Designing sites that adapt, in some form, to a users device is not a new thing – Wikipedia lists Audi.com‘s 2001 redesign as the first major instance of such a site.
By contrast, the processes, work flows and tools to cope with the demands of designing for an infinite number of devices are things that we’re collectively only just making a start on.
From stakeholder management to prototyping in HTML to designing for performance (and a few things in between), this talk, an adaptation of a one day workshop, shares real world experiences – both good and bad – gained from working on several large responsive projects.