Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Unity に於ける Android ビルド自動化のおはなし【実践編】
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
Tetsuya Mori
PRO
December 15, 2014
Programming
120
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Unity に於ける Android ビルド自動化のおはなし【実践編】
Tetsuya Mori
PRO
December 15, 2014
More Decks by Tetsuya Mori
See All by Tetsuya Mori
ビルドシステムを C# 大統一したお話
monry
PRO
2
1.5k
C# 大統一理論推進委員会 会員のための Unity Package Manager プロジェクト構成案
monry
PRO
0
1.7k
はじめての C# 大統一理論
monry
PRO
0
830
unity1week でチーム開発を成功させる秘訣
monry
PRO
0
310
Unity で ARゲームを作った話
monry
PRO
1
1k
Visual Programming Framework UniFlow のご紹介/Introducing UniFlow
monry
PRO
2
3.2k
UniFlow 完全に理解した / I can develop UniFlow a little.
monry
PRO
0
550
Democratized Unity Package Manager
monry
PRO
1
3k
使ってみよう! Unity RemoteSettings/Let's use Unity RemoteSettings
monry
PRO
1
1.3k
Other Decks in Programming
See All in Programming
Copilot CLI の継戦能力を高める コンテキスト管理
nozomutu
1
1.2k
A2UI という光を覗いてみる
satohjohn
1
120
過去最大のMCPアップデート! 2026-07-28 RC版の謎に迫る
licux
6
200
代数的データ型って何が嬉しいの? #frontend_phpcon_do
kajitack
8
3.3k
Composerを使ったサプライチェーン攻撃の様子を眺めてみる #phpstudy
o0h
PRO
2
240
Claspは野良GASの夢をみるか
takter00
0
180
ローカルLLMを使ってB2Bサービスを作っていての学び
yaotti
0
150
スマートグラスで並列バイブコーディング
hyshu
0
110
Webフレームワークの ベンチマークについて
yusukebe
0
150
Swiftのレキシカルスコープ管理
kntkymt
0
220
運用エージェントは "作る" から "育てる" へ - 記憶と自己進化の3層設計パターン / self-evolving-agents-three-layer-agent-design
gawa
12
3.6k
TAKTでAI駆動開発の品質を設計する
j5ik2o
6
1.1k
Featured
See All Featured
ラッコキーワード サービス紹介資料
rakko
1
3.6M
Intergalactic Javascript Robots from Outer Space
tanoku
273
27k
Dealing with People You Can't Stand - Big Design 2015
cassininazir
367
27k
Docker and Python
trallard
47
3.9k
[RailsConf 2023 Opening Keynote] The Magic of Rails
eileencodes
31
10k
We Analyzed 250 Million AI Search Results: Here's What I Found
joshbly
1
1.4k
Bioeconomy Workshop: Dr. Julius Ecuru, Opportunities for a Bioeconomy in West Africa
akademiya2063
PRO
1
140
The Cost Of JavaScript in 2023
addyosmani
55
10k
Building Flexible Design Systems
yeseniaperezcruz
330
40k
Measuring & Analyzing Core Web Vitals
bluesmoon
9
860
The #1 spot is gone: here's how to win anyway
tamaranovitovic
2
1.1k
Visual Storytelling: How to be a Superhuman Communicator
reverentgeek
2
550
Transcript
6OJUZʹԙ͚Δ "OESPJEϏϧυࣗಈԽͷ ͓ͳ͠ʲ࣮ફฤʳ 5IV 6OJUZษڧձWPM גࣜձࣾΩοζελʔ γεςϜσϕϩϓϝϯτνʔϜϦʔμʔ ɹ࠸
͜ΜΜʂ
ϦΞॆ͘Uʜ .FSSZ$ISJTUNBT
ࠓͷςʔϚ
None
ͱɺ͍͏Θ͚Ͱ Ϗϧυ ͷ͓ͳ͠Ͱ͢
͓͠ͳ͕͖
͓͠ͳ͕͖ w ࣗݾհ w લஔ͖ w Δ͜ͱ w Γ͔ͨ
ࣗݾհ
XIPBNJ w lɹ࠸zͱਃ͠·͢ɻ w BLBΜΓ͌5!NPOSZ'NPOSZ w ࡀˁ0ܕఱṝ࠲طࠗ w झຯʮ͓ञʯͱʮ߹এʯͰ͢ɻ
XIPBNJ
XIPBNJ w େֶΛ ࣗओతʹ ଔۀޙɺϕϯνϟʔΛసʑɻ w 8FCͷϑϩϯτΤϯυɺαʔόαΠυ͕ಘҙɻ w 6OJUZྺ͘Β͍ɻ w
"84ͱΩϟοΩϟϑϑ͢Δͷ͖Ͱ͢ɻ w ઈࢍ4IBEFSͷ͓ษڧதɻ
KPCT w lגࣜձࣾΩοζελʔzͬͯձࣾͰಇ͍ͯ·͢ɻ w ະबֶࣇʙখֶੜͷ͓ࢠ͞·Λ͓࣋ͪͷ ϑΝϛϦʔΛλʔήοτʹͨ͠ɺҭڭҭʹ ؔΘΔΞϓϦɾαʔϏεΛల։͓ͯ͠Γ·͢ɻ w ͓ӄ༷Ͱ&E5FDIͳҭʹԙ͍ͯ /PنͰల։͓ͯ͠Γ·͢ʂ
ࣾௐ͆
KPCT
KPCT
MTMBBQQT ͳΓ͖Γ ͬ͜͝ϥϯυ ύζϧςΠϧζ ͓͔͠ͷ͘ʹΛ ͭ͘Δͷ͡Ό ͳΓ͖Γ ΞΠεΫϦʔϜ ͞Μͬ͜͝ ͳΓ͖Γ
ϚϚͬ͜͝ ͓หΛͭ͘Ζ͏ʂ ͓͔͠ͷՈΛ ͭ͘Ζ͏ʂ ϋϯόʔΨʔ ͞Μͬ͜͝ ඈߦػΛ ΈཱͯΑ͏ʂ i18n i18n i18n i18n Ώ͔͍ͳ ͓Ֆ͞Μ App Store / Google Play カテゴリランキング1位 多数獲得!!!
લஔ͖
ڥ w 0QFSBUJPO4ZTUFN049:PTFNJUF w 6OJUZG 1SP0OMZ w 1MBUGPSN"OESPJE w
-BOHVBHF$ w 0UIFS"OESPJE4%, HSBEMF
ࠓΔίτ w l#VJMEzϘλϯΛԡͨ͠Ҏ߱ͷ w "OESPJE4UVEJPΛૢ࡞͠ͳ͍ͬͯ w 1PTU1SPDFTT#VJMEͳ
ࠓΒͳ͍͜ͱ w /BUJWF1MVHJOͷ w (PPHMF1MBZ%FWFMPQFS$POTPMFͰͷެ։ͷ
Δ͜ͱ
6OJUZ㱺"OESPJE1SPKFDU
6OJUZ㱺"OESPJE1SPKFDU ͜ͷϘλϯΛԡ͢ͱʜ
6OJUZ㱺"OESPJE1SPKFDU ίϨΛܗʹͯ͠ʜ
6OJUZ㱺"OESPJE1SPKFDU ͜Μͳͷ͕ग़ྗ͞Εʜ
6OJUZ㱺"OESPJE1SPKFDU ͍ͭ͜ʹϓϩδΣΫτใͱ͔͕ఆٛ͞ΕΔ
"SDIJWF
1SF"SDIJWF w ࠂ4%,ͱ͔ͷઃఆ w ΞϓϦ໊ϩʔΧϥΠζઃఆ w JOUFOUpMUFSઃఆ w ,FZ4UPSFઃఆ
1BDLBHJOH "1,Λग़ྗ͢Δ
1BDLBHJOH ී௨ʹΔͳΒ"OESPJE4UVEJP͔Β
1BDLBHJOH *NQPSU/PO"OESPJE4UVEJPQSPKFDU͔Βͷʜ
1BDLBHJOH ͳΜ͔৭ʑͱΤϥʔͱઓͬͯʜ
1BDLBHJOH ؤுΕ"1,ग़ྗͰ͖ΔΜ͡Όͳ͍͔ͳʁ
͜͏͍ͬͨ࡞ۀΛ ৬ਓ͕୮ਫ਼ࠐΊͯ ख࡞ۀͰɻ
ʜʜʜɻ
ຖճख࡞ۀͰΕ ྑ͍Μ͡Όͳ͍ͷʁ
μϝΑʙɺμϝμϝʂ
Γ͔ͨ
&YQPSU"OESPJE1SPKFDU
&YQPSU"OESPJE1SPKFDU UnityEditor.BuildPipeline.BuildPlayer( string[] levels, string locationPathName, UnityEditor.BuildTarget target, UnityEditor.BuildOptions options
); ઌͣجຊ͔Β
&YQPSU"OESPJE1SPKFDU BuildPipeline.BuildPlayer( new string[] { "Main.scene" }, "/Users/monry/SampleProject", BuildTarget.Android, BuildOptions.Development
| BuildOptions.AllowDebugging | BuildOptions.AcceptExternalModificationsToPlayer ); &YBNQMF ͜ΕͰ"OESPJE1SPKFDU͕ग़ྗ͞ΕΔ
ίί͔Βઌ 1PTU1SPDFTT#VJME Ͱॲཧ͢Δ
"SDIJWF
"SDIJWF System.Diagnostics.Process process = new System.Diagnostics.Process(); process.StartInfo.FileName = "/usr/local/bin/gradle"; process.StartInfo.Arguments
= string.Format( "-b \"{0}/build.gradle\" assembleProduction", "/path/to/export" ); process.StartInfo.CreateNoWindow = true; process.Start(); process.WaitForExit(); process.Close(); Կͳ͘ͱHSBEMFίϚϯυ࣮ߦ ύεڥʹԠͯ͡ม͑Δ
"SDIJWF Ҏ্ͬʂ
ͱɺͦΕ͚ͩͰऴΘΔͱ ͋·ΓʹࡶͳͷͰʜ
CVJMEHSBEMF
CVJMEHSBEMF ͕ͪ͜Βʹ͍͟͝·͢ɻ Ճͷࡐྉͱͯ͠ίϨͱ͔ίϨඞཁͰ͕͢ɻ
͓·͚
͓·͚ w Ϗϧυͨ͠BQLΛ%FQMPZ(BUFʹࣗಈ164) ͢ΔͱɺΦγϟϨʂ w ߋʹͦͷ݁ՌΛ$IBU8PSLͳΓ4MBDLͳΓʹ ࣗಈ1045͢ΔͱɺͬͱΦγϟϨʂʂ w ߋʹߋʹɺίί·ͰΛ+FOLJOTΦδαϯͱ͔ʹ ͓ئ͍͢Δͱɺ࠷ߴʹΦγϟϨʂʂʂ
·ͱΊ
·ͱΊ w 1PTU1SPDFTT#VJMEͰɺجຊతͳઃఆΛஔ w #VJMEˠ"SDIJWFˠ%FQMPZࣗಈԽ͠Α͏ʂ
5IBOLZPVGPS ZPVSBUUFOUJPO