is an interactive narrative that uses the real world as a platform and uses trans-‐media storytelling to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-‐time and evolves according to participants' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers. -‐ Wikipedia entry: “Alternate reality game” “ ”
is an interactive narrative that uses the real world as a platform and uses trans-‐media storytelling to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-‐time and evolves according to participants' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers. -‐ Wikipedia entry: “Alternate reality game” “ ” Genre definition
is an interactive narrative that uses the real world as a platform and uses trans-‐media storytelling to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-‐time and evolves according to participants' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers. -‐ Wikipedia entry: “Alternate reality game” “ ” Media
is an interactive narrative that uses the real world as a platform and uses trans-‐media storytelling to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-‐time and evolves according to participants' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers. -‐ Wikipedia entry: “Alternate reality game” “ ” Common traits
narrative) Allows easy disunitified/incoherent descriptions For example… Imagine a murder or a heist… … on the victim’s personal Facebook? … on the news feed of Police Force website? … on a Pro-‐Liberation paper? … on a tabloid? … on an anonymous blog, suspected to be the offender’s?
not acknowledge that they are games. Game worlds are realized (website, phone) Characters controlled by real people http://www.amazon.co.uk/This-‐Is-‐Not-‐Game-‐Alternate/dp/1411625951
of ARG Characteristics: Starts out from a game, instead of viral marketing attempt Episodic subscription http://en.wikipedia.org/wiki/File:Majestic_logo.jpg
driven by marketing attempts. Income by selling puzzle cards Developed by Mind Candy, an UK company Spanned around 22 months http://perplexcity.com/
the movie in 1997 [WP] Some noteworthy games: Midnight Madness (V.L. in Arkansa, Florida, NYC) Microsoft Intern Game (Washington, 1999, 2000-‐2009) [Site] Shelby Logan’s Run (Las Vegas, 2002) [Site] [TED] Masquerade [WP]
sci-‐fi movies? What if in a future when senses are constructed digitally? Extended experiences for more other media? (From TV series to bands to…?)