Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Fast Image Manipulation
Search
patr1ck
May 11, 2012
Programming
2
510
Fast Image Manipulation
From Cocoaheads SF, May 10th, 2012
patr1ck
May 11, 2012
Tweet
Share
More Decks by patr1ck
See All by patr1ck
Ember.js in 10 Minutes
patr1ck
11
950
Other Decks in Programming
See All in Programming
Codex の「自走力」を高める
yorifuji
0
1.2k
ポーリング処理廃止によるイベント駆動アーキテクチャへの移行
seitarof
3
1.1k
コーディングルールの鮮度を保ちたい / keep-fresh-go-internal-conventions
handlename
0
200
文字コードの話
qnighy
44
17k
社内規程RAGの精度を73.3% → 100%に改善した話
oharu121
13
8k
AI駆動開発の本音 〜Claude Code並列開発で見えたエンジニアの新しい役割〜
hisuzuya
4
500
DevinとClaude Code、SREの現場で使い倒してみた件
karia
1
1k
AIコードレビューの導入・運用と AI駆動開発における「AI4QA」の取り組みについて
hagevvashi
0
460
エラーログのマスキングの仕組みづくりに役立ったASTの話
kumoichi
0
220
エージェント開発初心者の僕がエージェントを作った話と今後やりたいこと
thasu0123
0
250
野球解説AI Agentを開発してみた - 2026/02/27 LayerX社内LT会資料
shinyorke
PRO
0
290
What Spring Developers Should Know About Jakarta EE
ivargrimstad
0
280
Featured
See All Featured
世界の人気アプリ100個を分析して見えたペイウォール設計の心得
akihiro_kokubo
PRO
67
37k
実際に使うSQLの書き方 徹底解説 / pgcon21j-tutorial
soudai
PRO
199
73k
Put a Button on it: Removing Barriers to Going Fast.
kastner
60
4.2k
Save Time (by Creating Custom Rails Generators)
garrettdimon
PRO
32
2.4k
The untapped power of vector embeddings
frankvandijk
2
1.6k
Applied NLP in the Age of Generative AI
inesmontani
PRO
4
2.2k
Everyday Curiosity
cassininazir
0
160
ラッコキーワード サービス紹介資料
rakko
1
2.6M
Marketing to machines
jonoalderson
1
5k
What Being in a Rock Band Can Teach Us About Real World SEO
427marketing
0
190
I Don’t Have Time: Getting Over the Fear to Launch Your Podcast
jcasabona
34
2.7k
The browser strikes back
jonoalderson
0
790
Transcript
Patrick B. Gibson Tilde Inc. FAST IMAGE MANIPULATION
THE PROBLEM.
THE SOLUTION?
OPENGL.
▪ CoreImage in a Nutshell ▪ Problems with CoreImage ▪
OpenGL in a Nutshell ▪ Using OpenGL with CoreImage Effectively OVERVIEW
▪ Apply effects ( lters) to images ▪ Deferred rendering
▪ GPU powered – with caveats ▪ High-level API ▪ Mac OS X version different from iOS version COREIMAGE
CODE. GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO
// Create image CIImage *testImage = [CIImage imageWithCGImage:someCGImageRef]; // Set
the new filter value CIFilter *contrastFilter = [CIFilter filterWithName:@"CIColorControls"]; [contrastFilter setDefaults]; [contrastFilter setValue:[NSNumber numberWithDouble:contrastSlider.value] forKey:@"inputContrast"]; // Apply the filter [contrastFilter setValue:testImage forKey:@"inputImage"]; // Get the results CIImage *outputImage = [contrastFilter outputImage]; COREIMAGE
// Get the context CGContextRef context = UIGraphicsGetCurrentContext(); // Render
the image CGImageRef imageRef = [_coreImageContext createCGImage:coreImage fromRect:coreImage.extent]; // Draw it on screen CGContextSaveGState(context); CGContextTranslateCTM(context, 0.0f, coreImage.extent.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, rect, imageRef); CGContextRestoreGState(context); CGImageRelease(imageRef); COREIMAGE
COREIMAGE
DEMO.
▪ Ludicrous speed ▪ Fully GPU powered ▪ Very low
level API ▪ Steep learning curve ▪ But, ludicrous speed OPENGLES
▪ CAEAGLLayer and EAGLContext ▪ Frame buffer ▪ Render buffer
▪ Depth buffer ▪ Stencil buffer, Accumulation buffer (not used here) OPENGLES
glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext renderbufferStorage:GL_RENDERBUFFER
fromDrawable:(CAEAGLLayer *)self.layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight); OPENGLES
glGenRenderbuffers(1, &depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, backingWidth, backingHeight); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glViewport(0, 0, backingWidth, backingHeight); [self drawView] OPENGLES
// drawView glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); [_coreImageContext drawImage:coreImage inRect:self.bounds
fromRect:coreImage.extent]; glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext presentRenderbuffer:GL_RENDERBUFFER];
DEMO.
REAL WORLD EXAMPLE: BRESSON
▪ Cheat like crazy ▪ Some CoreImage lters are slow
(CIToneCurve) ▪ CADisplayLink ▪ Do not taunt TLDFastCoreImageView NOTES
THANK YOU.
@PATR1CK GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO TILDE.IO