Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Fast Image Manipulation
Search
patr1ck
May 11, 2012
Programming
2
510
Fast Image Manipulation
From Cocoaheads SF, May 10th, 2012
patr1ck
May 11, 2012
Tweet
Share
More Decks by patr1ck
See All by patr1ck
Ember.js in 10 Minutes
patr1ck
11
950
Other Decks in Programming
See All in Programming
ぼくの開発環境2026
yuzneri
0
220
CSC307 Lecture 07
javiergs
PRO
0
550
コマンドとリード間の連携に対する脅威分析フレームワーク
pandayumi
1
450
インターン生でもAuth0で認証基盤刷新が出来るのか
taku271
0
190
16年目のピクシブ百科事典を支える最新の技術基盤 / The Modern Tech Stack Powering Pixiv Encyclopedia in its 16th Year
ahuglajbclajep
5
1k
2026年 エンジニアリング自己学習法
yumechi
0
130
Oxlintはいいぞ
yug1224
5
1.3k
CSC307 Lecture 09
javiergs
PRO
1
830
FOSDEM 2026: STUNMESH-go: Building P2P WireGuard Mesh Without Self-Hosted Infrastructure
tjjh89017
0
160
Package Management Learnings from Homebrew
mikemcquaid
0
220
AgentCoreとHuman in the Loop
har1101
5
230
IFSによる形状設計/デモシーンの魅力 @ 慶應大学SFC
gam0022
1
300
Featured
See All Featured
The AI Search Optimization Roadmap by Aleyda Solis
aleyda
1
5.2k
So, you think you're a good person
axbom
PRO
2
1.9k
Paper Plane (Part 1)
katiecoart
PRO
0
4.2k
Effective software design: The role of men in debugging patriarchy in IT @ Voxxed Days AMS
baasie
0
220
How to build a perfect <img>
jonoalderson
1
4.9k
Context Engineering - Making Every Token Count
addyosmani
9
650
SEO Brein meetup: CTRL+C is not how to scale international SEO
lindahogenes
0
2.3k
A Soul's Torment
seathinner
5
2.3k
Agile Actions for Facilitating Distributed Teams - ADO2019
mkilby
0
110
What Being in a Rock Band Can Teach Us About Real World SEO
427marketing
0
170
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
46
2.7k
The SEO Collaboration Effect
kristinabergwall1
0
350
Transcript
Patrick B. Gibson Tilde Inc. FAST IMAGE MANIPULATION
THE PROBLEM.
THE SOLUTION?
OPENGL.
▪ CoreImage in a Nutshell ▪ Problems with CoreImage ▪
OpenGL in a Nutshell ▪ Using OpenGL with CoreImage Effectively OVERVIEW
▪ Apply effects ( lters) to images ▪ Deferred rendering
▪ GPU powered – with caveats ▪ High-level API ▪ Mac OS X version different from iOS version COREIMAGE
CODE. GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO
// Create image CIImage *testImage = [CIImage imageWithCGImage:someCGImageRef]; // Set
the new filter value CIFilter *contrastFilter = [CIFilter filterWithName:@"CIColorControls"]; [contrastFilter setDefaults]; [contrastFilter setValue:[NSNumber numberWithDouble:contrastSlider.value] forKey:@"inputContrast"]; // Apply the filter [contrastFilter setValue:testImage forKey:@"inputImage"]; // Get the results CIImage *outputImage = [contrastFilter outputImage]; COREIMAGE
// Get the context CGContextRef context = UIGraphicsGetCurrentContext(); // Render
the image CGImageRef imageRef = [_coreImageContext createCGImage:coreImage fromRect:coreImage.extent]; // Draw it on screen CGContextSaveGState(context); CGContextTranslateCTM(context, 0.0f, coreImage.extent.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, rect, imageRef); CGContextRestoreGState(context); CGImageRelease(imageRef); COREIMAGE
COREIMAGE
DEMO.
▪ Ludicrous speed ▪ Fully GPU powered ▪ Very low
level API ▪ Steep learning curve ▪ But, ludicrous speed OPENGLES
▪ CAEAGLLayer and EAGLContext ▪ Frame buffer ▪ Render buffer
▪ Depth buffer ▪ Stencil buffer, Accumulation buffer (not used here) OPENGLES
glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext renderbufferStorage:GL_RENDERBUFFER
fromDrawable:(CAEAGLLayer *)self.layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight); OPENGLES
glGenRenderbuffers(1, &depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, backingWidth, backingHeight); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glViewport(0, 0, backingWidth, backingHeight); [self drawView] OPENGLES
// drawView glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); [_coreImageContext drawImage:coreImage inRect:self.bounds
fromRect:coreImage.extent]; glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext presentRenderbuffer:GL_RENDERBUFFER];
DEMO.
REAL WORLD EXAMPLE: BRESSON
▪ Cheat like crazy ▪ Some CoreImage lters are slow
(CIToneCurve) ▪ CADisplayLink ▪ Do not taunt TLDFastCoreImageView NOTES
THANK YOU.
@PATR1CK GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO TILDE.IO