Lock in $30 Savings on PRO—Offer Ends Soon! ⏳
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Unity に於ける Android ビルド自動化のおはなし【実践編】
Search
Tetsuya Mori
PRO
December 15, 2014
Programming
0
110
Unity に於ける Android ビルド自動化のおはなし【実践編】
Tetsuya Mori
PRO
December 15, 2014
Tweet
Share
More Decks by Tetsuya Mori
See All by Tetsuya Mori
ビルドシステムを C# 大統一したお話
monry
PRO
2
1.4k
C# 大統一理論推進委員会 会員のための Unity Package Manager プロジェクト構成案
monry
PRO
0
1.6k
はじめての C# 大統一理論
monry
PRO
0
770
unity1week でチーム開発を成功させる秘訣
monry
PRO
0
280
Unity で ARゲームを作った話
monry
PRO
1
900
Visual Programming Framework UniFlow のご紹介/Introducing UniFlow
monry
PRO
2
3k
UniFlow 完全に理解した / I can develop UniFlow a little.
monry
PRO
0
530
Democratized Unity Package Manager
monry
PRO
1
2.9k
使ってみよう! Unity RemoteSettings/Let's use Unity RemoteSettings
monry
PRO
1
1.2k
Other Decks in Programming
See All in Programming
TypeScriptで設計する 堅牢さとUXを両立した非同期ワークフローの実現
moeka__c
6
3k
Rediscover the Console - SymfonyCon Amsterdam 2025
chalasr
2
160
バックエンドエンジニアによる Amebaブログ K8s 基盤への CronJobの導入・運用経験
sunabig
0
160
これだけで丸わかり!LangChain v1.0 アップデートまとめ
os1ma
6
1.8k
Developing static sites with Ruby
okuramasafumi
0
290
認証・認可の基本を学ぼう後編
kouyuume
0
190
Flutter On-device AI로 완성하는 오프라인 앱, 박제창 @DevFest INCHEON 2025
itsmedreamwalker
1
110
【Streamlit x Snowflake】データ基盤からアプリ開発・AI活用まで、すべてをSnowflake内で実現
ayumu_yamaguchi
1
120
テストやOSS開発に役立つSetup PHP Action
matsuo_atsushi
0
150
著者と進める!『AIと個人開発したくなったらまずCursorで要件定義だ!』
yasunacoffee
0
130
WebRTC、 綺麗に見るか滑らかに見るか
sublimer
1
160
令和最新版Android Studioで化石デバイス向けアプリを作る
arkw
0
400
Featured
See All Featured
Git: the NoSQL Database
bkeepers
PRO
432
66k
Put a Button on it: Removing Barriers to Going Fast.
kastner
60
4.1k
Leading Effective Engineering Teams in the AI Era
addyosmani
8
1.3k
Six Lessons from altMBA
skipperchong
29
4.1k
Practical Orchestrator
shlominoach
190
11k
VelocityConf: Rendering Performance Case Studies
addyosmani
333
24k
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
9
1.1k
Measuring & Analyzing Core Web Vitals
bluesmoon
9
710
For a Future-Friendly Web
brad_frost
180
10k
The Power of CSS Pseudo Elements
geoffreycrofte
80
6.1k
We Have a Design System, Now What?
morganepeng
54
7.9k
Designing Dashboards & Data Visualisations in Web Apps
destraynor
231
54k
Transcript
6OJUZʹԙ͚Δ "OESPJEϏϧυࣗಈԽͷ ͓ͳ͠ʲ࣮ફฤʳ 5IV 6OJUZษڧձWPM גࣜձࣾΩοζελʔ γεςϜσϕϩϓϝϯτνʔϜϦʔμʔ ɹ࠸
͜ΜΜʂ
ϦΞॆ͘Uʜ .FSSZ$ISJTUNBT
ࠓͷςʔϚ
None
ͱɺ͍͏Θ͚Ͱ Ϗϧυ ͷ͓ͳ͠Ͱ͢
͓͠ͳ͕͖
͓͠ͳ͕͖ w ࣗݾհ w લஔ͖ w Δ͜ͱ w Γ͔ͨ
ࣗݾհ
XIPBNJ w lɹ࠸zͱਃ͠·͢ɻ w BLBΜΓ͌5!NPOSZ'NPOSZ w ࡀˁ0ܕఱṝ࠲طࠗ w झຯʮ͓ञʯͱʮ߹এʯͰ͢ɻ
XIPBNJ
XIPBNJ w େֶΛ ࣗओతʹ ଔۀޙɺϕϯνϟʔΛసʑɻ w 8FCͷϑϩϯτΤϯυɺαʔόαΠυ͕ಘҙɻ w 6OJUZྺ͘Β͍ɻ w
"84ͱΩϟοΩϟϑϑ͢Δͷ͖Ͱ͢ɻ w ઈࢍ4IBEFSͷ͓ษڧதɻ
KPCT w lגࣜձࣾΩοζελʔzͬͯձࣾͰಇ͍ͯ·͢ɻ w ະबֶࣇʙখֶੜͷ͓ࢠ͞·Λ͓࣋ͪͷ ϑΝϛϦʔΛλʔήοτʹͨ͠ɺҭڭҭʹ ؔΘΔΞϓϦɾαʔϏεΛల։͓ͯ͠Γ·͢ɻ w ͓ӄ༷Ͱ&E5FDIͳҭʹԙ͍ͯ /PنͰల։͓ͯ͠Γ·͢ʂ
ࣾௐ͆
KPCT
KPCT
MTMBBQQT ͳΓ͖Γ ͬ͜͝ϥϯυ ύζϧςΠϧζ ͓͔͠ͷ͘ʹΛ ͭ͘Δͷ͡Ό ͳΓ͖Γ ΞΠεΫϦʔϜ ͞Μͬ͜͝ ͳΓ͖Γ
ϚϚͬ͜͝ ͓หΛͭ͘Ζ͏ʂ ͓͔͠ͷՈΛ ͭ͘Ζ͏ʂ ϋϯόʔΨʔ ͞Μͬ͜͝ ඈߦػΛ ΈཱͯΑ͏ʂ i18n i18n i18n i18n Ώ͔͍ͳ ͓Ֆ͞Μ App Store / Google Play カテゴリランキング1位 多数獲得!!!
લஔ͖
ڥ w 0QFSBUJPO4ZTUFN049:PTFNJUF w 6OJUZG 1SP0OMZ w 1MBUGPSN"OESPJE w
-BOHVBHF$ w 0UIFS"OESPJE4%, HSBEMF
ࠓΔίτ w l#VJMEzϘλϯΛԡͨ͠Ҏ߱ͷ w "OESPJE4UVEJPΛૢ࡞͠ͳ͍ͬͯ w 1PTU1SPDFTT#VJMEͳ
ࠓΒͳ͍͜ͱ w /BUJWF1MVHJOͷ w (PPHMF1MBZ%FWFMPQFS$POTPMFͰͷެ։ͷ
Δ͜ͱ
6OJUZ㱺"OESPJE1SPKFDU
6OJUZ㱺"OESPJE1SPKFDU ͜ͷϘλϯΛԡ͢ͱʜ
6OJUZ㱺"OESPJE1SPKFDU ίϨΛܗʹͯ͠ʜ
6OJUZ㱺"OESPJE1SPKFDU ͜Μͳͷ͕ग़ྗ͞Εʜ
6OJUZ㱺"OESPJE1SPKFDU ͍ͭ͜ʹϓϩδΣΫτใͱ͔͕ఆٛ͞ΕΔ
"SDIJWF
1SF"SDIJWF w ࠂ4%,ͱ͔ͷઃఆ w ΞϓϦ໊ϩʔΧϥΠζઃఆ w JOUFOUpMUFSઃఆ w ,FZ4UPSFઃఆ
1BDLBHJOH "1,Λग़ྗ͢Δ
1BDLBHJOH ී௨ʹΔͳΒ"OESPJE4UVEJP͔Β
1BDLBHJOH *NQPSU/PO"OESPJE4UVEJPQSPKFDU͔Βͷʜ
1BDLBHJOH ͳΜ͔৭ʑͱΤϥʔͱઓͬͯʜ
1BDLBHJOH ؤுΕ"1,ग़ྗͰ͖ΔΜ͡Όͳ͍͔ͳʁ
͜͏͍ͬͨ࡞ۀΛ ৬ਓ͕୮ਫ਼ࠐΊͯ ख࡞ۀͰɻ
ʜʜʜɻ
ຖճख࡞ۀͰΕ ྑ͍Μ͡Όͳ͍ͷʁ
μϝΑʙɺμϝμϝʂ
Γ͔ͨ
&YQPSU"OESPJE1SPKFDU
&YQPSU"OESPJE1SPKFDU UnityEditor.BuildPipeline.BuildPlayer( string[] levels, string locationPathName, UnityEditor.BuildTarget target, UnityEditor.BuildOptions options
); ઌͣجຊ͔Β
&YQPSU"OESPJE1SPKFDU BuildPipeline.BuildPlayer( new string[] { "Main.scene" }, "/Users/monry/SampleProject", BuildTarget.Android, BuildOptions.Development
| BuildOptions.AllowDebugging | BuildOptions.AcceptExternalModificationsToPlayer ); &YBNQMF ͜ΕͰ"OESPJE1SPKFDU͕ग़ྗ͞ΕΔ
ίί͔Βઌ 1PTU1SPDFTT#VJME Ͱॲཧ͢Δ
"SDIJWF
"SDIJWF System.Diagnostics.Process process = new System.Diagnostics.Process(); process.StartInfo.FileName = "/usr/local/bin/gradle"; process.StartInfo.Arguments
= string.Format( "-b \"{0}/build.gradle\" assembleProduction", "/path/to/export" ); process.StartInfo.CreateNoWindow = true; process.Start(); process.WaitForExit(); process.Close(); Կͳ͘ͱHSBEMFίϚϯυ࣮ߦ ύεڥʹԠͯ͡ม͑Δ
"SDIJWF Ҏ্ͬʂ
ͱɺͦΕ͚ͩͰऴΘΔͱ ͋·ΓʹࡶͳͷͰʜ
CVJMEHSBEMF
CVJMEHSBEMF ͕ͪ͜Βʹ͍͟͝·͢ɻ Ճͷࡐྉͱͯ͠ίϨͱ͔ίϨඞཁͰ͕͢ɻ
͓·͚
͓·͚ w Ϗϧυͨ͠BQLΛ%FQMPZ(BUFʹࣗಈ164) ͢ΔͱɺΦγϟϨʂ w ߋʹͦͷ݁ՌΛ$IBU8PSLͳΓ4MBDLͳΓʹ ࣗಈ1045͢ΔͱɺͬͱΦγϟϨʂʂ w ߋʹߋʹɺίί·ͰΛ+FOLJOTΦδαϯͱ͔ʹ ͓ئ͍͢Δͱɺ࠷ߴʹΦγϟϨʂʂʂ
·ͱΊ
·ͱΊ w 1PTU1SPDFTT#VJMEͰɺجຊతͳઃఆΛஔ w #VJMEˠ"SDIJWFˠ%FQMPZࣗಈԽ͠Α͏ʂ
5IBOLZPVGPS ZPVSBUUFOUJPO