects value and saturation -Desaturated palette that retains key colours -Generally shifts warm -Leans heavily into darks and shadows when necessary -Strong contrast between light and dark -Pushing saturation in the light, not just value High value and high saturation Colour - Inspiration
  16. Concept Illustrations Top Left: Molly Veesart, Bailey Bame, James Anderson;

    Top Right: Bailey Bame, James Anderson; Bottom: James Anderson