//D2 glVertex2i(145,515); //A2 glEnd(); glBegin(GL_LINE_LOOP); //TOOO glColor3f(0.0,0.0,0.0); glVertex2i(450,350); //C1 glVertex2i(280,300); //D1 glVertex2i(280,250); //D2 glVertex2i(450,300); //C2 glEnd(); glBegin(GL_LINES); //TOOO glColor3f(0.0,0.0,0.0); glVertex2i(280,300); //D1 glVertex2i(280,200); //D2 glEnd(); glBegin(GL_LINES); //TOOO glColor3f(0.0,0.0,0.0); glVertex2i(430,290); //L1 glVertex2i(430,245); //L2 glEnd(); glBegin(GL_LINES); //TOOO glColor3f(0.0,0.0,0.0); glVertex2i(165,425); //R2 glVertex2i(165,480); //R1 glEnd(); glBegin(GL_POLYGON); // BOOK1 glColor3f(1.0,0.78,0.0); glVertex2i(315,450); glVertex2i(290,490); glVertex2i(240,480); glVertex2i(263,440); glEnd(); glBegin(GL_POLYGON); // BOOK2 glColor3f(1.0,0.78,0.44); glVertex2i(335,440); glVertex2i(310,480); glVertex2i(260,470); glVertex2i(283,430); glEnd(); glBegin(GL_POLYGON); // BOOK3 glColor3f(0.0,0.78,0.44); glVertex2i(355,430); glVertex2i(330,470); glVertex2i(280,460); glVertex2i(303,420); glEnd(); /////////////////// glBegin(GL_POLYGON); /*glColor3f(1.5,1.3,0.7);*/ glColor3f(1.0,1.0,1.0); glVertex2i(600,350); glVertex2i(400,650); glVertex2i(550,680); glVertex2i(750,400); // sofa