Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Fast Image Manipulation
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
patr1ck
May 11, 2012
Programming
2
510
Fast Image Manipulation
From Cocoaheads SF, May 10th, 2012
patr1ck
May 11, 2012
Tweet
Share
More Decks by patr1ck
See All by patr1ck
Ember.js in 10 Minutes
patr1ck
11
950
Other Decks in Programming
See All in Programming
車輪の再発明をしよう!PHP で実装して学ぶ、Web サーバーの仕組みと HTTP の正体
h1r0
2
380
Cyrius ーLinux非依存にコンテナをネイティブ実行する専用OSー
n4mlz
0
240
GC言語のWasm化とComponent Modelサポートの実践と課題 - Scalaの場合
tanishiking
0
130
CS教育のDX AIによる育成の効率化
niftycorp
PRO
0
160
最初からAWS CDKで技術検証してもいいんじゃない?
akihisaikeda
4
170
Fundamentals of Software Engineering In the Age of AI
therealdanvega
2
290
ポーリング処理廃止によるイベント駆動アーキテクチャへの移行
seitarof
3
1.3k
AIコードレビューの導入・運用と AI駆動開発における「AI4QA」の取り組みについて
hagevvashi
0
550
Symfony + NelmioApiDocBundle を使った スキーマ駆動開発 / Schema Driven Development with NelmioApiDocBundle
okashoi
0
220
20260313 - Grafana & Friends Taipei #1 - Kubernetes v1.36 的開發雜記:那些困在 Alpha 加護病房太久的 Metrics
tico88612
0
230
守る「だけ」の優しいEMを抜けて、 事業とチームを両方見る視点を身につけた話
maroon8021
3
1.3k
今年もTECHSCOREブログを書き続けます!
hiraoku101
0
120
Featured
See All Featured
Product Roadmaps are Hard
iamctodd
PRO
55
12k
Efficient Content Optimization with Google Search Console & Apps Script
katarinadahlin
PRO
1
430
Writing Fast Ruby
sferik
630
63k
Joys of Absence: A Defence of Solitary Play
codingconduct
1
320
The Myth of the Modular Monolith - Day 2 Keynote - Rails World 2024
eileencodes
26
3.4k
More Than Pixels: Becoming A User Experience Designer
marktimemedia
3
360
GraphQLの誤解/rethinking-graphql
sonatard
75
11k
Into the Great Unknown - MozCon
thekraken
40
2.3k
Discover your Explorer Soul
emna__ayadi
2
1.1k
Organizational Design Perspectives: An Ontology of Organizational Design Elements
kimpetersen
PRO
1
650
Context Engineering - Making Every Token Count
addyosmani
9
770
Build The Right Thing And Hit Your Dates
maggiecrowley
39
3.1k
Transcript
Patrick B. Gibson Tilde Inc. FAST IMAGE MANIPULATION
THE PROBLEM.
THE SOLUTION?
OPENGL.
▪ CoreImage in a Nutshell ▪ Problems with CoreImage ▪
OpenGL in a Nutshell ▪ Using OpenGL with CoreImage Effectively OVERVIEW
▪ Apply effects ( lters) to images ▪ Deferred rendering
▪ GPU powered – with caveats ▪ High-level API ▪ Mac OS X version different from iOS version COREIMAGE
CODE. GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO
// Create image CIImage *testImage = [CIImage imageWithCGImage:someCGImageRef]; // Set
the new filter value CIFilter *contrastFilter = [CIFilter filterWithName:@"CIColorControls"]; [contrastFilter setDefaults]; [contrastFilter setValue:[NSNumber numberWithDouble:contrastSlider.value] forKey:@"inputContrast"]; // Apply the filter [contrastFilter setValue:testImage forKey:@"inputImage"]; // Get the results CIImage *outputImage = [contrastFilter outputImage]; COREIMAGE
// Get the context CGContextRef context = UIGraphicsGetCurrentContext(); // Render
the image CGImageRef imageRef = [_coreImageContext createCGImage:coreImage fromRect:coreImage.extent]; // Draw it on screen CGContextSaveGState(context); CGContextTranslateCTM(context, 0.0f, coreImage.extent.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, rect, imageRef); CGContextRestoreGState(context); CGImageRelease(imageRef); COREIMAGE
COREIMAGE
DEMO.
▪ Ludicrous speed ▪ Fully GPU powered ▪ Very low
level API ▪ Steep learning curve ▪ But, ludicrous speed OPENGLES
▪ CAEAGLLayer and EAGLContext ▪ Frame buffer ▪ Render buffer
▪ Depth buffer ▪ Stencil buffer, Accumulation buffer (not used here) OPENGLES
glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext renderbufferStorage:GL_RENDERBUFFER
fromDrawable:(CAEAGLLayer *)self.layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight); OPENGLES
glGenRenderbuffers(1, &depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, backingWidth, backingHeight); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glViewport(0, 0, backingWidth, backingHeight); [self drawView] OPENGLES
// drawView glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); [_coreImageContext drawImage:coreImage inRect:self.bounds
fromRect:coreImage.extent]; glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext presentRenderbuffer:GL_RENDERBUFFER];
DEMO.
REAL WORLD EXAMPLE: BRESSON
▪ Cheat like crazy ▪ Some CoreImage lters are slow
(CIToneCurve) ▪ CADisplayLink ▪ Do not taunt TLDFastCoreImageView NOTES
THANK YOU.
@PATR1CK GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO TILDE.IO